mesa: add texsubimage() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
@@ -3282,6 +3282,24 @@ texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
|
||||
texObj = _mesa_get_current_tex_object(ctx, target);
|
||||
texImage = _mesa_select_tex_image(texObj, target, level);
|
||||
|
||||
texture_sub_image(ctx, dims, texObj, texImage, target, level,
|
||||
xoffset, yoffset, zoffset, width, height, depth,
|
||||
format, type, pixels, false);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Implement all the glTextureSubImage1/2/3D() functions.
|
||||
* Must split this out this way because of GL_TEXTURE_CUBE_MAP.
|
||||
|
||||
Reference in New Issue
Block a user