radeonsi/gfx9: fix geometry shaders without output vertices
Not that those are super common or useful, but hey! Fun corner cases of the API... Fixes dEQP-GLES31.functional.geometry_shading.emit.* Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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@@ -644,9 +644,11 @@ static void gfx9_get_gs_info(struct si_shader_selector *es,
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/* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
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* Make sure we don't go over the maximum value.
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*/
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max_gs_prims = MIN2(max_gs_prims,
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max_out_prims /
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(gs->gs_max_out_vertices * gs_num_invocations));
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if (gs->gs_max_out_vertices > 0) {
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max_gs_prims = MIN2(max_gs_prims,
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max_out_prims /
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(gs->gs_max_out_vertices * gs_num_invocations));
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}
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assert(max_gs_prims > 0);
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/* If the primitive has adjacency, halve the number of vertices
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