st/mesa: remove unused/disabled code
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@@ -142,42 +142,6 @@ st_texture_match_image(const struct pipe_resource *pt,
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}
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#if 000
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/* Although we use the image_offset[] array to store relative offsets
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* to cube faces, Mesa doesn't know anything about this and expects
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* each cube face to be treated as a separate image.
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*
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* These functions present that view to mesa:
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*/
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const GLuint *
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st_texture_depth_offsets(struct pipe_resource *pt, GLuint level)
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{
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static const GLuint zero = 0;
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if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
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return &zero;
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else
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return pt->level[level].image_offset;
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}
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/**
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* Return the offset to the given mipmap texture image within the
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* texture memory buffer, in bytes.
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*/
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GLuint
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st_texture_image_offset(const struct pipe_resource * pt,
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GLuint face, GLuint level)
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{
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if (pt->target == PIPE_TEXTURE_CUBE)
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return (pt->level[level].level_offset +
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pt->level[level].image_offset[face] * pt->cpp);
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else
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return pt->level[level].level_offset;
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}
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#endif
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/**
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* Map a teximage in a mipmap texture.
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* \param row_stride returns row stride in bytes
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@@ -185,18 +185,6 @@ extern const GLuint *
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st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
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/* Return the linear offset of an image relative to the start of its region.
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*/
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extern GLuint
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st_texture_image_offset(const struct pipe_resource *pt,
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GLuint face, GLuint level);
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extern GLuint
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st_texture_texel_offset(const struct pipe_resource * pt,
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GLuint face, GLuint level,
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GLuint col, GLuint row, GLuint img);
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/* Upload an image into a texture
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*/
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extern void
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