radeonsi: move all clear() code into si_clear.c
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -735,6 +735,9 @@ void si_texture_get_fmask_info(struct r600_common_screen *rscreen,
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struct r600_texture *rtex,
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unsigned nr_samples,
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struct r600_fmask_info *out);
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void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
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struct r600_texture *rtex,
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struct r600_cmask_info *out);
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bool si_init_flushed_depth_texture(struct pipe_context *ctx,
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struct pipe_resource *texture,
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struct r600_texture **staging);
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@@ -757,20 +760,14 @@ struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
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unsigned width0, unsigned height0,
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unsigned width, unsigned height);
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unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
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void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
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struct r600_texture *tex);
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void vi_separate_dcc_start_query(struct pipe_context *ctx,
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struct r600_texture *tex);
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void vi_separate_dcc_stop_query(struct pipe_context *ctx,
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struct r600_texture *tex);
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void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
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struct r600_texture *tex);
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void vi_dcc_clear_level(struct r600_common_context *rctx,
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struct r600_texture *rtex,
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unsigned level, unsigned clear_value);
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void si_do_fast_color_clear(struct r600_common_context *rctx,
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struct pipe_framebuffer_state *fb,
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struct r600_atom *fb_state,
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unsigned *buffers, ubyte *dirty_cbufs,
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const union pipe_color_union *color);
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bool si_texture_disable_dcc(struct r600_common_context *rctx,
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struct r600_texture *rtex);
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void si_init_screen_texture_functions(struct r600_common_screen *rscreen);
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@@ -777,9 +777,9 @@ static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
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rtex->size = rtex->fmask.offset + rtex->fmask.size;
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}
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static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
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struct r600_texture *rtex,
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struct r600_cmask_info *out)
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void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
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struct r600_texture *rtex,
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struct r600_cmask_info *out)
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{
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unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
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unsigned num_pipes = rscreen->info.num_tile_pipes;
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@@ -842,37 +842,6 @@ static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
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rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
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}
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static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
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struct r600_texture *rtex)
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{
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if (rtex->cmask_buffer)
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return;
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assert(rtex->cmask.size == 0);
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si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
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if (!rtex->cmask.size)
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return;
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rtex->cmask_buffer = (struct r600_resource *)
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si_aligned_buffer_create(&rscreen->b,
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R600_RESOURCE_FLAG_UNMAPPABLE,
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PIPE_USAGE_DEFAULT,
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rtex->cmask.size,
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rtex->cmask.alignment);
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if (rtex->cmask_buffer == NULL) {
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rtex->cmask.size = 0;
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return;
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}
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/* update colorbuffer state bits */
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rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
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rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
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p_atomic_inc(&rscreen->compressed_colortex_counter);
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}
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static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
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struct r600_texture *rtex)
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{
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@@ -1973,71 +1942,6 @@ static void r600_surface_destroy(struct pipe_context *pipe,
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FREE(surface);
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}
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static void r600_clear_texture(struct pipe_context *pipe,
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struct pipe_resource *tex,
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unsigned level,
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const struct pipe_box *box,
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const void *data)
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{
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struct pipe_screen *screen = pipe->screen;
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struct r600_texture *rtex = (struct r600_texture*)tex;
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struct pipe_surface tmpl = {{0}};
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struct pipe_surface *sf;
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const struct util_format_description *desc =
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util_format_description(tex->format);
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tmpl.format = tex->format;
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tmpl.u.tex.first_layer = box->z;
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tmpl.u.tex.last_layer = box->z + box->depth - 1;
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tmpl.u.tex.level = level;
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sf = pipe->create_surface(pipe, tex, &tmpl);
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if (!sf)
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return;
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if (rtex->is_depth) {
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unsigned clear;
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float depth;
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uint8_t stencil = 0;
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/* Depth is always present. */
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clear = PIPE_CLEAR_DEPTH;
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desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
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if (rtex->surface.has_stencil) {
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clear |= PIPE_CLEAR_STENCIL;
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desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
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}
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pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
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box->x, box->y,
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box->width, box->height, false);
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} else {
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union pipe_color_union color;
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/* pipe_color_union requires the full vec4 representation. */
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if (util_format_is_pure_uint(tex->format))
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desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
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else if (util_format_is_pure_sint(tex->format))
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desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
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else
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desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
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if (screen->is_format_supported(screen, tex->format,
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tex->target, 0,
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PIPE_BIND_RENDER_TARGET)) {
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pipe->clear_render_target(pipe, sf, &color,
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box->x, box->y,
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box->width, box->height, false);
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} else {
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/* Software fallback - just for R9G9B9E5_FLOAT */
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util_clear_render_target(pipe, sf, &color,
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box->x, box->y,
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box->width, box->height);
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}
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}
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pipe_surface_reference(&sf, NULL);
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}
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unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
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{
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const struct util_format_description *desc = util_format_description(format);
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@@ -2221,8 +2125,8 @@ static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
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}
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/* Called by fast clear. */
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static void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
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struct r600_texture *tex)
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void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
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struct r600_texture *tex)
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{
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/* The intent is to use this with shared displayable back buffers,
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* but it's not strictly limited only to them.
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@@ -2336,446 +2240,6 @@ void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
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}
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}
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/* FAST COLOR CLEAR */
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static void evergreen_set_clear_color(struct r600_texture *rtex,
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enum pipe_format surface_format,
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const union pipe_color_union *color)
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{
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union util_color uc;
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memset(&uc, 0, sizeof(uc));
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if (rtex->surface.bpe == 16) {
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/* DCC fast clear only:
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* CLEAR_WORD0 = R = G = B
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* CLEAR_WORD1 = A
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*/
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assert(color->ui[0] == color->ui[1] &&
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color->ui[0] == color->ui[2]);
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uc.ui[0] = color->ui[0];
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uc.ui[1] = color->ui[3];
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} else if (util_format_is_pure_uint(surface_format)) {
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util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
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} else if (util_format_is_pure_sint(surface_format)) {
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util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
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} else {
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util_pack_color(color->f, surface_format, &uc);
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}
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memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
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}
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static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
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const union pipe_color_union *color,
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uint32_t* reset_value,
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bool* clear_words_needed)
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{
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bool values[4] = {};
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int i;
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bool main_value = false;
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bool extra_value = false;
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int extra_channel;
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/* This is needed to get the correct DCC clear value for luminance formats.
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* 1) Get the linear format (because the next step can't handle L8_SRGB).
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* 2) Convert luminance to red. (the real hw format for luminance)
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*/
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surface_format = util_format_linear(surface_format);
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surface_format = util_format_luminance_to_red(surface_format);
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const struct util_format_description *desc = util_format_description(surface_format);
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if (desc->block.bits == 128 &&
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(color->ui[0] != color->ui[1] ||
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color->ui[0] != color->ui[2]))
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return false;
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*clear_words_needed = true;
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*reset_value = 0x20202020U;
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/* If we want to clear without needing a fast clear eliminate step, we
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* can set each channel to 0 or 1 (or 0/max for integer formats). We
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* have two sets of flags, one for the last or first channel(extra) and
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* one for the other channels(main).
