draw: create specialized vs varients incorporating fetch & emit
This commit is contained in:
@@ -26,7 +26,7 @@ C_SOURCES = \
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draw_pt_emit.c \
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draw_pt_fetch.c \
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draw_pt_fetch_emit.c \
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draw_pt_middle_fse.c \
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draw_pt_fetch_shade_emit.c \
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draw_pt_fetch_shade_pipeline.c \
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draw_pt_post_vs.c \
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draw_pt_util.c \
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@@ -34,6 +34,7 @@ C_SOURCES = \
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draw_pt_vcache.c \
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draw_vertex.c \
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draw_vs.c \
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draw_vs_varient.c \
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draw_vs_exec.c \
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draw_vs_llvm.c \
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draw_vs_sse.c
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@@ -184,7 +184,9 @@ struct draw_context
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struct gallivm_cpu_engine *engine;
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struct translate *fetch;
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struct translate_cache *fetch_cache;
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struct translate *emit;
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struct translate_cache *emit_cache;
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} vs;
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@@ -0,0 +1,338 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_util.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vbuf.h"
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#include "draw/draw_vertex.h"
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#include "draw/draw_pt.h"
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#include "draw/draw_vs.h"
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#include "translate/translate.h"
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struct fetch_shade_emit;
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/* Prototype fetch, shade, emit-hw-verts all in one go.
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*/
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struct fetch_shade_emit {
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struct draw_pt_middle_end base;
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struct draw_context *draw;
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/* Temporaries:
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*/
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const float *constants;
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unsigned pitch[PIPE_MAX_ATTRIBS];
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const ubyte *src[PIPE_MAX_ATTRIBS];
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unsigned prim;
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struct draw_vs_varient_key key;
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struct draw_vs_varient *active;
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};
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static void fse_prepare( struct draw_pt_middle_end *middle,
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unsigned prim,
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unsigned opt )
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{
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struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
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struct draw_context *draw = fse->draw;
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unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
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unsigned num_vs_outputs = draw->vs.vertex_shader->info.num_outputs;
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const struct vertex_info *vinfo;
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unsigned i;
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boolean need_psize = 0;
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if (draw->pt.user.elts) {
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assert(0);
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return ;
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}
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if (!draw->render->set_primitive( draw->render,
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prim )) {
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assert(0);
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return;
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}
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/* Must do this after set_primitive() above:
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*/
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vinfo = draw->render->get_vertex_info(draw->render);
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fse->key.nr_elements = MAX2(num_vs_outputs, /* outputs - translate to hw format */
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num_vs_inputs); /* inputs - fetch from api format */
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fse->key.output_stride = vinfo->size * 4;
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memset(fse->key.element, 0,
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fse->key.nr_elements * sizeof(fse->key.element[0]));
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for (i = 0; i < num_vs_inputs; i++) {
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const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
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fse->key.element[i].in.format = src->src_format;
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/* Consider ignoring these, ie make generated programs
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* independent of this state:
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*/
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fse->key.element[i].in.buffer = src->vertex_buffer_index;
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fse->key.element[i].in.offset = src->src_offset;
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}
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{
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unsigned dst_offset = 0;
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for (i = 0; i < vinfo->num_attribs; i++) {
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unsigned emit_sz = 0;
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unsigned output_format = PIPE_FORMAT_NONE;
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unsigned vs_output = vinfo->src_index[i];
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switch (vinfo->emit[i]) {
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case EMIT_4F:
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output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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emit_sz = 4 * sizeof(float);
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break;
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case EMIT_3F:
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output_format = PIPE_FORMAT_R32G32B32_FLOAT;
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emit_sz = 3 * sizeof(float);
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break;
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case EMIT_2F:
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output_format = PIPE_FORMAT_R32G32_FLOAT;
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emit_sz = 2 * sizeof(float);
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break;
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case EMIT_1F:
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output_format = PIPE_FORMAT_R32_FLOAT;
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emit_sz = 1 * sizeof(float);
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break;
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case EMIT_1F_PSIZE:
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need_psize = 1;
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output_format = PIPE_FORMAT_R32_FLOAT;
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emit_sz = 1 * sizeof(float);
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vs_output = num_vs_outputs + 1;
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break;
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default:
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assert(0);
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break;
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}
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/* The elements in the key correspond to vertex shader output
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* numbers, not to positions in the hw vertex description --
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* that's handled by the output_offset field.
