glsl: Expand count_attribute_slots() to cover structs.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
+33
-6
@@ -846,13 +846,40 @@ glsl_type::count_attribute_slots() const
|
||||
* should be safe to assume the total number of slots consumed by an array
|
||||
* is the number of entries in the array multiplied by the number of slots
|
||||
* consumed by a single element of the array.
|
||||
*
|
||||
* The spec says nothing about how structs are counted, because vertex
|
||||
* attributes are not allowed to be (or contain) structs. However, Mesa
|
||||
* allows varying structs, the number of varying slots taken up by a
|
||||
* varying struct is simply equal to the sum of the number of slots taken
|
||||
* up by each element.
|
||||
*/
|
||||
|
||||
if (this->is_array())
|
||||
return this->array_size() * this->element_type()->count_attribute_slots();
|
||||
|
||||
if (this->is_matrix())
|
||||
switch (this->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
case GLSL_TYPE_INT:
|
||||
case GLSL_TYPE_FLOAT:
|
||||
case GLSL_TYPE_BOOL:
|
||||
return this->matrix_columns;
|
||||
|
||||
return 1;
|
||||
case GLSL_TYPE_STRUCT:
|
||||
case GLSL_TYPE_INTERFACE: {
|
||||
unsigned size = 0;
|
||||
|
||||
for (unsigned i = 0; i < this->length; i++)
|
||||
size += this->fields.structure[i].type->count_attribute_slots();
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
case GLSL_TYPE_ARRAY:
|
||||
return this->length * this->fields.array->count_attribute_slots();
|
||||
|
||||
case GLSL_TYPE_SAMPLER:
|
||||
case GLSL_TYPE_VOID:
|
||||
case GLSL_TYPE_ERROR:
|
||||
break;
|
||||
}
|
||||
|
||||
assert(!"Unexpected type in count_attribute_slots()");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user