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*/
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if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
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surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
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surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
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util_format_is_alpha(surface_format)) {
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extra_channel = -1;
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} else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
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if(si_translate_colorswap(surface_format, false) <= 1)
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extra_channel = desc->nr_channels - 1;
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else
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extra_channel = 0;
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} else
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return true;
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for (i = 0; i < 4; ++i) {
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int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
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if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
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desc->swizzle[i] > PIPE_SWIZZLE_W)
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continue;
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if (desc->channel[i].pure_integer &&
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desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
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/* Use the maximum value for clamping the clear color. */
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int max = u_bit_consecutive(0, desc->channel[i].size - 1);
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values[i] = color->i[i] != 0;
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if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
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return true;
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} else if (desc->channel[i].pure_integer &&
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desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
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/* Use the maximum value for clamping the clear color. */
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unsigned max = u_bit_consecutive(0, desc->channel[i].size);
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values[i] = color->ui[i] != 0U;
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if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
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return true;
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} else {
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values[i] = color->f[i] != 0.0F;
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if (color->f[i] != 0.0F && color->f[i] != 1.0F)
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return true;
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}
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if (index == extra_channel)
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extra_value = values[i];
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else
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main_value = values[i];
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}
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for (int i = 0; i < 4; ++i)
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if (values[i] != main_value &&
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desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
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desc->swizzle[i] >= PIPE_SWIZZLE_X &&
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desc->swizzle[i] <= PIPE_SWIZZLE_W)
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return true;
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*clear_words_needed = false;
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if (main_value)
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*reset_value |= 0x80808080U;
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if (extra_value)
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*reset_value |= 0x40404040U;
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return true;
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}
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void vi_dcc_clear_level(struct r600_common_context *rctx,
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struct r600_texture *rtex,
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unsigned level, unsigned clear_value)
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{
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struct pipe_resource *dcc_buffer;
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uint64_t dcc_offset, clear_size;
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assert(vi_dcc_enabled(rtex, level));
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if (rtex->dcc_separate_buffer) {
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dcc_buffer = &rtex->dcc_separate_buffer->b.b;
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dcc_offset = 0;
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} else {
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dcc_buffer = &rtex->resource.b.b;
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dcc_offset = rtex->dcc_offset;
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}
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if (rctx->chip_class >= GFX9) {
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/* Mipmap level clears aren't implemented. */
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assert(rtex->resource.b.b.last_level == 0);
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/* MSAA needs a different clear size. */
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assert(rtex->resource.b.b.nr_samples <= 1);
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clear_size = rtex->surface.dcc_size;
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} else {
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unsigned num_layers = util_max_layer(&rtex->resource.b.b, level) + 1;
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/* If this is 0, fast clear isn't possible. (can occur with MSAA) */
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assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size);
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/* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size
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* bytes for each layer. This is not currently implemented, and
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* therefore MSAA DCC isn't even enabled with multiple layers.
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*/
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assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1);
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dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
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clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size *
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num_layers;
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}
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rctx->clear_buffer(&rctx->b, dcc_buffer, dcc_offset, clear_size,
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clear_value, R600_COHERENCY_CB_META);
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}
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/* Set the same micro tile mode as the destination of the last MSAA resolve.
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* This allows hitting the MSAA resolve fast path, which requires that both
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* src and dst micro tile modes match.
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*/
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static void si_set_optimal_micro_tile_mode(struct r600_common_screen *rscreen,
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struct r600_texture *rtex)
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{
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if (rtex->resource.b.is_shared ||
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rtex->resource.b.b.nr_samples <= 1 ||
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rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
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return;
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assert(rscreen->chip_class >= GFX9 ||
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rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
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assert(rtex->resource.b.b.last_level == 0);
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if (rscreen->chip_class >= GFX9) {
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/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
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assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);
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/* If you do swizzle_mode % 4, you'll get:
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* 0 = Depth
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* 1 = Standard,
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* 2 = Displayable
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* 3 = Rotated
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*
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* Depth-sample order isn't allowed:
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*/
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assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
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switch (rtex->last_msaa_resolve_target_micro_mode) {
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case RADEON_MICRO_MODE_DISPLAY:
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rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
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rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
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break;
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case RADEON_MICRO_MODE_THIN:
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rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
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rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
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break;
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case RADEON_MICRO_MODE_ROTATED:
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rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
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rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
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break;
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default: /* depth */
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assert(!"unexpected micro mode");
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return;
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}
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} else if (rscreen->chip_class >= CIK) {
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/* These magic numbers were copied from addrlib. It doesn't use
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* any definitions for them either. They are all 2D_TILED_THIN1
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* modes with different bpp and micro tile mode.
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*/
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switch (rtex->last_msaa_resolve_target_micro_mode) {
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case RADEON_MICRO_MODE_DISPLAY:
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rtex->surface.u.legacy.tiling_index[0] = 10;
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break;
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case RADEON_MICRO_MODE_THIN:
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rtex->surface.u.legacy.tiling_index[0] = 14;
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break;
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case RADEON_MICRO_MODE_ROTATED:
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rtex->surface.u.legacy.tiling_index[0] = 28;
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break;
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default: /* depth, thick */
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assert(!"unexpected micro mode");
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return;
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}
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} else { /* SI */
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switch (rtex->last_msaa_resolve_target_micro_mode) {
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case RADEON_MICRO_MODE_DISPLAY:
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switch (rtex->surface.bpe) {
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case 1:
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rtex->surface.u.legacy.tiling_index[0] = 10;
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break;
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case 2:
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rtex->surface.u.legacy.tiling_index[0] = 11;
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break;
|
||||
default: /* 4, 8 */
|
||||
rtex->surface.u.legacy.tiling_index[0] = 12;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RADEON_MICRO_MODE_THIN:
|
||||
switch (rtex->surface.bpe) {
|
||||
case 1:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 14;
|
||||
break;
|
||||
case 2:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 15;
|
||||
break;
|
||||
case 4:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 16;
|
||||
break;
|
||||
default: /* 8, 16 */
|
||||
rtex->surface.u.legacy.tiling_index[0] = 17;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default: /* depth, thick */
|
||||
assert(!"unexpected micro mode");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
|
||||
|
||||
p_atomic_inc(&rscreen->dirty_tex_counter);
|
||||
}
|
||||
|
||||
void si_do_fast_color_clear(struct r600_common_context *rctx,
|
||||
struct pipe_framebuffer_state *fb,
|
||||
struct r600_atom *fb_state,
|
||||
unsigned *buffers, ubyte *dirty_cbufs,
|
||||
const union pipe_color_union *color)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* This function is broken in BE, so just disable this path for now */
|
||||
#ifdef PIPE_ARCH_BIG_ENDIAN
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (rctx->render_cond)
|
||||
return;
|
||||
|
||||
for (i = 0; i < fb->nr_cbufs; i++) {
|
||||
struct r600_texture *tex;
|
||||
unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
|
||||
unsigned level = fb->cbufs[i]->u.tex.level;
|
||||
|
||||
if (!fb->cbufs[i])
|
||||
continue;
|
||||
|
||||
/* if this colorbuffer is not being cleared */
|
||||
if (!(*buffers & clear_bit))
|
||||
continue;
|
||||
|
||||
tex = (struct r600_texture *)fb->cbufs[i]->texture;
|
||||
|
||||
/* the clear is allowed if all layers are bound */
|
||||
if (fb->cbufs[i]->u.tex.first_layer != 0 ||
|
||||
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* cannot clear mipmapped textures */
|
||||
if (fb->cbufs[i]->texture->last_level != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* only supported on tiled surfaces */
|
||||
if (tex->surface.is_linear) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* shared textures can't use fast clear without an explicit flush,
|
||||
* because there is no way to communicate the clear color among
|
||||
* all clients
|
||||
*/
|
||||
if (tex->resource.b.is_shared &&
|
||||
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
|
||||
continue;
|
||||
|
||||
/* fast color clear with 1D tiling doesn't work on old kernels and CIK */
|
||||
if (rctx->chip_class == CIK &&
|
||||
tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
|
||||
rctx->screen->info.drm_major == 2 &&
|
||||
rctx->screen->info.drm_minor < 38) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Fast clear is the most appropriate place to enable DCC for
|
||||
* displayable surfaces.