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*/
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fse->key.element[vs_output].out.format = output_format;
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fse->key.element[vs_output].out.offset = dst_offset;
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dst_offset += emit_sz;
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assert(fse->key.output_stride >= dst_offset);
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}
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}
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/* To make psize work, really need to tell the vertex shader to
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* copy that value from input->output. For 'translate' this was
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* implicit for all elements.
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*/
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#if 0
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if (need_psize) {
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unsigned input = num_vs_inputs + 1;
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const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
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fse->key.element[i].input_format = PIPE_FORMAT_R32_FLOAT;
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fse->key.element[i].input_buffer = 0; //nr_buffers + 1;
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fse->key.element[i].input_offset = 0;
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fse->key.nr_elements += 1;
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}
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#endif
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/* Would normally look up a vertex shader and peruse its list of
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* varients somehow. We omitted that step and put all the
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* hardcoded "shaders" into an array. We're just making the
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* assumption that this happens to be a matching shader... ie
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* you're running isosurf, aren't you?
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*/
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fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
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&fse->key );
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if (!fse->active) {
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assert(0);
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return ;
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}
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/* Now set buffer pointers:
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*/
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for (i = 0; i < num_vs_inputs; i++) {
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unsigned buf = draw->pt.vertex_element[i].vertex_buffer_index;
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fse->active->set_input( fse->active,
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i,
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((const ubyte *) draw->pt.user.vbuffer[buf] +
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draw->pt.vertex_buffer[buf].buffer_offset),
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draw->pt.vertex_buffer[buf].pitch );
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}
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fse->active->set_constants( fse->active,
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(const float (*)[4])draw->pt.user.constants );
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//return TRUE;
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}
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static void fse_run_linear( struct draw_pt_middle_end *middle,
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unsigned start,
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unsigned count )
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{
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struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
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struct draw_context *draw = fse->draw;
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unsigned alloc_count = align(count, 4);
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char *hw_verts;
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/* XXX: need to flush to get prim_vbuf.c to release its allocation??
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*/
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draw_do_flush( draw, DRAW_FLUSH_BACKEND );
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hw_verts = draw->render->allocate_vertices( draw->render,
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(ushort)fse->key.output_stride,
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(ushort)alloc_count );
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if (!hw_verts) {
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assert(0);
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return;
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}
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/* Single routine to fetch vertices, run shader and emit HW verts.
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* Clipping and viewport transformation are done elsewhere --
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* either by the API or on hardware, or for some other reason not
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* required...
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*/
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fse->active->run_linear( fse->active,
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start, count,
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hw_verts );
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/* Draw arrays path to avoid re-emitting index list again and
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* again.
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*/
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draw->render->draw_arrays( draw->render,
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0,
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count );
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draw->render->release_vertices( draw->render,
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hw_verts,
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fse->key.output_stride,
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count );
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}
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static void
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fse_run(struct draw_pt_middle_end *middle,
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const unsigned *fetch_elts,
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unsigned fetch_count,
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const ushort *draw_elts,
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unsigned draw_count )
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{
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struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
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struct draw_context *draw = fse->draw;
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unsigned alloc_count = align(fetch_count, 4);
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void *hw_verts;
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/* XXX: need to flush to get prim_vbuf.c to release its allocation??
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*/
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draw_do_flush( draw, DRAW_FLUSH_BACKEND );
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hw_verts = draw->render->allocate_vertices( draw->render,
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(ushort)fse->key.output_stride,
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(ushort)alloc_count );
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if (!hw_verts) {
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assert(0);
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return;
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}
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/* Single routine to fetch vertices, run shader and emit HW verts.
