iris: Move some field setting after we drop the lock.

It's not much, but we may as well hold the lock for a bit less time.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Kenneth Graunke
2019-05-26 16:11:46 -07:00
parent 76c5a19668
commit 7acc88a47c
+13 -13
View File
@@ -488,19 +488,6 @@ bo_alloc_internal(struct iris_bufmgr *bufmgr,
goto err;
}
bo->name = name;
p_atomic_set(&bo->refcount, 1);
bo->reusable = bucket && bufmgr->bo_reuse;
bo->cache_coherent = bufmgr->has_llc;
bo->index = -1;
bo->kflags = EXEC_OBJECT_SUPPORTS_48B_ADDRESS | EXEC_OBJECT_PINNED;
/* By default, capture all driver-internal buffers like shader kernels,
* surface states, dynamic states, border colors, and so on.
*/
if (memzone < IRIS_MEMZONE_OTHER)
bo->kflags |= EXEC_OBJECT_CAPTURE;
if (bo->gtt_offset == 0ull) {
bo->gtt_offset = vma_alloc(bufmgr, memzone, bo->size, 1);
@@ -528,6 +515,19 @@ bo_alloc_internal(struct iris_bufmgr *bufmgr,
mtx_unlock(&bufmgr->lock);
bo->name = name;
p_atomic_set(&bo->refcount, 1);
bo->reusable = bucket && bufmgr->bo_reuse;
bo->cache_coherent = bufmgr->has_llc;
bo->index = -1;
bo->kflags = EXEC_OBJECT_SUPPORTS_48B_ADDRESS | EXEC_OBJECT_PINNED;
/* By default, capture all driver-internal buffers like shader kernels,
* surface states, dynamic states, border colors, and so on.
*/
if (memzone < IRIS_MEMZONE_OTHER)
bo->kflags |= EXEC_OBJECT_CAPTURE;
if ((flags & BO_ALLOC_COHERENT) && !bo->cache_coherent) {
struct drm_i915_gem_caching arg = {
.handle = bo->gem_handle,