st/mesa: remove unused/disabled code

This commit is contained in:
Brian Paul
2010-04-29 15:49:54 -06:00
parent 421e9aa71c
commit 7c769bef05
2 changed files with 0 additions and 48 deletions
-36
View File
@@ -142,42 +142,6 @@ st_texture_match_image(const struct pipe_resource *pt,
}
#if 000
/* Although we use the image_offset[] array to store relative offsets
* to cube faces, Mesa doesn't know anything about this and expects
* each cube face to be treated as a separate image.
*
* These functions present that view to mesa:
*/
const GLuint *
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level)
{
static const GLuint zero = 0;
if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
return &zero;
else
return pt->level[level].image_offset;
}
/**
* Return the offset to the given mipmap texture image within the
* texture memory buffer, in bytes.
*/
GLuint
st_texture_image_offset(const struct pipe_resource * pt,
GLuint face, GLuint level)
{
if (pt->target == PIPE_TEXTURE_CUBE)
return (pt->level[level].level_offset +
pt->level[level].image_offset[face] * pt->cpp);
else
return pt->level[level].level_offset;
}
#endif
/**
* Map a teximage in a mipmap texture.
* \param row_stride returns row stride in bytes
-12
View File
@@ -185,18 +185,6 @@ extern const GLuint *
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
/* Return the linear offset of an image relative to the start of its region.
*/
extern GLuint
st_texture_image_offset(const struct pipe_resource *pt,
GLuint face, GLuint level);
extern GLuint
st_texture_texel_offset(const struct pipe_resource * pt,
GLuint face, GLuint level,
GLuint col, GLuint row, GLuint img);
/* Upload an image into a texture
*/
extern void