glsl: use new program cloning functions
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@@ -773,7 +773,7 @@ _slang_link(GLcontext *ctx,
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_mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
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if (vertProg) {
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struct gl_vertex_program *linked_vprog =
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vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
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_mesa_clone_vertex_program(ctx, vertProg);
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shProg->VertexProgram = linked_vprog; /* refcount OK */
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/* vertex program ID not significant; just set Id for debugging purposes */
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shProg->VertexProgram->Base.Id = shProg->Name;
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@@ -783,7 +783,7 @@ _slang_link(GLcontext *ctx,
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_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
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if (fragProg) {
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struct gl_fragment_program *linked_fprog =
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fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
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_mesa_clone_fragment_program(ctx, fragProg);
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shProg->FragmentProgram = linked_fprog; /* refcount OK */
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/* vertex program ID not significant; just set Id for debugging purposes */
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shProg->FragmentProgram->Base.Id = shProg->Name;
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