virgl: introduce and use virgl_transfer/texture/resource inline wrappers
The only two remaining cases of (struct virgl_resource *) require a closer look. Either the error checking is missing or the arguments provided feel wrong. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -98,7 +98,7 @@ static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
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struct pipe_transfer *transfer)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_transfer *trans = (struct virgl_transfer *)transfer;
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struct virgl_transfer *trans = virgl_transfer(transfer);
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struct virgl_buffer *vbuf = virgl_buffer(transfer->resource);
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if (trans->base.usage & PIPE_TRANSFER_WRITE) {
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@@ -88,14 +88,14 @@ static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
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surf = vctx->framebuffer.zsbuf;
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if (surf) {
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res = (struct virgl_resource *)surf->texture;
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res = virgl_resource(surf->texture);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
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surf = vctx->framebuffer.cbufs[i];
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if (surf) {
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res = (struct virgl_resource *)surf->texture;
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res = virgl_resource(surf->texture);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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@@ -114,7 +114,7 @@ static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
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i = u_bit_scan(&remaining_mask);
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assert(tinfo->views[i]);
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res = (struct virgl_resource *)tinfo->views[i]->base.texture;
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res = virgl_resource(tinfo->views[i]->base.texture);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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@@ -127,7 +127,7 @@ static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
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unsigned i;
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for (i = 0; i < vctx->num_vertex_buffers; i++) {
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res = (struct virgl_resource *)vctx->vertex_buffer[i].buffer;
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res = virgl_resource(vctx->vertex_buffer[i].buffer);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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@@ -138,7 +138,7 @@ static void virgl_attach_res_index_buffer(struct virgl_context *vctx)
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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struct virgl_resource *res;
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res = (struct virgl_resource *)vctx->index_buffer.buffer;
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res = virgl_resource(vctx->index_buffer.buffer);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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@@ -150,7 +150,7 @@ static void virgl_attach_res_so_targets(struct virgl_context *vctx)
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unsigned i;
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for (i = 0; i < vctx->num_so_targets; i++) {
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res = (struct virgl_resource *)vctx->so_targets[i].base.buffer;
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res = virgl_resource(vctx->so_targets[i].base.buffer);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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@@ -163,7 +163,7 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
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struct virgl_resource *res;
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unsigned i;
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for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
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res = (struct virgl_resource *)vctx->ubos[shader_type][i];
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res = virgl_resource(vctx->ubos[shader_type][i]);
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if (res) {
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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@@ -436,7 +436,7 @@ static void virgl_set_constant_buffer(struct pipe_context *ctx,
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if (buf) {
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if (!buf->user_buffer){
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struct virgl_resource *res = (struct virgl_resource *)buf->buffer;
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struct virgl_resource *res = virgl_resource(buf->buffer);
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virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset,
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buf->buffer_size, res);
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pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer);
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@@ -461,7 +461,7 @@ void virgl_transfer_inline_write(struct pipe_context *ctx,
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_screen *vs = virgl_screen(ctx->screen);
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struct virgl_resource *grres = (struct virgl_resource *)res;
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struct virgl_resource *grres = virgl_resource(res);
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struct virgl_buffer *vbuf = virgl_buffer(res);
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grres->clean = FALSE;
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@@ -675,7 +675,7 @@ static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *
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if (state == NULL)
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return NULL;
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res = (struct virgl_resource *)texture;
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res = virgl_resource(texture);
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handle = virgl_object_assign_handle();
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virgl_encode_sampler_view(vctx, handle, res, state);
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@@ -817,8 +817,8 @@ static void virgl_resource_copy_region(struct pipe_context *ctx,
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const struct pipe_box *src_box)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_resource *dres = (struct virgl_resource *)dst;
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struct virgl_resource *sres = (struct virgl_resource *)src;
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struct virgl_resource *dres = virgl_resource(dst);
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struct virgl_resource *sres = virgl_resource(src);
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dres->clean = FALSE;
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virgl_encode_resource_copy_region(vctx, dres,
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@@ -837,8 +837,8 @@ static void virgl_blit(struct pipe_context *ctx,
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const struct pipe_blit_info *blit)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_resource *dres = (struct virgl_resource *)blit->dst.resource;
