mesa: choose texture format in _mesa_get_fallback_texture()

This commit is contained in:
Brian Paul
2009-10-28 19:33:48 -06:00
parent 52374d7e4c
commit 7ac233ec15
+5
View File
@@ -33,6 +33,7 @@
#include "context.h"
#include "enums.h"
#include "fbobject.h"
#include "formats.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
@@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx)
_mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
8, 8, 1, 0, GL_RGBA);
texImage->TexFormat =
ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
/* set image data */
ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
8, 8, 0,