i915: Trivial code reformatting
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
This commit is contained in:
@@ -1,8 +1,8 @@
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/**************************************************************************
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*
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*
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* Copyright 2006 VMware, Inc.
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* All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -10,11 +10,11 @@
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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@@ -22,7 +22,7 @@
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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**************************************************************************/
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#include <GL/gl.h>
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@@ -96,7 +96,7 @@ intel_miptree_create_layout(struct intel_context *intel,
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mt->cpp = _mesa_get_format_bytes(mt->format) / bw;
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mt->compressed = _mesa_is_format_compressed(format);
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mt->refcount = 1;
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mt->refcount = 1;
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if (target == GL_TEXTURE_CUBE_MAP) {
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assert(depth0 == 1);
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@@ -108,9 +108,8 @@ intel_miptree_create_layout(struct intel_context *intel,
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mt->physical_depth0 = depth0;
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intel_get_texture_alignment_unit(intel, mt->format,
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&mt->align_w, &mt->align_h);
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&mt->align_w, &mt->align_h);
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(void) intel;
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if (intel->is_945)
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i945_miptree_layout(mt);
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else
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@@ -159,14 +158,14 @@ intel_miptree_choose_tiling(struct intel_context *intel,
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struct intel_mipmap_tree *
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intel_miptree_create(struct intel_context *intel,
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GLenum target,
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mesa_format format,
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GLuint first_level,
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GLuint last_level,
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GLuint width0,
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GLuint height0,
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GLuint depth0,
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bool expect_accelerated_upload,
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GLenum target,
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mesa_format format,
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GLuint first_level,
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GLuint last_level,
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GLuint width0,
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GLuint height0,
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GLuint depth0,
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bool expect_accelerated_upload,
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enum intel_miptree_tiling_mode requested_tiling)
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{
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struct intel_mipmap_tree *mt;
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@@ -174,11 +173,10 @@ intel_miptree_create(struct intel_context *intel,
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mt = intel_miptree_create_layout(intel, target, format,
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first_level, last_level, width0,
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height0, depth0);
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/*
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* pitch == 0 || height == 0 indicates the null texture
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*/
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first_level, last_level, width0,
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height0, depth0);
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/* pitch == 0 || height == 0 indicates the null texture */
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if (!mt || !mt->total_width || !mt->total_height) {
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intel_miptree_release(&mt);
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return NULL;
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@@ -193,11 +191,11 @@ intel_miptree_create(struct intel_context *intel,
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bool y_or_x = tiling == (I915_TILING_Y | I915_TILING_X);
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mt->region = intel_region_alloc(intel->intelScreen,
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y_or_x ? I915_TILING_Y : tiling,
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mt->cpp,
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total_width,
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total_height,
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expect_accelerated_upload);
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y_or_x ? I915_TILING_Y : tiling,
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mt->cpp,
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total_width,
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total_height,
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expect_accelerated_upload);
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/* If the region is too large to fit in the aperture, we need to use the
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* BLT engine to support it. The BLT paths can't currently handle Y-tiling,
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@@ -284,7 +282,7 @@ intel_miptree_create_for_bo(struct intel_context *intel,
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* a singlesample miptree, then creates a multisample miptree into which the
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* singlesample miptree is embedded as a child.
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*/
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struct intel_mipmap_tree*
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struct intel_mipmap_tree *
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intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
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unsigned dri_attachment,
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mesa_format format,
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@@ -323,7 +321,7 @@ intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
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* a singlesample miptree, then creates a multisample miptree into which the
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* singlesample miptree is embedded as a child.
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*/
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struct intel_mipmap_tree*
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struct intel_mipmap_tree *
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intel_miptree_create_for_image_buffer(struct intel_context *intel,
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enum __DRIimageBufferMask buffer_type,
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mesa_format format,
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@@ -349,7 +347,7 @@ intel_miptree_create_for_image_buffer(struct intel_context *intel,
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return mt;
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}
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struct intel_mipmap_tree*
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struct intel_mipmap_tree *
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intel_miptree_create_for_renderbuffer(struct intel_context *intel,
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mesa_format format,
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uint32_t width,
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@@ -395,7 +393,7 @@ intel_miptree_release(struct intel_mipmap_tree **mt)
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intel_region_release(&((*mt)->region));
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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free((*mt)->level[i].slice);
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free((*mt)->level[i].slice);
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}
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free(*mt);
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@@ -456,7 +454,7 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
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* tree, changed targets, etc.
