nvc0: allow fragment shader inputs to use indirect indexing
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -295,9 +295,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
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return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
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return NVC0_MAX_PIPE_CONSTBUFS;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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return shader != PIPE_SHADER_FRAGMENT;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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