mesa: Revert accidentally committed vertex code chunk
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@@ -490,8 +490,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
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if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
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return;
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vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
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FLUSH_CURRENT( ctx, 0 );
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if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
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