cell: move some CELL_MAX constants
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@@ -68,6 +68,9 @@
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#define CELL_MAX_SAMPLERS 4
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#define CELL_MAX_TEXTURE_LEVELS 12 /* 2k x 2k */
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#define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */
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#define CELL_MAX_WIDTH 1024 /**< max framebuffer width */
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#define CELL_MAX_HEIGHT 1024 /**< max framebuffer width */
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#define TILE_SIZE 32
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@@ -99,13 +102,14 @@
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#define CELL_CMD_VS_EXECUTE 22
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#define CELL_CMD_FLUSH_BUFFER_RANGE 23
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/** Command/batch buffers */
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#define CELL_NUM_BUFFERS 4
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#define CELL_BUFFER_SIZE (4*1024) /**< 16KB would be the max */
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#define CELL_BUFFER_STATUS_FREE 10
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#define CELL_BUFFER_STATUS_USED 20
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/** Debug flags */
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#define CELL_DEBUG_CHECKER (1 << 0)
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#define CELL_DEBUG_ASM (1 << 1)
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#define CELL_DEBUG_SYNC (1 << 2)
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@@ -50,13 +50,6 @@
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#endif
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#define MAX_WIDTH 1024
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#define MAX_HEIGHT 1024
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#define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */
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/**
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* A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels.
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* The data may be addressed through several different types.
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@@ -175,8 +168,8 @@ struct spu_global
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ubyte cur_ctile_status, cur_ztile_status;
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/** Status of all tiles in framebuffer */
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ubyte ctile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
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ubyte ztile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
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ubyte ctile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
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ubyte ztile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
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/** Current fragment ops machine code, at 8-byte boundary */
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uint fragment_ops_code[SPU_MAX_FRAGMENT_OPS_INSTS] ALIGN8_ATTRIB;
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