mesa: Fix depth/stencil ordering in _mesa_format_from_format_and_type().

The GL spec says the 24-bit component is in the high bits, and
format_unpack.c looks at the high 24 bits in the S8Z24 case, not
Z24SS8.

Avoids a regression in the next commit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2019-09-17 14:54:48 -07:00
parent df5fe86232
commit 7be72b24f5
+1 -1
View File
@@ -3737,7 +3737,7 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
break;
case GL_UNSIGNED_INT_24_8:
if (format == GL_DEPTH_STENCIL)
return MESA_FORMAT_Z24_UNORM_S8_UINT;
return MESA_FORMAT_S8_UINT_Z24_UNORM;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
if (format == GL_DEPTH_STENCIL)