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*/
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if (mt->target == GL_TEXTURE_2D_MULTISAMPLE ||
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mt->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
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mt->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
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/* nonzero level here is always bogus */
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assert(level == 0);
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@@ -481,9 +479,9 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
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void
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intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
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GLuint level,
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GLuint x, GLuint y,
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GLuint w, GLuint h, GLuint d)
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GLuint level,
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GLuint x, GLuint y,
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GLuint w, GLuint h, GLuint d)
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{
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mt->level[level].width = w;
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mt->level[level].height = h;
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@@ -504,8 +502,8 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
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void
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intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
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GLuint level, GLuint img,
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GLuint x, GLuint y)
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GLuint level, GLuint img,
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GLuint x, GLuint y)
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{
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if (img == 0 && level == 0)
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assert(x == 0 && y == 0);
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@@ -523,8 +521,8 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
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void
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intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
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GLuint level, GLuint slice,
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GLuint *x, GLuint *y)
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GLuint level, GLuint slice,
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GLuint *x, GLuint *y)
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{
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assert(slice < mt->level[level].depth);
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@@ -614,11 +612,11 @@ intel_miptree_copy_slice_sw(struct intel_context *intel,
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static void
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intel_miptree_copy_slice(struct intel_context *intel,
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struct intel_mipmap_tree *dst_mt,
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struct intel_mipmap_tree *src_mt,
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int level,
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int face,
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int depth)
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struct intel_mipmap_tree *dst_mt,
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struct intel_mipmap_tree *src_mt,
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int level,
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int face,
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int depth)
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{
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mesa_format format = src_mt->format;
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@@ -672,8 +670,8 @@ intel_miptree_copy_slice(struct intel_context *intel,
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*/
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void
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intel_miptree_copy_teximage(struct intel_context *intel,
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struct intel_texture_image *intelImage,
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struct intel_mipmap_tree *dst_mt,
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struct intel_texture_image *intelImage,
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struct intel_mipmap_tree *dst_mt,
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bool invalidate)
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{
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struct intel_mipmap_tree *src_mt = intelImage->mt;
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@@ -722,9 +720,9 @@ intel_miptree_unmap_raw(struct intel_mipmap_tree *mt)
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static void
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intel_miptree_map_gtt(struct intel_context *intel,
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struct intel_mipmap_tree *mt,
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struct intel_miptree_map *map,
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unsigned int level, unsigned int slice)
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struct intel_mipmap_tree *mt,
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struct intel_miptree_map *map,
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unsigned int level, unsigned int slice)
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{
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unsigned int bw, bh;
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void *base;
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@@ -770,9 +768,9 @@ intel_miptree_unmap_gtt(struct intel_mipmap_tree *mt)
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static void
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intel_miptree_map_blit(struct intel_context *intel,
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struct intel_mipmap_tree *mt,
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struct intel_miptree_map *map,
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unsigned int level, unsigned int slice)
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struct intel_mipmap_tree *mt,
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struct intel_miptree_map *map,
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unsigned int level, unsigned int slice)
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{
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map->mt = intel_miptree_create(intel, GL_TEXTURE_2D, mt->format,
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0, 0,
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@@ -813,10 +811,10 @@ fail:
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static void
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intel_miptree_unmap_blit(struct intel_context *intel,
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struct intel_mipmap_tree *mt,
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struct intel_miptree_map *map,
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unsigned int level,
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unsigned int slice)
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struct intel_mipmap_tree *mt,
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struct intel_miptree_map *map,
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unsigned int level,
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unsigned int slice)
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{
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struct gl_context *ctx = &intel->ctx;
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@@ -897,7 +895,7 @@ intel_miptree_map(struct intel_context *intel,
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struct intel_miptree_map *map;
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map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
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if (!map){
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if (!map) {
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*out_ptr = NULL;
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*out_stride = 0;
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return;
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