|
||||
*/
|
||||
if (rctx->chip_class >= VI &&
|
||||
!(rctx->screen->debug_flags & DBG(NO_DCC_FB))) {
|
||||
vi_separate_dcc_try_enable(rctx, tex);
|
||||
|
||||
/* RB+ isn't supported with a CMASK clear only on Stoney,
|
||||
* so all clears are considered to be hypothetically slow
|
||||
* clears, which is weighed when determining whether to
|
||||
* enable separate DCC.
|
||||
*/
|
||||
if (tex->dcc_gather_statistics &&
|
||||
rctx->family == CHIP_STONEY)
|
||||
tex->num_slow_clears++;
|
||||
}
|
||||
|
||||
/* Try to clear DCC first, otherwise try CMASK. */
|
||||
if (vi_dcc_enabled(tex, 0)) {
|
||||
uint32_t reset_value;
|
||||
bool clear_words_needed, cleared_cmask = false;
|
||||
|
||||
if (rctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
|
||||
continue;
|
||||
|
||||
/* This can only occur with MSAA. */
|
||||
if (rctx->chip_class == VI &&
|
||||
!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
|
||||
continue;
|
||||
|
||||
if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
|
||||
color, &reset_value,
|
||||
&clear_words_needed))
|
||||
continue;
|
||||
|
||||
/* DCC fast clear with MSAA should clear CMASK to 0xC. */
|
||||
if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) {
|
||||
/* TODO: This doesn't work with MSAA. */
|
||||
if (clear_words_needed)
|
||||
continue;
|
||||
|
||||
rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
|
||||
tex->cmask.offset, tex->cmask.size,
|
||||
0xCCCCCCCC, R600_COHERENCY_CB_META);
|
||||
cleared_cmask = true;
|
||||
}
|
||||
|
||||
vi_dcc_clear_level(rctx, tex, 0, reset_value);
|
||||
|
||||
if (clear_words_needed || cleared_cmask) {
|
||||
bool need_compressed_update = !tex->dirty_level_mask;
|
||||
|
||||
tex->dirty_level_mask |= 1 << level;
|
||||
|
||||
if (need_compressed_update)
|
||||
p_atomic_inc(&rctx->screen->compressed_colortex_counter);
|
||||
}
|
||||
tex->separate_dcc_dirty = true;
|
||||
} else {
|
||||
/* 128-bit formats are unusupported */
|
||||
if (tex->surface.bpe > 8) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* RB+ doesn't work with CMASK fast clear on Stoney. */
|
||||
if (rctx->family == CHIP_STONEY)
|
||||
continue;
|
||||
|
||||
/* ensure CMASK is enabled */
|
||||
r600_texture_alloc_cmask_separate(rctx->screen, tex);
|
||||
if (tex->cmask.size == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Do the fast clear. */
|
||||
rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
|
||||
tex->cmask.offset, tex->cmask.size, 0,
|
||||
R600_COHERENCY_CB_META);
|
||||
|
||||
bool need_compressed_update = !tex->dirty_level_mask;
|
||||
|
||||
tex->dirty_level_mask |= 1 << level;
|
||||
|
||||
if (need_compressed_update)
|
||||
p_atomic_inc(&rctx->screen->compressed_colortex_counter);
|
||||
}
|
||||
|
||||
/* We can change the micro tile mode before a full clear. */
|
||||
si_set_optimal_micro_tile_mode(rctx->screen, tex);
|
||||
|
||||
evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
|
||||
|
||||
if (dirty_cbufs)
|
||||
*dirty_cbufs |= 1 << i;
|
||||
rctx->set_atom_dirty(rctx, fb_state, true);
|
||||
*buffers &= ~clear_bit;
|
||||
}
|
||||
}
|
||||
|
||||
static struct pipe_memory_object *
|
||||
r600_memobj_from_handle(struct pipe_screen *screen,
|
||||
struct winsys_handle *whandle,
|
||||
@@ -2922,5 +2386,4 @@ void si_init_context_texture_functions(struct r600_common_context *rctx)
|
||||
{
|
||||
rctx->b.create_surface = r600_create_surface;
|
||||
rctx->b.surface_destroy = r600_surface_destroy;
|
||||
rctx->b.clear_texture = r600_clear_texture;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ C_SOURCES := \
|
||||
cik_sdma.c \
|
||||
driinfo_radeonsi.h \
|
||||
si_blit.c \
|
||||
si_clear.c \
|
||||
si_compute.c \
|
||||
si_compute.h \
|
||||
si_cp_dma.c \
|
||||
|
||||
@@ -22,6 +22,7 @@ files_libradeonsi = files(
|
||||
'cik_sdma.c',
|
||||
'driinfo_radeonsi.h',
|
||||
'si_blit.c',
|
||||
'si_clear.c',
|
||||
'si_compute.c',
|
||||
'si_compute.h',
|
||||
'si_cp_dma.c',
|
||||
|
||||
@@ -27,17 +27,7 @@
|
||||
#include "util/u_log.h"
|
||||
#include "util/u_surface.h"
|
||||
|
||||
enum si_blitter_op /* bitmask */
|
||||
{
|
||||
SI_SAVE_TEXTURES = 1,
|
||||
SI_SAVE_FRAMEBUFFER = 2,
|
||||
SI_SAVE_FRAGMENT_STATE = 4,
|
||||
SI_DISABLE_RENDER_COND = 8,
|
||||
|
||||
SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
|
||||
|
||||
SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
|
||||
|
||||
enum {
|
||||
SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
|
||||
SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
|
||||
|
||||
@@ -50,7 +40,7 @@ enum si_blitter_op /* bitmask */
|
||||
SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
|
||||
};
|
||||
|
||||
static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
|
||||
void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
@@ -87,7 +77,7 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
|
||||
sctx->b.render_cond_force_off = true;
|
||||
}
|
||||
|
||||
static void si_blitter_end(struct pipe_context *ctx)
|
||||
void si_blitter_end(struct pipe_context *ctx)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
@@ -819,155 +809,6 @@ void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
|
||||
si_check_render_feedback(sctx);
