fix gl_TextureMatrix indexing
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@@ -76,8 +76,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
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}
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else if (strcmp(var, "gl_TextureMatrix") == 0) {
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tokens[0] = STATE_TEXTURE_MATRIX;
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if (index2 >= 0)
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tokens[1] = index2;
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if (index1 >= 0)
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tokens[1] = index1;
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isMatrix = GL_TRUE;
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}
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else if (strcmp(var, "gl_DepthRange") == 0) {
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