r300: route fog coord and W pos correctly

Also cleanup sw tcl vertex buffer setup

Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
This commit is contained in:
Maciej Cencora
2009-02-15 20:57:32 +01:00
committed by Nicolai Haehnle
parent d8b8fb6895
commit 7ad7abc4cd
2 changed files with 106 additions and 42 deletions
+10 -5
View File
@@ -314,10 +314,6 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT |
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
#if 0
if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
#endif
if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
@@ -326,14 +322,23 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
{
GLuint i, ret = 0;
GLuint i, ret = 0, first_free_texcoord = 0;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i))) {
ret |= (4 << (3 * i));
++first_free_texcoord;
}
}
if (OutputsWritten & (1 << VERT_RESULT_FOGC)) {
if (first_free_texcoord > 8) {
fprintf(stderr, "\tout of free texcoords to write fog coord\n");
_mesa_exit(-1);
}
ret |= 4 << (3 * first_free_texcoord);
}
return ret;
}
+96 -37
View File
@@ -85,15 +85,15 @@ static void r300SetVertexFormat( GLcontext *ctx )
struct vertex_buffer *VB = &tnl->vb;
DECLARE_RENDERINPUTS(index_bitset);
GLuint InputsRead = 0, OutputsWritten = 0;
int vap_fmt_0 = 0;
int vap_vte_cntl = 0;
int vap_fmt_1 = 0;
int offset = 0;
int vte = 0;
int fog_id;
GLint inputs[VERT_ATTRIB_MAX];
GLint tab[VERT_ATTRIB_MAX];
int swizzle[VERT_ATTRIB_MAX][4];
GLuint i, nr;
GLuint sz, vap_fmt_1 = 0;
GLuint sz;
DECLARE_RENDERINPUTS(render_inputs_bitset);
RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
@@ -132,7 +132,6 @@ static void r300SetVertexFormat( GLcontext *ctx )
/*
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F );
vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
offset += 1;
}
*/
@@ -154,6 +153,33 @@ static void r300SetVertexFormat( GLcontext *ctx )
OutputsWritten |= 1 << VERT_RESULT_COL1;
}
fog_id = -1;
if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
/* find first free tex coord slot */
if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
int i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (!RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
fog_id = i;
break;
}
}
} else {
fog_id = 0;
}
if (fog_id == -1) {
fprintf(stderr, "\tout of free texcoords to do fog\n");
_mesa_exit(-1);
}
sz = VB->AttribPtr[VERT_ATTRIB_FOG]->size;
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F + sz - 1);
InputsRead |= 1 << VERT_ATTRIB_FOG;
OutputsWritten |= 1 << VERT_RESULT_FOGC;
vap_fmt_1 |= sz << (3 * fog_id);
}
if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
int i;
@@ -168,6 +194,37 @@ static void r300SetVertexFormat( GLcontext *ctx )
}
}
/* RS can't put fragment position on the pixel stack, so stuff it in texcoord if needed */
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POS) && (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_WPOS)) {
int first_free_tex = -1;
if (fog_id >= 0) {
first_free_tex = fog_id+1;
} else {
if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
int i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (!RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
first_free_tex = i;
break;
}
}
} else {
first_free_tex = 0;
}
}
if (first_free_tex == -1) {
fprintf(stderr, "\tout of free texcoords to write w pos\n");
_mesa_exit(-1);
}
sz = VB->AttribPtr[VERT_ATTRIB_POS]->size;
InputsRead |= 1 << (VERT_ATTRIB_TEX0 + first_free_tex);
OutputsWritten |= 1 << (VERT_RESULT_TEX0 + first_free_tex);
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_1F + sz - 1 );
vap_fmt_1 |= sz << (3 * first_free_tex);
}
for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
if (InputsRead & (1 << i)) {
inputs[i] = nr++;
@@ -175,7 +232,7 @@ static void r300SetVertexFormat( GLcontext *ctx )
inputs[i] = -1;
}
}
/* Fixed, apply to vir0 only */
if (InputsRead & (1 << VERT_ATTRIB_POS))
inputs[VERT_ATTRIB_POS] = 0;
@@ -183,19 +240,21 @@ static void r300SetVertexFormat( GLcontext *ctx )
inputs[VERT_ATTRIB_COLOR0] = 2;
if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
inputs[VERT_ATTRIB_COLOR1] = 3;
if (InputsRead & (1 << VERT_ATTRIB_FOG))
inputs[VERT_ATTRIB_FOG] = 6 + fog_id;
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
if (InputsRead & (1 << i))
inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
if (InputsRead & (1 << i)) {
tab[nr++] = i;
}
}
for (i = 0; i < nr; i++) {
int ci;
swizzle[i][0] = SWIZZLE_ZERO;
swizzle[i][1] = SWIZZLE_ZERO;
swizzle[i][2] = SWIZZLE_ZERO;
@@ -215,21 +274,21 @@ static void r300SetVertexFormat( GLcontext *ctx )
((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