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*/
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fse->active->run_elts( fse->active,
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fetch_elts,
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fetch_count,
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hw_verts );
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draw->render->draw( draw->render,
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draw_elts,
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draw_count );
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draw->render->release_vertices( draw->render,
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hw_verts,
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fse->key.output_stride,
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fetch_count );
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}
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static void fse_finish( struct draw_pt_middle_end *middle )
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{
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}
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static void
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fse_destroy( struct draw_pt_middle_end *middle )
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{
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FREE(middle);
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}
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struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
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{
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struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
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if (!fse)
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return NULL;
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fse->base.prepare = fse_prepare;
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fse->base.run = fse_run;
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fse->base.run_linear = fse_run_linear;
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fse->base.finish = fse_finish;
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fse->base.destroy = fse_destroy;
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fse->draw = draw;
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return &fse->base;
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}
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@@ -36,6 +36,8 @@
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#include "draw_private.h"
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#include "draw_context.h"
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#include "draw_vs.h"
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#include "translate/translate.h"
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#include "translate/translate_cache.h"
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@@ -90,11 +92,25 @@ boolean
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draw_vs_init( struct draw_context *draw )
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{
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tgsi_exec_machine_init(&draw->vs.machine);
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/* FIXME: give this machine thing a proper constructor:
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*/
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draw->vs.machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
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draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
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if (!draw->vs.machine.Inputs)
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return FALSE;
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draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
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if (!draw->vs.machine.Outputs)
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return FALSE;
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draw->vs.emit_cache = translate_cache_create();
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if (!draw->vs.emit_cache)
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return FALSE;
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draw->vs.fetch_cache = translate_cache_create();
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if (!draw->vs.fetch_cache)
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return FALSE;
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return TRUE;
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}
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@@ -107,6 +123,71 @@ draw_vs_destroy( struct draw_context *draw )
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if (draw->vs.machine.Outputs)
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align_free(draw->vs.machine.Outputs);
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if (draw->vs.fetch_cache)
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translate_cache_destroy(draw->vs.fetch_cache);
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if (draw->vs.emit_cache)
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translate_cache_destroy(draw->vs.emit_cache);
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tgsi_exec_machine_free_data(&draw->vs.machine);
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}
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struct draw_vs_varient *
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draw_vs_lookup_varient( struct draw_vertex_shader *vs,
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const struct draw_vs_varient_key *key )
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{
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struct draw_vs_varient *varient;
