mesa: remove STENCIL_BITS use

This commit is contained in:
Brian Paul
2012-02-20 13:01:17 -07:00
parent 074637bf99
commit 7ad880f49f
+1 -1
View File
@@ -268,7 +268,7 @@ _mesa_initialize_visual( struct gl_config *vis,
if (depthBits < 0 || depthBits > 32) {
return GL_FALSE;
}
if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
if (stencilBits < 0 || stencilBits > 8) {
return GL_FALSE;
}
assert(accumRedBits >= 0);