mesa: Add getters for the rest of the supported draw buffers.
MAX_DRAW_BUFFERS is 8, so allow all 8 GL_DRAW_BUFFER# to be retrieved. Fixes complaints by oglconform.
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@@ -1109,6 +1109,14 @@ static const struct value_desc values[] = {
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extra_valid_draw_buffer },
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{ GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
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extra_valid_draw_buffer },
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{ GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
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extra_valid_draw_buffer },
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{ GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
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extra_valid_draw_buffer },
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{ GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
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extra_valid_draw_buffer },
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{ GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
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extra_valid_draw_buffer },
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/* GL_ATI_fragment_shader */
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{ GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
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