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unsigned i;
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/* Lookup existing varient:
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*/
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for (i = 0; i < vs->nr_varients; i++)
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if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0)
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return vs->varient[i];
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/* Else have to create a new one:
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*/
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varient = vs->create_varient( vs, key );
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if (varient == NULL)
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return NULL;
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/* Add it to our list:
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*/
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assert(vs->nr_varients < Elements(vs->varient));
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vs->varient[vs->nr_varients++] = varient;
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/* Done
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*/
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return varient;
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}
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struct translate *
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draw_vs_get_fetch( struct draw_context *draw,
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struct translate_key *key )
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{
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if (!draw->vs.fetch ||
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translate_key_compare(&draw->vs.fetch->key, key) != 0)
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{
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translate_key_sanitize(key);
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draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
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}
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return draw->vs.fetch;
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}
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struct translate *
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draw_vs_get_emit( struct draw_context *draw,
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struct translate_key *key )
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{
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if (!draw->vs.emit ||
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translate_key_compare(&draw->vs.emit->key, key) != 0)
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{
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translate_key_sanitize(key);
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draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
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}
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return draw->vs.emit;
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}
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@@ -38,10 +38,63 @@
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struct draw_context;
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struct pipe_shader_state;
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struct draw_vs_input
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{
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enum pipe_format format;
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unsigned buffer;
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unsigned offset;
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};
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struct draw_vs_output
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{
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enum pipe_format format;
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unsigned offset;
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};
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struct draw_vs_element {
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struct draw_vs_input in;
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struct draw_vs_output out;
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};
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struct draw_vs_varient_key {
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unsigned output_stride;
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unsigned nr_elements;
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struct draw_vs_element element[PIPE_MAX_ATTRIBS];
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};
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struct draw_vs_varient {
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struct draw_vs_varient_key key;
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struct draw_vertex_shader *vs;
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void (*set_input)( struct draw_vs_varient *,
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unsigned i,
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const void *ptr,
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unsigned stride );
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void (*set_constants)( struct draw_vs_varient *,
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const float (*constants)[4] );
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void (*run_linear)( struct draw_vs_varient *shader,
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unsigned start,
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unsigned count,
|
||||
void *output_buffer );
