svga: s/int/unsigned/ in svga_state_constants.c
Be consistent with other functions in the file. And add some comments.
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@@ -58,9 +58,13 @@ static int svga_shader_type( unsigned shader )
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/*
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* Check and emit one shader constant register.
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* \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
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* \param i which float[4] constant to change
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* \param value the new float[4] value
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*/
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static enum pipe_error
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emit_const(struct svga_context *svga, unsigned shader, int i, const float *value)
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emit_const(struct svga_context *svga, unsigned shader, unsigned i,
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const float *value)
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{
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enum pipe_error ret = PIPE_OK;
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@@ -70,7 +74,7 @@ emit_const(struct svga_context *svga, unsigned shader, int i, const float *value
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if (memcmp(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float)) != 0) {
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if (SVGA_DEBUG & DEBUG_CONSTS)
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debug_printf("%s %s %d: %f %f %f %f\n",
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debug_printf("%s %s %u: %f %f %f %f\n",
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__FUNCTION__,
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shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
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i,
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@@ -209,7 +213,7 @@ static enum pipe_error emit_const_range( struct svga_context *svga,
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static enum pipe_error
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emit_consts(struct svga_context *svga, int offset, unsigned shader)
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emit_consts(struct svga_context *svga, unsigned offset, unsigned shader)
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{
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struct svga_screen *ss = svga_screen(svga->pipe.screen);
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struct pipe_transfer *transfer = NULL;
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