meta: use non-ARB shader/program create/delete functions

The non-ARB versions take GLuint ids, not GLhandleARB.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2014-03-08 18:06:30 -07:00
parent d96ed5c088
commit 7d5903980e
2 changed files with 30 additions and 30 deletions
+27 -27
View File
@@ -100,7 +100,7 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
GLint ok, size;
GLchar *info;
shader = _mesa_CreateShaderObjectARB(target);
shader = _mesa_CreateShader(target);
_mesa_ShaderSource(shader, 1, &source, NULL);
_mesa_CompileShader(shader);
@@ -110,13 +110,13 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
_mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
if (size == 0) {
_mesa_DeleteObjectARB(shader);
_mesa_DeleteShader(shader);
return 0;
}
info = malloc(size);
if (!info) {
_mesa_DeleteObjectARB(shader);
_mesa_DeleteShader(shader);
return 0;
}
@@ -127,7 +127,7 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
info, source);
free(info);
_mesa_DeleteObjectARB(shader);
_mesa_DeleteShader(shader);
return 0;
}
@@ -241,11 +241,11 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
shader->shader_prog = _mesa_CreateProgramObjectARB();
shader->shader_prog = _mesa_CreateProgram();
_mesa_AttachShader(shader->shader_prog, fs);
_mesa_DeleteObjectARB(fs);
_mesa_DeleteShader(fs);
_mesa_AttachShader(shader->shader_prog, vs);
_mesa_DeleteObjectARB(vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(shader->shader_prog, 0, "position");
_mesa_BindAttribLocation(shader->shader_prog, 1, "texcoords");
_mesa_meta_link_program_with_debug(ctx, shader->shader_prog);
@@ -1497,27 +1497,27 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
if (clear->ShaderProg != 0)
return;
vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER);
vs = _mesa_CreateShader(GL_VERTEX_SHADER);
_mesa_ShaderSource(vs, 1, &vs_source, NULL);
_mesa_CompileShader(vs);
if (_mesa_has_geometry_shaders(ctx)) {
gs = _mesa_CreateShaderObjectARB(GL_GEOMETRY_SHADER);
gs = _mesa_CreateShader(GL_GEOMETRY_SHADER);
_mesa_ShaderSource(gs, 1, &gs_source, NULL);
_mesa_CompileShader(gs);
}
fs = _mesa_CreateShaderObjectARB(GL_FRAGMENT_SHADER);
fs = _mesa_CreateShader(GL_FRAGMENT_SHADER);
_mesa_ShaderSource(fs, 1, &fs_source, NULL);
_mesa_CompileShader(fs);
clear->ShaderProg = _mesa_CreateProgramObjectARB();
clear->ShaderProg = _mesa_CreateProgram();
_mesa_AttachShader(clear->ShaderProg, fs);
_mesa_DeleteObjectARB(fs);
_mesa_DeleteShader(fs);
if (gs != 0)
_mesa_AttachShader(clear->ShaderProg, gs);
_mesa_AttachShader(clear->ShaderProg, vs);
_mesa_DeleteObjectARB(vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
_mesa_LinkProgram(clear->ShaderProg);
@@ -1558,13 +1558,13 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
fs_int_source);
ralloc_free(shader_source_mem_ctx);
clear->IntegerShaderProg = _mesa_CreateProgramObjectARB();
clear->IntegerShaderProg = _mesa_CreateProgram();
_mesa_AttachShader(clear->IntegerShaderProg, fs);
_mesa_DeleteObjectARB(fs);
_mesa_DeleteShader(fs);
if (gs != 0)
_mesa_AttachShader(clear->IntegerShaderProg, gs);
_mesa_AttachShader(clear->IntegerShaderProg, vs);
_mesa_DeleteObjectARB(vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(clear->IntegerShaderProg, 0, "position");
/* Note that user-defined out attributes get automatically assigned
@@ -1584,7 +1584,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
}
}
if (gs != 0)
_mesa_DeleteObjectARB(gs);
_mesa_DeleteShader(gs);
}
static void
@@ -1596,11 +1596,11 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
clear->VAO = 0;
_mesa_DeleteBuffers(1, &clear->VBO);
clear->VBO = 0;
_mesa_DeleteObjectARB(clear->ShaderProg);
_mesa_DeleteProgram(clear->ShaderProg);
clear->ShaderProg = 0;
if (clear->IntegerShaderProg) {
_mesa_DeleteObjectARB(clear->IntegerShaderProg);
_mesa_DeleteProgram(clear->IntegerShaderProg);
clear->IntegerShaderProg = 0;
}
}
@@ -2582,14 +2582,14 @@ choose_blit_shader(GLenum target, struct blit_shader_table *table)
void
_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table)
{
_mesa_DeleteObjectARB(table->sampler_1d.shader_prog);
_mesa_DeleteObjectARB(table->sampler_2d.shader_prog);
_mesa_DeleteObjectARB(table->sampler_3d.shader_prog);
_mesa_DeleteObjectARB(table->sampler_rect.shader_prog);
_mesa_DeleteObjectARB(table->sampler_cubemap.shader_prog);
_mesa_DeleteObjectARB(table->sampler_1d_array.shader_prog);
_mesa_DeleteObjectARB(table->sampler_2d_array.shader_prog);
_mesa_DeleteObjectARB(table->sampler_cubemap_array.shader_prog);
_mesa_DeleteProgram(table->sampler_1d.shader_prog);
_mesa_DeleteProgram(table->sampler_2d.shader_prog);
_mesa_DeleteProgram(table->sampler_3d.shader_prog);
_mesa_DeleteProgram(table->sampler_rect.shader_prog);
_mesa_DeleteProgram(table->sampler_cubemap.shader_prog);
_mesa_DeleteProgram(table->sampler_1d_array.shader_prog);
_mesa_DeleteProgram(table->sampler_2d_array.shader_prog);
_mesa_DeleteProgram(table->sampler_cubemap_array.shader_prog);
table->sampler_1d.shader_prog = 0;
table->sampler_2d.shader_prog = 0;
+3 -3
View File
@@ -325,11 +325,11 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
blit->msaa_shaders[shader_index] = _mesa_CreateProgramObjectARB();
blit->msaa_shaders[shader_index] = _mesa_CreateProgram();
_mesa_AttachShader(blit->msaa_shaders[shader_index], fs);
_mesa_DeleteObjectARB(fs);
_mesa_DeleteShader(fs);
_mesa_AttachShader(blit->msaa_shaders[shader_index], vs);
_mesa_DeleteObjectARB(vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position");
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords");
_mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]);