radeonsi: don't set sampler buffer offsets in create_sampler_view
do it at bind time, so that pipe_sampler_view is immutable with regard to buffer reallocations and we don't have to remember all existing buffer views. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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@@ -349,6 +349,17 @@ static void si_sampler_views_begin_new_cs(struct si_context *sctx,
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}
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}
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/* Set buffer descriptor fields that can be changed by reallocations. */
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static void si_set_buf_desc_address(struct r600_resource *buf,
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uint64_t offset, uint32_t *state)
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{
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uint64_t va = buf->gpu_address + offset;
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state[0] = va;
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state[1] &= C_008F04_BASE_ADDRESS_HI;
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state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
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}
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/* Set texture descriptor fields that can be changed by reallocations.
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*
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* \param tex texture
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@@ -416,6 +427,10 @@ static void si_set_sampler_view(struct si_context *sctx,
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if (rtex->resource.b.b.target == PIPE_BUFFER) {
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rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
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si_set_buf_desc_address(&rtex->resource,
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view->u.buf.offset,
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desc + 4);
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} else {
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bool is_separate_stencil =
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rtex->db_compatible &&
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@@ -621,6 +636,7 @@ static void si_set_shader_image(struct si_context *ctx,
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struct si_images_info *images = &ctx->images[shader];
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struct si_descriptors *descs = si_image_descriptors(ctx, shader);
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struct r600_resource *res;
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uint32_t *desc = descs->list + slot * 8;
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if (!view || !view->resource) {
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si_disable_shader_image(ctx, shader, slot);
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@@ -641,6 +657,8 @@ static void si_set_shader_image(struct si_context *ctx,
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view->u.buf.offset,
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view->u.buf.size,
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descs->list + slot * 8);
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si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
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images->compressed_colortex_mask &= ~(1 << slot);
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res->bind_history |= PIPE_BIND_SHADER_IMAGE;
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} else {
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@@ -648,7 +666,6 @@ static void si_set_shader_image(struct si_context *ctx,
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struct r600_texture *tex = (struct r600_texture *)res;
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unsigned level = view->u.tex.level;
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unsigned width, height, depth;
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uint32_t *desc = descs->list + slot * 8;
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bool uses_dcc = tex->dcc_offset &&
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tex->surface.level[level].dcc_enabled;
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@@ -1407,11 +1424,8 @@ static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
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uint64_t offset_within_buffer = old_desc_va - old_buf_va;
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/* Update the descriptor. */
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uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
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desc[0] = va;
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desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
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S_008F04_BASE_ADDRESS_HI(va >> 32);
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si_set_buf_desc_address(r600_resource(new_buf), offset_within_buffer,
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desc);
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}
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/* INTERNAL CONST BUFFERS */
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@@ -1491,7 +1505,6 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
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uint64_t old_va = rbuffer->gpu_address;
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unsigned num_elems = sctx->vertex_elements ?
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sctx->vertex_elements->count : 0;
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struct si_sampler_view *view;
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/* Reallocate the buffer in the same pipe_resource. */
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r600_alloc_resource(&sctx->screen->b, rbuffer);
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@@ -1564,12 +1577,6 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
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}
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if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
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/* Texture buffers - update virtual addresses in sampler view descriptors. */
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LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
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if (view->base.texture == buf) {
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si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf);
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}
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}
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/* Texture buffers - update bindings. */
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for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
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struct si_sampler_views *views = &sctx->samplers[shader].views;
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@@ -125,7 +125,6 @@ struct si_blend_color {
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struct si_sampler_view {
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struct pipe_sampler_view base;
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struct list_head list;
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/* [0..7] = image descriptor
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* [4..7] = buffer descriptor */
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uint32_t state[8];
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@@ -2661,7 +2661,6 @@ si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
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{
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const struct util_format_description *desc;
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int first_non_void;
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uint64_t va;
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unsigned stride;
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unsigned num_records;
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unsigned num_format, data_format;
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@@ -2669,7 +2668,6 @@ si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
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desc = util_format_description(format);
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first_non_void = util_format_get_first_non_void_channel(format);
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stride = desc->block.bits / 8;
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va = buf->gpu_address + offset;
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num_format = si_translate_buffer_numformat(&screen->b.b, desc, first_non_void);
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data_format = si_translate_buffer_dataformat(&screen->b.b, desc, first_non_void);
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@@ -2679,9 +2677,8 @@ si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
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if (screen->b.chip_class >= VI)
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num_records *= stride;
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state[4] = va;
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state[5] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
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S_008F04_STRIDE(stride);
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state[4] = 0;
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state[5] = S_008F04_STRIDE(stride);
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state[6] = num_records;
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state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
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S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
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@@ -2967,8 +2964,6 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
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state->u.buf.offset,
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state->u.buf.size,
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view->state);
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LIST_ADDTAIL(&view->list, &sctx->b.texture_buffers);
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return &view->base;
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}
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@@ -3081,9 +3076,6 @@ static void si_sampler_view_destroy(struct pipe_context *ctx,
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{
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struct si_sampler_view *view = (struct si_sampler_view *)state;
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if (state->texture && state->texture->target == PIPE_BUFFER)
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LIST_DELINIT(&view->list);
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pipe_resource_reference(&state->texture, NULL);
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FREE(view);
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}
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