|
||||
|
||||
void (*run_elts)( struct draw_vs_varient *shader,
|
||||
const unsigned *elts,
|
||||
unsigned count,
|
||||
void *output_buffer );
|
||||
|
||||
void (*destroy)( struct draw_vs_varient * );
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Private version of the compiled vertex_shader
|
||||
*/
|
||||
struct draw_vertex_shader {
|
||||
struct draw_context *draw;
|
||||
|
||||
/* This member will disappear shortly:
|
||||
*/
|
||||
@@ -49,6 +102,14 @@ struct draw_vertex_shader {
|
||||
|
||||
struct tgsi_shader_info info;
|
||||
|
||||
/*
|
||||
*/
|
||||
struct draw_vs_varient *varient[16];
|
||||
unsigned nr_varients;
|
||||
struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader,
|
||||
const struct draw_vs_varient_key *key );
|
||||
|
||||
|
||||
void (*prepare)( struct draw_vertex_shader *shader,
|
||||
struct draw_context *draw );
|
||||
|
||||
@@ -68,6 +129,15 @@ struct draw_vertex_shader {
|
||||
};
|
||||
|
||||
|
||||
struct draw_vs_varient *
|
||||
draw_vs_lookup_varient( struct draw_vertex_shader *base,
|
||||
const struct draw_vs_varient_key *key );
|
||||
|
||||
|
||||
/********************************************************************************
|
||||
* Internal functions:
|
||||
*/
|
||||
|
||||
struct draw_vertex_shader *
|
||||
draw_create_vs_exec(struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ);
|
||||
@@ -80,8 +150,43 @@ struct draw_vertex_shader *
|
||||
draw_create_vs_llvm(struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ);
|
||||
|
||||
/********************************************************************************
|
||||
* Helpers for vs implementations that don't do their own fetch/emit varients.
|
||||
* Means these can be shared between shaders.
|
||||
*/
|
||||
struct translate;
|
||||
struct translate_key;
|
||||
|
||||
struct translate *draw_vs_get_fetch( struct draw_context *draw,
|
||||
struct translate_key *key );
|
||||
|
||||
|
||||
struct translate *draw_vs_get_emit( struct draw_context *draw,
|
||||
struct translate_key *key );
|
||||
|
||||
struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
|
||||
const struct draw_vs_varient_key *key );
|
||||
|
||||
|
||||
|
||||
static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key )
|
||||
{
|
||||
return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_vs_element);
|
||||
}
|
||||
|
||||
static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a,
|
||||
const struct draw_vs_varient_key *b )
|
||||
{
|
||||
int keysize = draw_vs_varient_keysize(a);
|
||||
return memcmp(a, b, keysize);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define MAX_TGSI_VERTICES 4
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -179,9 +179,11 @@ draw_create_vs_exec(struct draw_context *draw,
|
||||
|
||||
tgsi_scan_shader(state->tokens, &vs->base.info);
|
||||
|
||||
vs->base.draw = draw;
|
||||
vs->base.prepare = vs_exec_prepare;
|
||||
vs->base.run_linear = vs_exec_run_linear;
|
||||
vs->base.delete = vs_exec_delete;
|
||||
vs->base.create_varient = draw_vs_varient_generic;
|
||||
vs->machine = &draw->vs.machine;
|
||||
|
||||
return &vs->base;
|
||||
|
||||
@@ -114,7 +114,9 @@ draw_create_vs_llvm(struct draw_context *draw,
|
||||
|
||||
tgsi_scan_shader(vs->base.state.tokens, &vs->base.info);
|
||||
|
||||
vs->base.draw = draw;
|
||||
vs->base.prepare = vs_llvm_prepare;
|
||||
vs->base.create_varient = draw_vs_varient_generic;
|
||||
vs->base.run_linear = vs_llvm_run_linear;
|
||||
vs->base.delete = vs_llvm_delete;
|
||||
vs->machine = &draw->machine;
|
||||
|
||||
@@ -155,6 +155,8 @@ draw_create_vs_sse(struct draw_context *draw,
|
||||
|
||||
tgsi_scan_shader(templ->tokens, &vs->base.info);
|
||||
|
||||
vs->base.draw = draw;
|
||||
vs->base.create_varient = draw_vs_varient_generic;
|
||||
vs->base.prepare = vs_sse_prepare;
|
||||
vs->base.run_linear = vs_sse_run_linear;
|
||||
vs->base.delete = vs_sse_delete;
|
||||
|
||||
@@ -0,0 +1,229 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
/*
|
||||
* Authors:
|
||||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#include "pipe/p_util.h"
|
||||
#include "draw/draw_context.h"
|
||||
#include "draw/draw_private.h"
|
||||
#include "draw/draw_vbuf.h"
|
||||
#include "draw/draw_vertex.h"
|
||||
#include "draw/draw_vs.h"
|
||||
#include "translate/translate.h"
|
||||
#include "translate/translate_cache.h"
|
||||
|
||||
/* A first pass at incorporating vertex fetch/emit functionality into
|
||||
*/
|
||||
struct draw_vs_varient_generic {
|
||||
struct draw_vs_varient base;
|
||||
|
||||
|
||||
|
||||
struct draw_vertex_shader *shader;
|
||||
struct draw_context *draw;
|
||||
|
||||
/* Basic plan is to run these two translate functions before/after
|
||||
* the vertex shader's existing run_linear() routine to simulate
|
||||
* the inclusion of this functionality into the shader...
|
||||
*
|
||||
* Next will look at actually including it.
|
||||
*/
|
||||
struct translate *fetch;
|
||||
struct translate *emit;
|
||||
|
||||
const float (*constants)[4];
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
static void vsvg_set_constants( struct draw_vs_varient *varient,
|
||||
const float (*constants)[4] )
|
||||
{
|
||||
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
|
||||
|
||||
vsvg->constants = constants;
|
||||
}
|
||||
|
||||
|
||||
static void vsvg_set_input( struct draw_vs_varient *varient,
|
||||
unsigned buffer,
|
||||
const void *ptr,
|
||||
unsigned stride )
|
||||
{
|
||||
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
|
||||
|
||||
vsvg->fetch->set_buffer(vsvg->fetch,
|
||||
buffer,
|
||||
ptr,
|
||||
stride);
|
||||
}
|
||||
|
||||
|
||||
static void vsvg_run_elts( struct draw_vs_varient *varient,
|
||||
const unsigned *elts,
|
||||
unsigned count,
|
||||
void *output_buffer)
|
||||
{
|
||||
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
|
||||
|
||||
/* Want to do this in small batches for cache locality?