|
||||
}
|
||||
|
||||
static void si_clear(struct pipe_context *ctx, unsigned buffers,
|
||||
const union pipe_color_union *color,
|
||||
double depth, unsigned stencil)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
|
||||
struct pipe_surface *zsbuf = fb->zsbuf;
|
||||
struct r600_texture *zstex =
|
||||
zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
|
||||
|
||||
if (buffers & PIPE_CLEAR_COLOR) {
|
||||
si_do_fast_color_clear(&sctx->b, fb,
|
||||
&sctx->framebuffer.atom, &buffers,
|
||||
&sctx->framebuffer.dirty_cbufs,
|
||||
color);
|
||||
if (!buffers)
|
||||
return; /* all buffers have been fast cleared */
|
||||
}
|
||||
|
||||
if (buffers & PIPE_CLEAR_COLOR) {
|
||||
int i;
|
||||
|
||||
/* These buffers cannot use fast clear, make sure to disable expansion. */
|
||||
for (i = 0; i < fb->nr_cbufs; i++) {
|
||||
struct r600_texture *tex;
|
||||
|
||||
/* If not clearing this buffer, skip. */
|
||||
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
|
||||
continue;
|
||||
|
||||
if (!fb->cbufs[i])
|
||||
continue;
|
||||
|
||||
tex = (struct r600_texture *)fb->cbufs[i]->texture;
|
||||
if (tex->fmask.size == 0)
|
||||
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
|
||||
}
|
||||
}
|
||||
|
||||
if (zstex &&
|
||||
r600_htile_enabled(zstex, zsbuf->u.tex.level) &&
|
||||
zsbuf->u.tex.first_layer == 0 &&
|
||||
zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
|
||||
/* TC-compatible HTILE only supports depth clears to 0 or 1. */
|
||||
if (buffers & PIPE_CLEAR_DEPTH &&
|
||||
(!zstex->tc_compatible_htile ||
|
||||
depth == 0 || depth == 1)) {
|
||||
/* Need to disable EXPCLEAR temporarily if clearing
|
||||
* to a new value. */
|
||||
if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
|
||||
sctx->db_depth_disable_expclear = true;
|
||||
}
|
||||
|
||||
zstex->depth_clear_value = depth;
|
||||
sctx->framebuffer.dirty_zsbuf = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
|
||||
sctx->db_depth_clear = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
|
||||
/* TC-compatible HTILE only supports stencil clears to 0. */
|
||||
if (buffers & PIPE_CLEAR_STENCIL &&
|
||||
(!zstex->tc_compatible_htile || stencil == 0)) {
|
||||
stencil &= 0xff;
|
||||
|
||||
/* Need to disable EXPCLEAR temporarily if clearing
|
||||
* to a new value. */
|
||||
if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
|
||||
sctx->db_stencil_disable_expclear = true;
|
||||
}
|
||||
|
||||
zstex->stencil_clear_value = stencil;
|
||||
sctx->framebuffer.dirty_zsbuf = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
|
||||
sctx->db_stencil_clear = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
|
||||
/* TODO: Find out what's wrong here. Fast depth clear leads to
|
||||
* corruption in ARK: Survival Evolved, but that may just be
|
||||
* a coincidence and the root cause is elsewhere.
|
||||
*
|
||||
* The corruption can be fixed by putting the DB flush before
|
||||
* or after the depth clear. (surprisingly)
|
||||
*
|
||||
* https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
|
||||
*
|
||||
* This hack decreases back-to-back ClearDepth performance.
|
||||
*/
|
||||
if (sctx->screen->clear_db_cache_before_clear) {
|
||||
sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
|
||||
}
|
||||
}
|
||||
|
||||
si_blitter_begin(ctx, SI_CLEAR);
|
||||
util_blitter_clear(sctx->blitter, fb->width, fb->height,
|
||||
util_framebuffer_get_num_layers(fb),
|
||||
buffers, color, depth, stencil);
|
||||
si_blitter_end(ctx);
|
||||
|
||||
if (sctx->db_depth_clear) {
|
||||
sctx->db_depth_clear = false;
|
||||
sctx->db_depth_disable_expclear = false;
|
||||
zstex->depth_cleared = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
|
||||
if (sctx->db_stencil_clear) {
|
||||
sctx->db_stencil_clear = false;
|
||||
sctx->db_stencil_disable_expclear = false;
|
||||
zstex->stencil_cleared = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
}
|
||||
|
||||
static void si_clear_render_target(struct pipe_context *ctx,
|
||||
struct pipe_surface *dst,
|
||||
const union pipe_color_union *color,
|
||||
unsigned dstx, unsigned dsty,
|
||||
unsigned width, unsigned height,
|
||||
bool render_condition_enabled)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
si_blitter_begin(ctx, SI_CLEAR_SURFACE |
|
||||
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
|
||||
util_blitter_clear_render_target(sctx->blitter, dst, color,
|
||||
dstx, dsty, width, height);
|
||||
si_blitter_end(ctx);
|
||||
}
|
||||
|
||||
static void si_clear_depth_stencil(struct pipe_context *ctx,
|
||||
struct pipe_surface *dst,
|
||||
unsigned clear_flags,
|
||||
double depth,
|
||||
unsigned stencil,
|
||||
unsigned dstx, unsigned dsty,
|
||||
unsigned width, unsigned height,
|
||||
bool render_condition_enabled)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
si_blitter_begin(ctx, SI_CLEAR_SURFACE |
|
||||
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
|
||||
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
|
||||
dstx, dsty, width, height);
|
||||
si_blitter_end(ctx);
|
||||
}
|
||||
|
||||
/* Helper for decompressing a portion of a color or depth resource before
|
||||
* blitting if any decompression is needed.
