mesa: inline init_texture_unit
because this is going to be changed Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
+39
-51
@@ -966,55 +966,6 @@ alloc_proxy_textures( struct gl_context *ctx )
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}
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/**
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* Initialize a texture unit.
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*
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* \param ctx GL context.
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* \param unit texture unit number to be initialized.
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*/
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static void
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init_texture_unit( struct gl_context *ctx, GLuint unit )
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{
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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GLuint tex;
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texUnit->EnvMode = GL_MODULATE;
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ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
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texUnit->Combine = default_combine_state;
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texUnit->_EnvMode = default_combine_state;
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texUnit->_CurrentCombine = & texUnit->_EnvMode;
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texUnit->TexGenEnabled = 0x0;
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texUnit->GenS.Mode = GL_EYE_LINEAR;
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texUnit->GenT.Mode = GL_EYE_LINEAR;
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texUnit->GenR.Mode = GL_EYE_LINEAR;
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texUnit->GenQ.Mode = GL_EYE_LINEAR;
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texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
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texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
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texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
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texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
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/* Yes, these plane coefficients are correct! */
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ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
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/* initialize current texture object ptrs to the shared default objects */
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for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
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_mesa_reference_texobj(&texUnit->CurrentTex[tex],
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ctx->Shared->DefaultTex[tex]);
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}
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texUnit->_BoundTextures = 0;
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}
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/**
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* Initialize texture state for the given context.
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*/
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@@ -1043,8 +994,45 @@ _mesa_init_texture(struct gl_context *ctx)
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*/
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ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
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for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
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init_texture_unit(ctx, u);
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for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
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GLuint tex;
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texUnit->EnvMode = GL_MODULATE;
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ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
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texUnit->Combine = default_combine_state;
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texUnit->_EnvMode = default_combine_state;
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texUnit->_CurrentCombine = & texUnit->_EnvMode;
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texUnit->TexGenEnabled = 0x0;
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texUnit->GenS.Mode = GL_EYE_LINEAR;
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texUnit->GenT.Mode = GL_EYE_LINEAR;
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texUnit->GenR.Mode = GL_EYE_LINEAR;
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texUnit->GenQ.Mode = GL_EYE_LINEAR;
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texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
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texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
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texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
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texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
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/* Yes, these plane coefficients are correct! */
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ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
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/* initialize current texture object ptrs to the shared default objects */
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for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
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_mesa_reference_texobj(&texUnit->CurrentTex[tex],
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ctx->Shared->DefaultTex[tex]);
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}
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texUnit->_BoundTextures = 0;
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}
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/* After we're done initializing the context's texture state the default
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* texture objects' refcounts should be at least
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