driconf: add GL_EXT_shader_image_load_store for viewperf to fix crashing

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33430>
This commit is contained in:
Mike Blumenkrantz
2025-02-06 10:40:14 -05:00
committed by Marge Bot
parent 7fc85dbc6f
commit 7a890a7583
+3 -1
View File
@@ -1110,7 +1110,9 @@ TODO: document the other workarounds.
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 -->
<option name="glsl_correct_derivatives_after_discard" value="true" />
</application>
<application name="SPECviewperf13" executable="viewperf">
<option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" />
</application>
<!-- GL_POINT_SMOOTH is used in Quake II to render particles -->
<application name="Quake II" executable="quake2-engine">
<option name="zink_emulate_point_smooth" value="true"/>