|
||||
*/
|
||||
|
||||
vsvg->fetch->run_elts( vsvg->fetch,
|
||||
elts,
|
||||
count,
|
||||
output_buffer );
|
||||
|
||||
//if (!vsvg->base.vs->is_passthrough)
|
||||
{
|
||||
vsvg->base.vs->run_linear( vsvg->base.vs,
|
||||
output_buffer,
|
||||
output_buffer,
|
||||
vsvg->constants,
|
||||
count,
|
||||
vsvg->base.key.output_stride,
|
||||
vsvg->base.key.output_stride);
|
||||
|
||||
//if (!vsvg->already_in_emit_format)
|
||||
|
||||
vsvg->emit->set_buffer( vsvg->emit,
|
||||
0,
|
||||
output_buffer,
|
||||
vsvg->base.key.output_stride );
|
||||
|
||||
|
||||
vsvg->emit->run( vsvg->emit,
|
||||
0, count,
|
||||
output_buffer );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void vsvg_run_linear( struct draw_vs_varient *varient,
|
||||
unsigned start,
|
||||
unsigned count,
|
||||
void *output_buffer )
|
||||
{
|
||||
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
|
||||
|
||||
//debug_printf("%s %d %d\n", __FUNCTION__, start, count);
|
||||
|
||||
|
||||
vsvg->fetch->run( vsvg->fetch,
|
||||
start,
|
||||
count,
|
||||
output_buffer );
|
||||
|
||||
//if (!vsvg->base.vs->is_passthrough)
|
||||
{
|
||||
vsvg->base.vs->run_linear( vsvg->base.vs,
|
||||
output_buffer,
|
||||
output_buffer,
|
||||
vsvg->constants,
|
||||
count,
|
||||
vsvg->base.key.output_stride,
|
||||
vsvg->base.key.output_stride);
|
||||
|
||||
//if (!vsvg->already_in_emit_format)
|
||||
vsvg->emit->set_buffer( vsvg->emit,
|
||||
0,
|
||||
output_buffer,
|
||||
vsvg->base.key.output_stride );
|
||||
|
||||
|
||||
vsvg->emit->run( vsvg->emit,
|
||||
0, count,
|
||||
output_buffer );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void vsvg_destroy( struct draw_vs_varient *varient )
|
||||
{
|
||||
FREE(varient);
|
||||
}
|
||||
|
||||
|
||||
struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
|
||||
const struct draw_vs_varient_key *key )
|
||||
{
|
||||
unsigned i;
|
||||
struct translate_key fetch, emit;
|
||||
|
||||
struct draw_vs_varient_generic *vsvg = CALLOC_STRUCT( draw_vs_varient_generic );
|
||||
if (vsvg == NULL)
|
||||
return NULL;
|
||||
|
||||
vsvg->base.key = *key;
|
||||
vsvg->base.vs = vs;
|
||||
vsvg->base.set_input = vsvg_set_input;
|
||||
vsvg->base.set_constants = vsvg_set_constants;
|
||||
vsvg->base.run_elts = vsvg_run_elts;
|
||||
vsvg->base.run_linear = vsvg_run_linear;
|
||||
vsvg->base.destroy = vsvg_destroy;
|
||||
|
||||
|
||||
|
||||
/* OK, have to build a new one:
|
||||
*/
|
||||
fetch.nr_elements = vs->info.num_inputs;
|
||||
fetch.output_stride = 0;
|
||||
for (i = 0; i < vs->info.num_inputs; i++) {
|
||||
fetch.element[i].input_format = key->element[i].in.format;
|
||||
fetch.element[i].input_buffer = key->element[i].in.buffer;
|
||||
fetch.element[i].input_offset = key->element[i].in.offset;
|
||||
fetch.element[i].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
||||
fetch.element[i].output_offset = fetch.output_stride;
|
||||
fetch.output_stride += 4 * sizeof(float);
|
||||
}
|
||||
|
||||
|
||||
emit.nr_elements = vs->info.num_outputs;
|
||||
emit.output_stride = key->output_stride;
|
||||
for (i = 0; i < vs->info.num_outputs; i++) {
|
||||
emit.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
||||
emit.element[i].input_buffer = 0;
|
||||
emit.element[i].input_offset = i * 4 * sizeof(float);
|
||||
emit.element[i].output_format = key->element[i].out.format;
|
||||
emit.element[i].output_offset = key->element[i].out.offset;
|
||||
}
|
||||
|
||||
vsvg->fetch = draw_vs_get_fetch( vs->draw, &fetch );
|
||||
vsvg->emit = draw_vs_get_emit( vs->draw, &emit );
|
||||
|
||||
return &vsvg->base;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user