|
||||
* The driver doesn't decompress resources automatically while u_blitter is
|
||||
@@ -1300,7 +1141,7 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
|
||||
info->dst.resource->last_level != 0)
|
||||
goto resolve_to_temp;
|
||||
|
||||
vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
|
||||
vi_dcc_clear_level(sctx, dst, info->dst.level,
|
||||
0xFFFFFFFF);
|
||||
dst->dirty_level_mask &= ~(1 << info->dst.level);
|
||||
}
|
||||
@@ -1544,10 +1385,7 @@ static void si_pipe_clear_buffer(struct pipe_context *ctx,
|
||||
|
||||
void si_init_blit_functions(struct si_context *sctx)
|
||||
{
|
||||
sctx->b.b.clear = si_clear;
|
||||
sctx->b.b.clear_buffer = si_pipe_clear_buffer;
|
||||
sctx->b.b.clear_render_target = si_clear_render_target;
|
||||
sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
|
||||
sctx->b.b.resource_copy_region = si_resource_copy_region;
|
||||
sctx->b.b.blit = si_blit;
|
||||
sctx->b.b.flush_resource = si_flush_resource;
|
||||
|
||||
@@ -0,0 +1,725 @@
|
||||
/*
|
||||
* Copyright 2017 Advanced Micro Devices, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "si_pipe.h"
|
||||
#include "sid.h"
|
||||
|
||||
#include "util/u_format.h"
|
||||
#include "util/u_pack_color.h"
|
||||
#include "util/u_surface.h"
|
||||
|
||||
enum {
|
||||
SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
|
||||
SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
|
||||
};
|
||||
|
||||
static void si_alloc_separate_cmask(struct si_screen *sscreen,
|
||||
struct r600_texture *rtex)
|
||||
{
|
||||
if (rtex->cmask_buffer)
|
||||
return;
|
||||
|
||||
assert(rtex->cmask.size == 0);
|
||||
|
||||
si_texture_get_cmask_info(&sscreen->b, rtex, &rtex->cmask);
|
||||
if (!rtex->cmask.size)
|
||||
return;
|
||||
|
||||
rtex->cmask_buffer = (struct r600_resource *)
|
||||
si_aligned_buffer_create(&sscreen->b.b,
|
||||
R600_RESOURCE_FLAG_UNMAPPABLE,
|
||||
PIPE_USAGE_DEFAULT,
|
||||
rtex->cmask.size,
|
||||
rtex->cmask.alignment);
|
||||
if (rtex->cmask_buffer == NULL) {
|
||||
rtex->cmask.size = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
/* update colorbuffer state bits */
|
||||
rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
|
||||
|
||||
rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
|
||||
|
||||
p_atomic_inc(&sscreen->b.compressed_colortex_counter);
|
||||
}
|
||||
|
||||
static void si_set_clear_color(struct r600_texture *rtex,
|
||||
enum pipe_format surface_format,
|
||||
const union pipe_color_union *color)
|
||||
{
|
||||
union util_color uc;
|
||||
|
||||
memset(&uc, 0, sizeof(uc));
|
||||
|
||||
if (rtex->surface.bpe == 16) {
|
||||
/* DCC fast clear only:
|
||||
* CLEAR_WORD0 = R = G = B
|
||||
* CLEAR_WORD1 = A
|
||||
*/
|
||||
assert(color->ui[0] == color->ui[1] &&
|
||||
color->ui[0] == color->ui[2]);
|
||||
uc.ui[0] = color->ui[0];
|
||||
uc.ui[1] = color->ui[3];
|
||||
} else if (util_format_is_pure_uint(surface_format)) {
|
||||
util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
|
||||
} else if (util_format_is_pure_sint(surface_format)) {
|
||||
util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
|
||||
} else {
|
||||
util_pack_color(color->f, surface_format, &uc);
|
||||
}
|
||||
|
||||
memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
|
||||
}
|
||||
|
||||
static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
|
||||
const union pipe_color_union *color,
|
||||
uint32_t* reset_value,
|
||||
bool* clear_words_needed)
|
||||
{
|
||||
bool values[4] = {};
|
||||
int i;
|
||||
bool main_value = false;
|
||||
bool extra_value = false;
|
||||
int extra_channel;
|
||||
|
||||
/* This is needed to get the correct DCC clear value for luminance formats.
|
||||
* 1) Get the linear format (because the next step can't handle L8_SRGB).
|
||||
* 2) Convert luminance to red. (the real hw format for luminance)
|
||||
*/
|
||||
surface_format = util_format_linear(surface_format);
|
||||
surface_format = util_format_luminance_to_red(surface_format);
|
||||
|
||||
const struct util_format_description *desc = util_format_description(surface_format);
|
||||
|
||||
if (desc->block.bits == 128 &&
|
||||
(color->ui[0] != color->ui[1] ||
|
||||
color->ui[0] != color->ui[2]))
|
||||
return false;
|
||||
|
||||
*clear_words_needed = true;
|
||||
*reset_value = 0x20202020U;
|
||||
|
||||
/* If we want to clear without needing a fast clear eliminate step, we
|
||||
* can set each channel to 0 or 1 (or 0/max for integer formats). We
|
||||
* have two sets of flags, one for the last or first channel(extra) and
|
||||
* one for the other channels(main).
|
||||
*/
|
||||
|
||||
if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
|
||||
surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
|
||||
surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
|
||||
util_format_is_alpha(surface_format)) {
|
||||
extra_channel = -1;
|
||||
} else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
|
||||
if (si_translate_colorswap(surface_format, false) <= 1)
|
||||
extra_channel = desc->nr_channels - 1;
|
||||
else
|
||||
extra_channel = 0;
|
||||
} else
|
||||
return true;
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
|
||||
|
||||
if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
|
||||
desc->swizzle[i] > PIPE_SWIZZLE_W)
|
||||
continue;
|
||||
|
||||
if (desc->channel[i].pure_integer &&
|
||||
desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
|
||||
/* Use the maximum value for clamping the clear color. */
|
||||
int max = u_bit_consecutive(0, desc->channel[i].size - 1);
|
||||
|
||||
values[i] = color->i[i] != 0;
|
||||
if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
|
||||
return true;
|
||||
} else if (desc->channel[i].pure_integer &&
|
||||
desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
|
||||
/* Use the maximum value for clamping the clear color. */
|
||||
unsigned max = u_bit_consecutive(0, desc->channel[i].size);
|
||||
|
||||
values[i] = color->ui[i] != 0U;
|
||||
if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
|
||||
return true;
|
||||
} else {
|
||||
values[i] = color->f[i] != 0.0F;
|
||||
if (color->f[i] != 0.0F && color->f[i] != 1.0F)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (index == extra_channel)
|
||||
extra_value = values[i];
|
||||
else
|
||||
main_value = values[i];
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (values[i] != main_value &&
|
||||
desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
|
||||
desc->swizzle[i] >= PIPE_SWIZZLE_X &&
|
||||
desc->swizzle[i] <= PIPE_SWIZZLE_W)
|
||||
return true;
|
||||
|
||||
*clear_words_needed = false;
|
||||
if (main_value)
|
||||
*reset_value |= 0x80808080U;
|
||||
|
||||
if (extra_value)
|
||||
*reset_value |= 0x40404040U;
|
||||
return true;
|
||||
}
|
||||
|
||||
void vi_dcc_clear_level(struct si_context *sctx,
|
||||
struct r600_texture *rtex,
|
||||
unsigned level, unsigned clear_value)
|
||||
{
|
||||
struct pipe_resource *dcc_buffer;
|
||||
uint64_t dcc_offset, clear_size;
|
||||
|
||||
assert(vi_dcc_enabled(rtex, level));
|
||||
|
||||
if (rtex->dcc_separate_buffer) {
|
||||
dcc_buffer = &rtex->dcc_separate_buffer->b.b;
|
||||
dcc_offset = 0;
|
||||
} else {
|
||||
dcc_buffer = &rtex->resource.b.b;
|
||||
dcc_offset = rtex->dcc_offset;
|
||||
}
|
||||
|
||||
if (sctx->b.chip_class >= GFX9) {
|
||||
/* Mipmap level clears aren't implemented. */
|
||||
assert(rtex->resource.b.b.last_level == 0);
|
||||
/* MSAA needs a different clear size. */
|
||||
assert(rtex->resource.b.b.nr_samples <= 1);
|
||||
clear_size = rtex->surface.dcc_size;
|
||||
} else {
|
||||
unsigned num_layers = util_max_layer(&rtex->resource.b.b, level) + 1;
|
||||
|
||||
/* If this is 0, fast clear isn't possible. (can occur with MSAA) */
|
||||
assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size);
|
||||
/* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size
|
||||
* bytes for each layer. This is not currently implemented, and
|
||||
* therefore MSAA DCC isn't even enabled with multiple layers.
