more dead code removal, clean-up
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@@ -149,6 +149,7 @@ intelCreateContext(const __GLcontextModes * mesaVis,
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return GL_TRUE;
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}
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void
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intelDestroyContext(__DRIcontextPrivate * driContextPriv)
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{
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@@ -158,14 +159,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
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assert(intel); /* should never be null */
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if (intel) {
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GLboolean release_texture_heaps;
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st_flush(intel->st);
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//intel->vtbl.destroy(intel);
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release_texture_heaps = (ctx->Shared->RefCount == 1);
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intel_batchbuffer_free(intel->batch);
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if (intel->last_swap_fence) {
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@@ -179,13 +174,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
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intel->first_swap_fence = NULL;
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}
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if (release_texture_heaps) {
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/* This share group is about to go away, free our private
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* texture object data.
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*/
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}
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st_destroy_context2(intel->st);
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}
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}
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@@ -194,7 +182,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
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GLboolean
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intelUnbindContext(__DRIcontextPrivate * driContextPriv)
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{
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struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
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struct intel_context *intel
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= (struct intel_context *) driContextPriv->driverPrivate;
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st_flush(intel->st);
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return GL_TRUE;
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}
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