nr);
R300_STATECHANGE(rmesa, vic);
rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
R300_STATECHANGE(rmesa, vof);
rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten);
rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = vap_fmt_1;
rmesa->swtcl.vertex_size =
_tnl_install_attrs( ctx,
rmesa->swtcl.vertex_attrs,
rmesa->swtcl.vertex_attrs,
rmesa->swtcl.vertex_attr_count,
NULL, 0 );
rmesa->swtcl.vertex_size /= 4;
RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset );
@@ -247,34 +306,34 @@ static void flush_last_swtcl_prim( r300ContextPtr rmesa )
{
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
rmesa->dma.flush = NULL;
if (rmesa->dma.current.buf) {
struct r300_dma_region *current = &rmesa->dma.current;
GLuint current_offset = GET_START(current);
assert (current->start +
assert (current->start +
rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
current->ptr);
if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
r300EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size + (12*sizeof(int)), __FUNCTION__);
r300EmitState(rmesa);
r300EmitVertexAOS( rmesa,
rmesa->swtcl.vertex_size,
current_offset);
r300EmitVbufPrim( rmesa,
rmesa->swtcl.hw_primitive,
rmesa->swtcl.numverts);
r300EmitCacheFlush(rmesa);
}
rmesa->swtcl.numverts = 0;
current->start = current->ptr;
}
@@ -287,7 +346,7 @@ r300AllocDmaLowVerts( r300ContextPtr rmesa, int nverts, int vsize )
{
GLuint bytes = vsize * nverts;
if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
r300RefillCurrentDmaRegion( rmesa, bytes);
if (!rmesa->dma.flush) {
@@ -297,7 +356,7 @@ r300AllocDmaLowVerts( r300ContextPtr rmesa, int nverts, int vsize )
ASSERT( vsize == rmesa->swtcl.vertex_size * 4 );
ASSERT( rmesa->dma.flush == flush_last_swtcl_prim );
ASSERT( rmesa->dma.current.start +
ASSERT( rmesa->dma.current.start +
rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
rmesa->dma.current.ptr );
@@ -352,7 +411,7 @@ static void r300RenderPrimitive( GLcontext *ctx, GLenum prim );
r300ContextPtr rmesa = R300_CONTEXT(ctx); \
const char *r300verts = (char *)rmesa->swtcl.verts;
#define VERT(x) (r300Vertex *)(r300verts + ((x) * vertsize * sizeof(int)))
#define VERTEX r300Vertex
#define VERTEX r300Vertex
#define DO_DEBUG_VERTS (1 && (RADEON_DEBUG & DEBUG_VERTS))
#define PRINT_VERTEX(x)
#undef TAG
@@ -572,15 +631,15 @@ static void r300RenderStart(GLcontext *ctx)
r300ContextPtr rmesa = R300_CONTEXT( ctx );
// fprintf(stderr, "%s\n", __FUNCTION__);
r300ChooseRenderState(ctx);
r300ChooseRenderState(ctx);
r300SetVertexFormat(ctx);
r300UpdateShaders(rmesa);
r300UpdateShaderStates(rmesa);
r300EmitCacheFlush(rmesa);
if (rmesa->dma.flush != 0 &&
if (rmesa->dma.flush != 0 &&
rmesa->dma.flush != flush_last_swtcl_prim)
rmesa->dma.flush( rmesa );
@@ -593,7 +652,7 @@ static void r300RenderFinish(GLcontext *ctx)
static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (rmesa->swtcl.hw_primitive != hwprim) {
R300_NEWPRIM( rmesa );
rmesa->swtcl.hw_primitive = hwprim;
@@ -611,7 +670,7 @@ static void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
r300RasterPrimitive( ctx, reduced_prim[prim] );
// fprintf(stderr, "%s\n", __FUNCTION__);
}
static void r300ResetLineStipple(GLcontext *ctx)
@@ -625,12 +684,12 @@ void r300InitSwtcl(GLcontext *ctx)
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
tnl->Driver.Render.Start = r300RenderStart;
tnl->Driver.Render.Finish = r300RenderFinish;
tnl->Driver.Render.PrimitiveNotify = r300RenderPrimitive;
@@ -638,15 +697,15 @@ void r300InitSwtcl(GLcontext *ctx)
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
/* FIXME: what are these numbers? */
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
48 * sizeof(GLfloat) );
rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
rmesa->swtcl.RenderIndex = ~0;
rmesa->swtcl.render_primitive = GL_TRIANGLES;
rmesa->swtcl.hw_primitive = 0;
rmesa->swtcl.hw_primitive = 0;
_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
@@ -655,9 +714,9 @@ void r300InitSwtcl(GLcontext *ctx)
_tnl_need_projected_coords( ctx, GL_FALSE );
r300ChooseRenderState(ctx);
_mesa_validate_all_lighting_tables( ctx );
_mesa_validate_all_lighting_tables( ctx );
tnl->Driver.NotifyMaterialChange =
tnl->Driver.NotifyMaterialChange =
_mesa_validate_all_lighting_tables;
}
@@ -691,7 +750,7 @@ void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr)
type = r300PrimitiveType(rmesa, primitive);
num_verts = r300NumVerts(rmesa, vertex_nr, primitive);
start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0);
e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (num_verts << 16) | type);
}