|
||||
*/
|
||||
assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1);
|
||||
|
||||
dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
|
||||
clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size *
|
||||
num_layers;
|
||||
}
|
||||
|
||||
si_clear_buffer(&sctx->b.b, dcc_buffer, dcc_offset, clear_size,
|
||||
clear_value, R600_COHERENCY_CB_META);
|
||||
}
|
||||
|
||||
/* Set the same micro tile mode as the destination of the last MSAA resolve.
|
||||
* This allows hitting the MSAA resolve fast path, which requires that both
|
||||
* src and dst micro tile modes match.
|
||||
*/
|
||||
static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
|
||||
struct r600_texture *rtex)
|
||||
{
|
||||
if (rtex->resource.b.is_shared ||
|
||||
rtex->resource.b.b.nr_samples <= 1 ||
|
||||
rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
|
||||
return;
|
||||
|
||||
assert(sscreen->b.chip_class >= GFX9 ||
|
||||
rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
|
||||
assert(rtex->resource.b.b.last_level == 0);
|
||||
|
||||
if (sscreen->b.chip_class >= GFX9) {
|
||||
/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
|
||||
assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);
|
||||
|
||||
/* If you do swizzle_mode % 4, you'll get:
|
||||
* 0 = Depth
|
||||
* 1 = Standard,
|
||||
* 2 = Displayable
|
||||
* 3 = Rotated
|
||||
*
|
||||
* Depth-sample order isn't allowed:
|
||||
*/
|
||||
assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
|
||||
|
||||
switch (rtex->last_msaa_resolve_target_micro_mode) {
|
||||
case RADEON_MICRO_MODE_DISPLAY:
|
||||
rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
|
||||
rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
|
||||
break;
|
||||
case RADEON_MICRO_MODE_THIN:
|
||||
rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
|
||||
rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
|
||||
break;
|
||||
case RADEON_MICRO_MODE_ROTATED:
|
||||
rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
|
||||
rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
|
||||
break;
|
||||
default: /* depth */
|
||||
assert(!"unexpected micro mode");
|
||||
return;
|
||||
}
|
||||
} else if (sscreen->b.chip_class >= CIK) {
|
||||
/* These magic numbers were copied from addrlib. It doesn't use
|
||||
* any definitions for them either. They are all 2D_TILED_THIN1
|
||||
* modes with different bpp and micro tile mode.
|
||||
*/
|
||||
switch (rtex->last_msaa_resolve_target_micro_mode) {
|
||||
case RADEON_MICRO_MODE_DISPLAY:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 10;
|
||||
break;
|
||||
case RADEON_MICRO_MODE_THIN:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 14;
|
||||
break;
|
||||
case RADEON_MICRO_MODE_ROTATED:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 28;
|
||||
break;
|
||||
default: /* depth, thick */
|
||||
assert(!"unexpected micro mode");
|
||||
return;
|
||||
}
|
||||
} else { /* SI */
|
||||
switch (rtex->last_msaa_resolve_target_micro_mode) {
|
||||
case RADEON_MICRO_MODE_DISPLAY:
|
||||
switch (rtex->surface.bpe) {
|
||||
case 1:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 10;
|
||||
break;
|
||||
case 2:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 11;
|
||||
break;
|
||||
default: /* 4, 8 */
|
||||
rtex->surface.u.legacy.tiling_index[0] = 12;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RADEON_MICRO_MODE_THIN:
|
||||
switch (rtex->surface.bpe) {
|
||||
case 1:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 14;
|
||||
break;
|
||||
case 2:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 15;
|
||||
break;
|
||||
case 4:
|
||||
rtex->surface.u.legacy.tiling_index[0] = 16;
|
||||
break;
|
||||
default: /* 8, 16 */
|
||||
rtex->surface.u.legacy.tiling_index[0] = 17;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default: /* depth, thick */
|
||||
assert(!"unexpected micro mode");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
|
||||
|
||||
p_atomic_inc(&sscreen->b.dirty_tex_counter);
|
||||
}
|
||||
|
||||
static void si_do_fast_color_clear(struct si_context *sctx,
|
||||
struct pipe_framebuffer_state *fb,
|
||||
struct r600_atom *fb_state,
|
||||
unsigned *buffers, ubyte *dirty_cbufs,
|
||||
const union pipe_color_union *color)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* This function is broken in BE, so just disable this path for now */
|
||||
#ifdef PIPE_ARCH_BIG_ENDIAN
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (sctx->b.render_cond)
|
||||
return;
|
||||
|
||||
for (i = 0; i < fb->nr_cbufs; i++) {
|
||||
struct r600_texture *tex;
|
||||
unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
|
||||
|
||||
if (!fb->cbufs[i])
|
||||
continue;
|
||||
|
||||
/* if this colorbuffer is not being cleared */
|
||||
if (!(*buffers & clear_bit))
|
||||
continue;
|
||||
|
||||
unsigned level = fb->cbufs[i]->u.tex.level;
|
||||
tex = (struct r600_texture *)fb->cbufs[i]->texture;
|
||||
|
||||
/* the clear is allowed if all layers are bound */
|
||||
if (fb->cbufs[i]->u.tex.first_layer != 0 ||
|
||||
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* cannot clear mipmapped textures */
|
||||
if (fb->cbufs[i]->texture->last_level != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* only supported on tiled surfaces */
|
||||
if (tex->surface.is_linear) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* shared textures can't use fast clear without an explicit flush,
|
||||
* because there is no way to communicate the clear color among
|
||||
* all clients
|
||||
*/
|
||||
if (tex->resource.b.is_shared &&
|
||||
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
|
||||
continue;
|
||||
|
||||
/* fast color clear with 1D tiling doesn't work on old kernels and CIK */
|
||||
if (sctx->b.chip_class == CIK &&
|
||||
tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
|
||||
sctx->screen->b.info.drm_major == 2 &&
|
||||
sctx->screen->b.info.drm_minor < 38) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Fast clear is the most appropriate place to enable DCC for
|
||||
* displayable surfaces.
|
||||
*/
|
||||
if (sctx->b.chip_class >= VI &&
|
||||
!(sctx->screen->b.debug_flags & DBG(NO_DCC_FB))) {
|
||||
vi_separate_dcc_try_enable(&sctx->b, tex);
|
||||
|
||||
/* RB+ isn't supported with a CMASK clear only on Stoney,
|
||||
* so all clears are considered to be hypothetically slow
|
||||
* clears, which is weighed when determining whether to
|
||||
* enable separate DCC.
