mesa: remove renderbuffer adaptor calls

Was only used for OSMesa but no longer needed.
This commit is contained in:
Brian Paul
2010-05-04 21:50:27 -06:00
parent 36b3a8bd5a
commit 7f07ac80eb
-24
View File
@@ -49,8 +49,6 @@
#include "fbobject.h"
#include "renderbuffer.h"
#include "rbadaptors.h"
/* 32-bit color index format. Not a public format. */
#define COLOR_INDEX32 0x424243
@@ -1909,8 +1907,6 @@ void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
GLuint bufferName, struct gl_renderbuffer *rb)
{
GLenum baseFormat;
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
@@ -1931,26 +1927,6 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
assert(!rb->Name);
}
/* If Mesa's compiled with deep color channels (16 or 32 bits / channel)
* and the device driver is expecting 8-bit values (GLubyte), we can
* use a "renderbuffer adaptor/wrapper" to do the necessary conversions.
*/
baseFormat = _mesa_get_format_base_format(rb->Format);
if (baseFormat == GL_RGBA) {
if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) {
GET_CURRENT_CONTEXT(ctx);
rb = _mesa_new_renderbuffer_16wrap8(ctx, rb);
}
else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_BYTE) {
GET_CURRENT_CONTEXT(ctx);
rb = _mesa_new_renderbuffer_32wrap8(ctx, rb);
}
else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_SHORT) {
GET_CURRENT_CONTEXT(ctx);
rb = _mesa_new_renderbuffer_32wrap16(ctx, rb);
}
}
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);