mesa: set correct error for non-renderable multisample textures
v2: same common error on gles31 and desktop OpenGL
(spotted by Erik Faye-Lund)
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
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@@ -5639,9 +5639,16 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
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}
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if (!is_renderable_texture_format(ctx, internalformat)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(internalformat=%s)",
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func, _mesa_enum_to_string(internalformat));
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/* Page 172 of OpenGL ES 3.1 spec says:
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* "An INVALID_ENUM error is generated if sizedinternalformat is not
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* color-renderable, depth-renderable, or stencil-renderable (as
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* defined in section 9.4).
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*
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* (Same error is also defined for desktop OpenGL for multisample
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* teximage/texstorage functions.)
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*/
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_mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
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_mesa_enum_to_string(internalformat));
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return;
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}
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