glsl: use new program cloning functions

This commit is contained in:
Brian Paul
2010-02-14 18:46:37 -07:00
parent 848835a3d8
commit 7a38d8d9a5
+2 -2
View File
@@ -773,7 +773,7 @@ _slang_link(GLcontext *ctx,
_mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
if (vertProg) {
struct gl_vertex_program *linked_vprog =
vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
_mesa_clone_vertex_program(ctx, vertProg);
shProg->VertexProgram = linked_vprog; /* refcount OK */
/* vertex program ID not significant; just set Id for debugging purposes */
shProg->VertexProgram->Base.Id = shProg->Name;
@@ -783,7 +783,7 @@ _slang_link(GLcontext *ctx,
_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
if (fragProg) {
struct gl_fragment_program *linked_fprog =
fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
_mesa_clone_fragment_program(ctx, fragProg);
shProg->FragmentProgram = linked_fprog; /* refcount OK */
/* vertex program ID not significant; just set Id for debugging purposes */
shProg->FragmentProgram->Base.Id = shProg->Name;