|
||||
*/
|
||||
if (tex->dcc_gather_statistics &&
|
||||
sctx->b.family == CHIP_STONEY)
|
||||
tex->num_slow_clears++;
|
||||
}
|
||||
|
||||
/* Try to clear DCC first, otherwise try CMASK. */
|
||||
if (vi_dcc_enabled(tex, 0)) {
|
||||
uint32_t reset_value;
|
||||
bool clear_words_needed, cleared_cmask = false;
|
||||
|
||||
if (sctx->screen->b.debug_flags & DBG(NO_DCC_CLEAR))
|
||||
continue;
|
||||
|
||||
/* This can only occur with MSAA. */
|
||||
if (sctx->b.chip_class == VI &&
|
||||
!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
|
||||
continue;
|
||||
|
||||
if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
|
||||
color, &reset_value,
|
||||
&clear_words_needed))
|
||||
continue;
|
||||
|
||||
/* DCC fast clear with MSAA should clear CMASK to 0xC. */
|
||||
if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) {
|
||||
/* TODO: This doesn't work with MSAA. */
|
||||
if (clear_words_needed)
|
||||
continue;
|
||||
|
||||
si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
|
||||
tex->cmask.offset, tex->cmask.size,
|
||||
0xCCCCCCCC, R600_COHERENCY_CB_META);
|
||||
cleared_cmask = true;
|
||||
}
|
||||
|
||||
vi_dcc_clear_level(sctx, tex, 0, reset_value);
|
||||
|
||||
if (clear_words_needed || cleared_cmask) {
|
||||
bool need_compressed_update = !tex->dirty_level_mask;
|
||||
|
||||
tex->dirty_level_mask |= 1 << level;
|
||||
|
||||
if (need_compressed_update)
|
||||
p_atomic_inc(&sctx->screen->b.compressed_colortex_counter);
|
||||
}
|
||||
tex->separate_dcc_dirty = true;
|
||||
} else {
|
||||
/* 128-bit formats are unusupported */
|
||||
if (tex->surface.bpe > 8) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* RB+ doesn't work with CMASK fast clear on Stoney. */
|
||||
if (sctx->b.family == CHIP_STONEY)
|
||||
continue;
|
||||
|
||||
/* ensure CMASK is enabled */
|
||||
si_alloc_separate_cmask(sctx->screen, tex);
|
||||
if (tex->cmask.size == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Do the fast clear. */
|
||||
si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
|
||||
tex->cmask.offset, tex->cmask.size, 0,
|
||||
R600_COHERENCY_CB_META);
|
||||
|
||||
bool need_compressed_update = !tex->dirty_level_mask;
|
||||
|
||||
tex->dirty_level_mask |= 1 << level;
|
||||
|
||||
if (need_compressed_update)
|
||||
p_atomic_inc(&sctx->screen->b.compressed_colortex_counter);
|
||||
}
|
||||
|
||||
/* We can change the micro tile mode before a full clear. */
|
||||
si_set_optimal_micro_tile_mode(sctx->screen, tex);
|
||||
|
||||
si_set_clear_color(tex, fb->cbufs[i]->format, color);
|
||||
|
||||
if (dirty_cbufs)
|
||||
*dirty_cbufs |= 1 << i;
|
||||
sctx->b.set_atom_dirty(&sctx->b, fb_state, true);
|
||||
*buffers &= ~clear_bit;
|
||||
}
|
||||
}
|
||||
|
||||
static void si_clear(struct pipe_context *ctx, unsigned buffers,
|
||||
const union pipe_color_union *color,
|
||||
double depth, unsigned stencil)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
|
||||
struct pipe_surface *zsbuf = fb->zsbuf;
|
||||
struct r600_texture *zstex =
|
||||
zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
|
||||
|
||||
if (buffers & PIPE_CLEAR_COLOR) {
|
||||
si_do_fast_color_clear(sctx, fb,
|
||||
&sctx->framebuffer.atom, &buffers,
|
||||
&sctx->framebuffer.dirty_cbufs,
|
||||
color);
|
||||
if (!buffers)
|
||||
return; /* all buffers have been fast cleared */
|
||||
}
|
||||
|
||||
if (buffers & PIPE_CLEAR_COLOR) {
|
||||
int i;
|
||||
|
||||
/* These buffers cannot use fast clear, make sure to disable expansion. */
|
||||
for (i = 0; i < fb->nr_cbufs; i++) {
|
||||
struct r600_texture *tex;
|
||||
|
||||
/* If not clearing this buffer, skip. */
|
||||
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
|
||||
continue;
|
||||
|
||||
if (!fb->cbufs[i])
|
||||
continue;
|
||||
|
||||
tex = (struct r600_texture *)fb->cbufs[i]->texture;
|
||||
if (tex->fmask.size == 0)
|
||||
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
|
||||
}
|
||||
}
|
||||
|
||||
if (zstex &&
|
||||
r600_htile_enabled(zstex, zsbuf->u.tex.level) &&
|
||||
zsbuf->u.tex.first_layer == 0 &&
|
||||
zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
|
||||
/* TC-compatible HTILE only supports depth clears to 0 or 1. */
|
||||
if (buffers & PIPE_CLEAR_DEPTH &&
|
||||
(!zstex->tc_compatible_htile ||
|
||||
depth == 0 || depth == 1)) {
|
||||
/* Need to disable EXPCLEAR temporarily if clearing
|
||||
* to a new value. */
|
||||
if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
|
||||
sctx->db_depth_disable_expclear = true;
|
||||
}
|
||||
|
||||
zstex->depth_clear_value = depth;
|
||||
sctx->framebuffer.dirty_zsbuf = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
|
||||
sctx->db_depth_clear = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
|
||||
/* TC-compatible HTILE only supports stencil clears to 0. */
|
||||
if (buffers & PIPE_CLEAR_STENCIL &&
|
||||
(!zstex->tc_compatible_htile || stencil == 0)) {
|
||||
stencil &= 0xff;
|
||||
|
||||
/* Need to disable EXPCLEAR temporarily if clearing
|
||||
* to a new value. */
|
||||
if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
|
||||
sctx->db_stencil_disable_expclear = true;
|
||||
}
|
||||
|
||||
zstex->stencil_clear_value = stencil;
|
||||
sctx->framebuffer.dirty_zsbuf = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
|
||||
sctx->db_stencil_clear = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
|
||||
/* TODO: Find out what's wrong here. Fast depth clear leads to
|
||||
* corruption in ARK: Survival Evolved, but that may just be
|
||||
* a coincidence and the root cause is elsewhere.
|
||||
*
|
||||
* The corruption can be fixed by putting the DB flush before
|
||||
* or after the depth clear. (surprisingly)
|
||||
*
|
||||
* https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
|
||||
*
|
||||
* This hack decreases back-to-back ClearDepth performance.