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struct virgl_resource *sres = (struct virgl_resource *)blit->src.resource;
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struct virgl_resource *dres = virgl_resource(blit->dst.resource);
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struct virgl_resource *sres = virgl_resource(blit->src.resource);
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dres->clean = FALSE;
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virgl_encode_blit(vctx, dres, sres,
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@@ -378,7 +378,7 @@ int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx,
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int i;
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virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VERTEX_BUFFERS, 0, VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers)));
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for (i = 0; i < num_buffers; i++) {
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struct virgl_resource *res = (struct virgl_resource *)buffers[i].buffer;
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struct virgl_resource *res = virgl_resource(buffers[i].buffer);
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virgl_encoder_write_dword(ctx->cbuf, buffers[i].stride);
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virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
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virgl_encoder_write_res(ctx, res);
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@@ -392,7 +392,7 @@ int virgl_encoder_set_index_buffer(struct virgl_context *ctx,
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int length = VIRGL_SET_INDEX_BUFFER_SIZE(ib);
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struct virgl_resource *res = NULL;
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if (ib)
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res = (struct virgl_resource *)ib->buffer;
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res = virgl_resource(ib->buffer);
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virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_INDEX_BUFFER, 0, length));
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virgl_encoder_write_res(ctx, res);
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@@ -94,6 +94,16 @@ static inline struct virgl_buffer *virgl_buffer(struct pipe_resource *r)
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return (struct virgl_buffer *)r;
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}
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static inline struct virgl_texture *virgl_texture(struct pipe_resource *r)
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{
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return (struct virgl_texture *)r;
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}
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static inline struct virgl_transfer *virgl_transfer(struct pipe_transfer *trans)
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{
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return (struct virgl_transfer *)trans;
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}
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struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs,
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const struct pipe_resource *templ);
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@@ -479,7 +479,7 @@ static void virgl_flush_frontbuffer(struct pipe_screen *screen,
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{
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struct virgl_screen *vscreen = virgl_screen(screen);
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struct virgl_winsys *vws = vscreen->vws;
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struct virgl_resource *vres = (struct virgl_resource *)res;
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struct virgl_resource *vres = virgl_resource(res);
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if (vws->flush_frontbuffer)
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vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
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@@ -33,7 +33,7 @@ static struct pipe_stream_output_target *virgl_create_so_target(
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unsigned buffer_size)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_resource *res = (struct virgl_resource *)buffer;
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struct virgl_resource *res = virgl_resource(buffer);
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struct virgl_so_target *t = CALLOC_STRUCT(virgl_so_target);
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uint32_t handle;
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@@ -126,7 +126,7 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_screen *vs = virgl_screen(ctx->screen);
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struct virgl_texture *vtex = (struct virgl_texture *)resource;
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struct virgl_texture *vtex = virgl_texture(resource);
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enum pipe_format format = resource->format;
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struct virgl_transfer *trans;
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void *ptr;
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@@ -206,8 +206,8 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
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struct pipe_transfer *transfer)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_transfer *trans = (struct virgl_transfer *)transfer;
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struct virgl_texture *vtex = (struct virgl_texture *)transfer->resource;
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struct virgl_transfer *trans = virgl_transfer(transfer);
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struct virgl_texture *vtex = virgl_texture(transfer->resource);
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uint32_t l_stride;
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if (transfer->resource->target != PIPE_TEXTURE_3D &&
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@@ -281,7 +281,7 @@ static boolean virgl_texture_get_handle(struct pipe_screen *screen,
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struct winsys_handle *whandle)
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{
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struct virgl_screen *vs = virgl_screen(screen);
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struct virgl_texture *vtex = (struct virgl_texture *)ptex;
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struct virgl_texture *vtex = virgl_texture(ptex);
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return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle);
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}
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@@ -290,7 +290,7 @@ static void virgl_texture_destroy(struct pipe_screen *screen,
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struct pipe_resource *res)
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{
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struct virgl_screen *vs = virgl_screen(screen);
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struct virgl_texture *vtex = (struct virgl_texture *)res;
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struct virgl_texture *vtex = virgl_texture(res);
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vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
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FREE(vtex);
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}
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