glsl: fix possible memory leak in nir uniform linker
Use UniformDataSlots for the context of UniformDataDefaults rather than UniformStorage as in some cause UniformStorage may be NULL. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3992>
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@@ -55,7 +55,7 @@ nir_setup_uniform_remap_tables(struct gl_context *ctx,
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prog->data->UniformDataSlots = data;
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prog->data->UniformDataDefaults =
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rzalloc_array(prog->data->UniformStorage,
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rzalloc_array(prog->data->UniformDataSlots,
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union gl_constant_value, prog->data->NumUniformDataSlots);
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unsigned data_pos = 0;
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