mesa: Fix depth/stencil ordering in _mesa_format_from_format_and_type().
The GL spec says the 24-bit component is in the high bits, and format_unpack.c looks at the high 24 bits in the S8Z24 case, not Z24SS8. Avoids a regression in the next commit. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -3737,7 +3737,7 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
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break;
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case GL_UNSIGNED_INT_24_8:
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if (format == GL_DEPTH_STENCIL)
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return MESA_FORMAT_Z24_UNORM_S8_UINT;
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return MESA_FORMAT_S8_UINT_Z24_UNORM;
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break;
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case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
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if (format == GL_DEPTH_STENCIL)
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