i965: Don't minify depth when setting up cube map miptrees on Gen4.

Prior to Ironlake, cube maps were stored as 3D textures.  In recent
refactoring, we removed a separate "layers" parameter in favor of using
depth.  Unfortunately, depth was getting minified, which is only correct
for actual 3D textures.

Fixes piglit tests:
- bugs/crash-cubemap-order
- fbo/fbo-cubemap
- texturing/cubemap

Also changes texturing/cubemap npot from abort to fail.

This hasn't seen a full test run since Piglit on Mesa master hangs
GM45 a lot.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2011-12-15 13:43:00 -08:00
parent c66242a6c6
commit 79d981cd03
+2 -1
View File
@@ -124,7 +124,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
mt->total_height += y;
width = minify(width);
height = minify(height);
depth = minify(depth);
if (mt->target == GL_TEXTURE_3D)
depth = minify(depth);
if (mt->compressed) {
pack_y_pitch = (height + 3) / 4;