radeon/r200: add draw/stencil buffer detiling

This moves the detiling to the fbo mapping, r200 depth is always tiled,
and we can't detile it with the blitter.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2011-12-05 19:15:04 +00:00
parent c48763643e
commit 7d91ecf7a3
2 changed files with 111 additions and 0 deletions
@@ -90,6 +90,7 @@ struct radeon_renderbuffer
GLbitfield map_mode;
int map_x, map_y, map_w, map_h;
int map_pitch;
void *map_buffer;
uint32_t draw_offset; /* FBO */
/* boo Xorg 6.8.2 compat */
+110
View File
@@ -70,6 +70,66 @@ radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
free(rrb);
}
#if defined(RADEON_R200)
static GLuint r200_depth_4byte(const struct radeon_renderbuffer * rrb,
GLint x, GLint y)
{
GLuint offset;
GLuint b;
offset = 0;
b = (((y & 0x7ff) >> 4) * (rrb->pitch >> 7) + (x >> 5));
offset += (b >> 1) << 12;
offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
offset += ((y >> 2) & 0x3) << 9;
offset += ((x >> 2) & 0x1) << 8;
offset += ((x >> 3) & 0x3) << 6;
offset += ((y >> 1) & 0x1) << 5;
offset += ((x >> 1) & 0x1) << 4;
offset += (y & 0x1) << 3;
offset += (x & 0x1) << 2;
return offset;
}
static void
radeon_map_renderbuffer_s8z24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
uint32_t *untiled_s8z24_map, *tiled_s8z24_map;
int ret;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
uint32_t pitch = w * rrb->cpp;
rrb->map_pitch = pitch;
rrb->map_buffer = malloc(w * h * 4);
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
untiled_s8z24_map = rrb->map_buffer;
tiled_s8z24_map = rrb->bo->ptr;
for (uint32_t pix_y = 0; pix_y < h; ++ pix_y) {
for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
uint32_t src_offset = r200_depth_4byte(rrb, x + pix_x, flipped_y);
uint32_t dst_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
untiled_s8z24_map[dst_offset/4] = tiled_s8z24_map[src_offset/4];
}
}
radeon_bo_unmap(rrb->bo);
*out_map = rrb->map_buffer;
*out_stride = rrb->map_pitch;
}
#endif
static void
radeon_map_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
@@ -153,6 +213,13 @@ radeon_map_renderbuffer(struct gl_context *ctx,
radeon_firevertices(rmesa);
}
#if defined(RADEON_R200)
if (rb->Format == MESA_FORMAT_S8_Z24 && !rrb->has_surface) {
radeon_map_renderbuffer_s8z24(ctx, rb, x, y, w, h,
mode, out_map, out_stride);
return;
}
#endif
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
@@ -174,6 +241,42 @@ radeon_map_renderbuffer(struct gl_context *ctx,
*out_stride = flip_stride;
}
#if defined(RADEON_R200)
static void
radeon_unmap_renderbuffer_s8z24(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
if (!rrb->map_buffer)
return;
if (rrb->map_mode & GL_MAP_WRITE_BIT) {
uint32_t *untiled_s8z24_map = rrb->map_buffer;
uint32_t *tiled_s8z24_map;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
radeon_bo_map(rrb->bo, 1);
tiled_s8z24_map = rrb->bo->ptr;
for (uint32_t pix_y = 0; pix_y < rrb->map_h; pix_y++) {
for (uint32_t pix_x = 0; pix_x < rrb->map_w; pix_x++) {
uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
uint32_t dst_offset = r200_depth_4byte(rrb, rrb->map_x + pix_x, flipped_y);
uint32_t src_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
tiled_s8z24_map[dst_offset/4] = untiled_s8z24_map[src_offset/4];
}
}
radeon_bo_unmap(rrb->bo);
}
free(rrb->map_buffer);
rrb->map_buffer = NULL;
}
#endif
static void
radeon_unmap_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
@@ -182,6 +285,13 @@ radeon_unmap_renderbuffer(struct gl_context *ctx,
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
GLboolean ok;
#ifdef RADEON_R200
if (rb->Format == MESA_FORMAT_S8_Z24 && !rrb->has_surface) {
radeon_unmap_renderbuffer_s8z24(ctx, rb);
return;
}
#endif
if (!rrb->map_bo) {
if (rrb->bo)
radeon_bo_unmap(rrb->bo);