glsl: use correct number of uniform blocks in error message
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
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@@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
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if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
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linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
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prog->NumBufferInterfaceBlocks,
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total_uniform_blocks,
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ctx->Const.MaxCombinedUniformBlocks);
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} else {
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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