radv: use separate bind points for the dynamic buffers
The Vulkan spec says:
"pipelineBindPoint is a VkPipelineBindPoint indicating whether
the descriptors will be used by graphics pipelines or compute
pipelines. There is a separate set of bind points for each of
graphics and compute, so binding one does not disturb the other."
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -1764,6 +1764,11 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
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struct radv_pipeline *pipeline = stages & VK_SHADER_STAGE_COMPUTE_BIT
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? cmd_buffer->state.compute_pipeline
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: cmd_buffer->state.pipeline;
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VkPipelineBindPoint bind_point = stages & VK_SHADER_STAGE_COMPUTE_BIT ?
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VK_PIPELINE_BIND_POINT_COMPUTE :
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VK_PIPELINE_BIND_POINT_GRAPHICS;
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struct radv_descriptor_state *descriptors_state =
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radv_get_descriptors_state(cmd_buffer, bind_point);
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struct radv_pipeline_layout *layout = pipeline->layout;
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struct radv_shader_variant *shader, *prev_shader;
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unsigned offset;
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@@ -1781,7 +1786,8 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
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return;
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memcpy(ptr, cmd_buffer->push_constants, layout->push_constant_size);
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memcpy((char*)ptr + layout->push_constant_size, cmd_buffer->dynamic_buffers,
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memcpy((char*)ptr + layout->push_constant_size,
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descriptors_state->dynamic_buffers,
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16 * layout->dynamic_offset_count);
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va = radv_buffer_get_va(cmd_buffer->upload.upload_bo);
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@@ -2415,6 +2421,8 @@ void radv_CmdBindDescriptorSets(
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unsigned dyn_idx = 0;
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const bool no_dynamic_bounds = cmd_buffer->device->instance->debug_flags & RADV_DEBUG_NO_DYNAMIC_BOUNDS;
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struct radv_descriptor_state *descriptors_state =
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radv_get_descriptors_state(cmd_buffer, pipelineBindPoint);
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for (unsigned i = 0; i < descriptorSetCount; ++i) {
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unsigned idx = i + firstSet;
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@@ -2423,7 +2431,7 @@ void radv_CmdBindDescriptorSets(
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for(unsigned j = 0; j < set->layout->dynamic_offset_count; ++j, ++dyn_idx) {
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unsigned idx = j + layout->set[i + firstSet].dynamic_offset_start;
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uint32_t *dst = cmd_buffer->dynamic_buffers + idx * 4;
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uint32_t *dst = descriptors_state->dynamic_buffers + idx * 4;
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assert(dyn_idx < dynamicOffsetCount);
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struct radv_descriptor_range *range = set->dynamic_descriptors + j;
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@@ -933,6 +933,7 @@ struct radv_descriptor_state {
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uint32_t valid;
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struct radv_push_descriptor_set push_set;
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bool push_dirty;
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uint32_t dynamic_buffers[4 * MAX_DYNAMIC_BUFFERS];
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};
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struct radv_cmd_state {
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@@ -1019,7 +1020,6 @@ struct radv_cmd_buffer {
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uint32_t queue_family_index;
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uint8_t push_constants[MAX_PUSH_CONSTANTS_SIZE];
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uint32_t dynamic_buffers[4 * MAX_DYNAMIC_BUFFERS];
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VkShaderStageFlags push_constant_stages;
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struct radv_descriptor_set meta_push_descriptors;
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