|
||||
*/
|
||||
if (sctx->screen->clear_db_cache_before_clear) {
|
||||
sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
|
||||
}
|
||||
}
|
||||
|
||||
si_blitter_begin(ctx, SI_CLEAR);
|
||||
util_blitter_clear(sctx->blitter, fb->width, fb->height,
|
||||
util_framebuffer_get_num_layers(fb),
|
||||
buffers, color, depth, stencil);
|
||||
si_blitter_end(ctx);
|
||||
|
||||
if (sctx->db_depth_clear) {
|
||||
sctx->db_depth_clear = false;
|
||||
sctx->db_depth_disable_expclear = false;
|
||||
zstex->depth_cleared = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
|
||||
if (sctx->db_stencil_clear) {
|
||||
sctx->db_stencil_clear = false;
|
||||
sctx->db_stencil_disable_expclear = false;
|
||||
zstex->stencil_cleared = true;
|
||||
si_mark_atom_dirty(sctx, &sctx->db_render_state);
|
||||
}
|
||||
}
|
||||
|
||||
static void si_clear_render_target(struct pipe_context *ctx,
|
||||
struct pipe_surface *dst,
|
||||
const union pipe_color_union *color,
|
||||
unsigned dstx, unsigned dsty,
|
||||
unsigned width, unsigned height,
|
||||
bool render_condition_enabled)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
si_blitter_begin(ctx, SI_CLEAR_SURFACE |
|
||||
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
|
||||
util_blitter_clear_render_target(sctx->blitter, dst, color,
|
||||
dstx, dsty, width, height);
|
||||
si_blitter_end(ctx);
|
||||
}
|
||||
|
||||
static void si_clear_depth_stencil(struct pipe_context *ctx,
|
||||
struct pipe_surface *dst,
|
||||
unsigned clear_flags,
|
||||
double depth,
|
||||
unsigned stencil,
|
||||
unsigned dstx, unsigned dsty,
|
||||
unsigned width, unsigned height,
|
||||
bool render_condition_enabled)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
si_blitter_begin(ctx, SI_CLEAR_SURFACE |
|
||||
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
|
||||
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
|
||||
dstx, dsty, width, height);
|
||||
si_blitter_end(ctx);
|
||||
}
|
||||
|
||||
static void si_clear_texture(struct pipe_context *pipe,
|
||||
struct pipe_resource *tex,
|
||||
unsigned level,
|
||||
const struct pipe_box *box,
|
||||
const void *data)
|
||||
{
|
||||
struct pipe_screen *screen = pipe->screen;
|
||||
struct r600_texture *rtex = (struct r600_texture*)tex;
|
||||
struct pipe_surface tmpl = {{0}};
|
||||
struct pipe_surface *sf;
|
||||
const struct util_format_description *desc =
|
||||
util_format_description(tex->format);
|
||||
|
||||
tmpl.format = tex->format;
|
||||
tmpl.u.tex.first_layer = box->z;
|
||||
tmpl.u.tex.last_layer = box->z + box->depth - 1;
|
||||
tmpl.u.tex.level = level;
|
||||
sf = pipe->create_surface(pipe, tex, &tmpl);
|
||||
if (!sf)
|
||||
return;
|
||||
|
||||
if (rtex->is_depth) {
|
||||
unsigned clear;
|
||||
float depth;
|
||||
uint8_t stencil = 0;
|
||||
|
||||
/* Depth is always present. */
|
||||
clear = PIPE_CLEAR_DEPTH;
|
||||
desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
|
||||
|
||||
if (rtex->surface.has_stencil) {
|
||||
clear |= PIPE_CLEAR_STENCIL;
|
||||
desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
|
||||
}
|
||||
|
||||
si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
|
||||
box->x, box->y,
|
||||
box->width, box->height, false);
|
||||
} else {
|
||||
union pipe_color_union color;
|
||||
|
||||
/* pipe_color_union requires the full vec4 representation. */
|
||||
if (util_format_is_pure_uint(tex->format))
|
||||
desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
|
||||
else if (util_format_is_pure_sint(tex->format))
|
||||
desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
|
||||
else
|
||||
desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
|
||||
|
||||
if (screen->is_format_supported(screen, tex->format,
|
||||
tex->target, 0,
|
||||
PIPE_BIND_RENDER_TARGET)) {
|
||||
si_clear_render_target(pipe, sf, &color,
|
||||
box->x, box->y,
|
||||
box->width, box->height, false);
|
||||
} else {
|
||||
/* Software fallback - just for R9G9B9E5_FLOAT */
|
||||
util_clear_render_target(pipe, sf, &color,
|
||||
box->x, box->y,
|
||||
box->width, box->height);
|
||||
}
|
||||
}
|
||||
pipe_surface_reference(&sf, NULL);
|
||||
}
|
||||
|
||||
void si_init_clear_functions(struct si_context *sctx)
|
||||
{
|
||||
sctx->b.b.clear = si_clear;
|
||||
sctx->b.b.clear_render_target = si_clear_render_target;
|
||||
sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
|
||||
sctx->b.b.clear_texture = si_clear_texture;
|
||||
}
|
||||
@@ -203,9 +203,9 @@ static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst
|
||||
*packet_flags |= CP_DMA_SYNC;
|
||||
}
|
||||
|
||||
static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
|
||||
uint64_t offset, uint64_t size, unsigned value,
|
||||
enum r600_coherency coher)
|
||||
void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
|
||||
uint64_t offset, uint64_t size, unsigned value,
|
||||
enum r600_coherency coher)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context*)ctx;
|
||||
struct radeon_winsys *ws = sctx->b.ws;
|
||||
|
||||
@@ -209,6 +209,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
|
||||
if (sscreen->b.info.drm_major == 3)
|
||||
sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
|
||||
|
||||
si_init_clear_functions(sctx);
|
||||
si_init_blit_functions(sctx);
|
||||
si_init_compute_functions(sctx);
|
||||
si_init_cp_dma_functions(sctx);
|
||||
|
||||
@@ -558,6 +558,16 @@ struct si_context {
|
||||
void cik_init_sdma_functions(struct si_context *sctx);
|
||||
|
||||
/* si_blit.c */
|
||||
enum si_blitter_op /* bitmask */
|
||||
{
|
||||
SI_SAVE_TEXTURES = 1,
|
||||
SI_SAVE_FRAMEBUFFER = 2,
|
||||
SI_SAVE_FRAGMENT_STATE = 4,
|
||||
SI_DISABLE_RENDER_COND = 8,
|
||||
};
|
||||
|
||||
void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
|
||||
void si_blitter_end(struct pipe_context *ctx);
|
||||
void si_init_blit_functions(struct si_context *sctx);
|
||||
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
|
||||
void si_resource_copy_region(struct pipe_context *ctx,
|
||||
@@ -568,6 +578,12 @@ void si_resource_copy_region(struct pipe_context *ctx,
|
||||
unsigned src_level,
|
||||
const struct pipe_box *src_box);
|
||||
|
||||
/* si_clear.c */
|
||||
void vi_dcc_clear_level(struct si_context *sctx,
|
||||
struct r600_texture *rtex,
|
||||
unsigned level, unsigned clear_value);
|
||||
void si_init_clear_functions(struct si_context *sctx);
|
||||
|
||||
/* si_cp_dma.c */
|
||||
#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
|
||||
#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
|
||||
@@ -580,6 +596,9 @@ void si_resource_copy_region(struct pipe_context *ctx,
|
||||
SI_CPDMA_SKIP_GFX_SYNC | \
|
||||
SI_CPDMA_SKIP_BO_LIST_UPDATE)
|
||||
|
||||
void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
|
||||
uint64_t offset, uint64_t size, unsigned value,
|
||||
enum r600_coherency coher);
|
||||
void si_copy_buffer(struct si_context *sctx,
|
||||
struct pipe_resource *dst, struct pipe_resource *src,
|
||||
uint64_t dst_offset, uint64_t src_offset, unsigned size,
|
||||
|
||||
Reference in New Issue
Block a user