check span.y >=0 (bug 4842)
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@@ -1181,7 +1181,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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} /* span.end > 1 */
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/* This is where we actually generate fragments */
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if (span.end > 0) {
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/* XXX the test for span.y > 0 _shouldn't_ be needed but
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* it fixes a problem on 64-bit Opterons (bug 4842).
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*/
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if (span.end > 0 && span.y >= 0) {
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RENDER_SPAN( span );
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}
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