mesa: remove renderbuffer adaptor calls
Was only used for OSMesa but no longer needed.
This commit is contained in:
@@ -49,8 +49,6 @@
|
||||
#include "fbobject.h"
|
||||
#include "renderbuffer.h"
|
||||
|
||||
#include "rbadaptors.h"
|
||||
|
||||
|
||||
/* 32-bit color index format. Not a public format. */
|
||||
#define COLOR_INDEX32 0x424243
|
||||
@@ -1909,8 +1907,6 @@ void
|
||||
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
|
||||
GLuint bufferName, struct gl_renderbuffer *rb)
|
||||
{
|
||||
GLenum baseFormat;
|
||||
|
||||
assert(fb);
|
||||
assert(rb);
|
||||
assert(bufferName < BUFFER_COUNT);
|
||||
@@ -1931,26 +1927,6 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
|
||||
assert(!rb->Name);
|
||||
}
|
||||
|
||||
/* If Mesa's compiled with deep color channels (16 or 32 bits / channel)
|
||||
* and the device driver is expecting 8-bit values (GLubyte), we can
|
||||
* use a "renderbuffer adaptor/wrapper" to do the necessary conversions.
|
||||
*/
|
||||
baseFormat = _mesa_get_format_base_format(rb->Format);
|
||||
if (baseFormat == GL_RGBA) {
|
||||
if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) {
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
rb = _mesa_new_renderbuffer_16wrap8(ctx, rb);
|
||||
}
|
||||
else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_BYTE) {
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
rb = _mesa_new_renderbuffer_32wrap8(ctx, rb);
|
||||
}
|
||||
else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_SHORT) {
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
rb = _mesa_new_renderbuffer_32wrap16(ctx, rb);
|
||||
}
|
||||
}
|
||||
|
||||
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
|
||||
fb->Attachment[bufferName].Complete = GL_TRUE;
|
||||
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
|
||||
|
||||
Reference in New Issue
Block a user