nir/nir_lower_uniforms_to_ubo: Use the nir_shader_instructions_pass() helper

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11683>
This commit is contained in:
Thomas H.P. Andersen
2021-07-03 15:10:05 +02:00
committed by Marge Bot
parent d0fdc8ec6a
commit 7e5dde11ef
+44 -39
View File
@@ -38,43 +38,55 @@
#include "nir.h"
#include "nir_builder.h"
struct nir_lower_uniforms_to_ubo_state {
bool dword_packed;
bool load_vec4;
};
static bool
lower_instr(nir_intrinsic_instr *instr, nir_builder *b, bool dword_packed, bool load_vec4)
nir_lower_uniforms_to_ubo_instr(nir_builder *b, nir_instr *instr, void *data)
{
b->cursor = nir_before_instr(&instr->instr);
struct nir_lower_uniforms_to_ubo_state *state = data;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
b->cursor = nir_before_instr(&intr->instr);
/* Increase all UBO binding points by 1. */
if (instr->intrinsic == nir_intrinsic_load_ubo &&
if (intr->intrinsic == nir_intrinsic_load_ubo &&
!b->shader->info.first_ubo_is_default_ubo) {
nir_ssa_def *old_idx = nir_ssa_for_src(b, instr->src[0], 1);
nir_ssa_def *old_idx = nir_ssa_for_src(b, intr->src[0], 1);
nir_ssa_def *new_idx = nir_iadd(b, old_idx, nir_imm_int(b, 1));
nir_instr_rewrite_src(&instr->instr, &instr->src[0],
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
nir_src_for_ssa(new_idx));
return true;
}
if (instr->intrinsic == nir_intrinsic_load_uniform) {
if (intr->intrinsic == nir_intrinsic_load_uniform) {
nir_ssa_def *ubo_idx = nir_imm_int(b, 0);
nir_ssa_def *uniform_offset = nir_ssa_for_src(b, instr->src[0], 1);
nir_ssa_def *uniform_offset = nir_ssa_for_src(b, intr->src[0], 1);
assert(instr->dest.ssa.bit_size >= 8);
assert(intr->dest.ssa.bit_size >= 8);
nir_ssa_def *load_result;
if (load_vec4) {
if (state->load_vec4) {
/* No asking us to generate load_vec4 when you've packed your uniforms
* as dwords instead of vec4s.
*/
assert(!dword_packed);
load_result = nir_load_ubo_vec4(b, instr->num_components, instr->dest.ssa.bit_size,
ubo_idx, uniform_offset, .base=nir_intrinsic_base(instr));
assert(!state->dword_packed);
load_result = nir_load_ubo_vec4(b, intr->num_components, intr->dest.ssa.bit_size,
ubo_idx, uniform_offset, .base=nir_intrinsic_base(intr));
} else {
/* For PIPE_CAP_PACKED_UNIFORMS, the uniforms are packed with the
* base/offset in dword units instead of vec4 units.
*/
int multiplier = dword_packed ? 4 : 16;
load_result = nir_load_ubo(b, instr->num_components, instr->dest.ssa.bit_size,
int multiplier = state->dword_packed ? 4 : 16;
load_result = nir_load_ubo(b, intr->num_components, intr->dest.ssa.bit_size,
ubo_idx,
nir_iadd_imm(b, nir_imul_imm(b, uniform_offset, multiplier),
nir_intrinsic_base(instr) * multiplier));
nir_intrinsic_base(intr) * multiplier));
nir_intrinsic_instr *load = nir_instr_as_intrinsic(load_result->parent_instr);
/* If it's const, set the alignment to our known constant offset. If
@@ -85,22 +97,22 @@ lower_instr(nir_intrinsic_instr *instr, nir_builder *b, bool dword_packed, bool
* knowing what features are enabled in the APIs (see comment in
* nir_lower_ubo_vec4.c)
*/
if (nir_src_is_const(instr->src[0])) {
if (nir_src_is_const(intr->src[0])) {
nir_intrinsic_set_align(load, NIR_ALIGN_MUL_MAX,
(nir_src_as_uint(instr->src[0]) +
nir_intrinsic_base(instr) * multiplier) %
(nir_src_as_uint(intr->src[0]) +
nir_intrinsic_base(intr) * multiplier) %
NIR_ALIGN_MUL_MAX);
} else {
nir_intrinsic_set_align(load, MAX2(multiplier,
instr->dest.ssa.bit_size / 8), 0);
intr->dest.ssa.bit_size / 8), 0);
}
nir_intrinsic_set_range_base(load, nir_intrinsic_base(instr) * multiplier);
nir_intrinsic_set_range(load, nir_intrinsic_range(instr) * multiplier);
nir_intrinsic_set_range_base(load, nir_intrinsic_base(intr) * multiplier);
nir_intrinsic_set_range(load, nir_intrinsic_range(intr) * multiplier);
}
nir_ssa_def_rewrite_uses(&instr->dest.ssa, load_result);
nir_ssa_def_rewrite_uses(&intr->dest.ssa, load_result);
nir_instr_remove(&instr->instr);
nir_instr_remove(&intr->instr);
return true;
}
@@ -112,23 +124,16 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, bool dword_packed, bool load_vec4)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder builder;
nir_builder_init(&builder, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
progress |= lower_instr(nir_instr_as_intrinsic(instr),
&builder,
dword_packed, load_vec4);
}
}
struct nir_lower_uniforms_to_ubo_state state = {
.dword_packed = dword_packed,
.load_vec4 = load_vec4,
};
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);
}
}
progress = nir_shader_instructions_pass(shader,
nir_lower_uniforms_to_ubo_instr,
nir_metadata_block_index |
nir_metadata_dominance,
&state);
if (progress) {
if (!shader->info.first_ubo_is_default_ubo) {