i915g: Fix whitespace.
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@@ -49,24 +49,24 @@
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* Simple pass-through fragment shader to use when we don't have
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* a real shader (or it fails to compile for some reason).
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*/
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static unsigned passthrough[] =
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static unsigned passthrough[] =
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{
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_3DSTATE_PIXEL_SHADER_PROGRAM | ((2*3)-1),
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/* declare input color:
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*/
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(D0_DCL |
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(REG_TYPE_T << D0_TYPE_SHIFT) |
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(T_DIFFUSE << D0_NR_SHIFT) |
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(D0_DCL |
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(REG_TYPE_T << D0_TYPE_SHIFT) |
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(T_DIFFUSE << D0_NR_SHIFT) |
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D0_CHANNEL_ALL),
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0,
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0,
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/* move to output color:
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*/
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(A0_MOV |
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(REG_TYPE_OC << A0_DEST_TYPE_SHIFT) |
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A0_DEST_CHANNEL_ALL |
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(A0_MOV |
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(REG_TYPE_OC << A0_DEST_TYPE_SHIFT) |
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A0_DEST_CHANNEL_ALL |
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(REG_TYPE_T << A0_SRC0_TYPE_SHIFT) |
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(T_DIFFUSE << A0_SRC0_NR_SHIFT)),
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0x01230000, /* .xyzw */
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@@ -454,7 +454,7 @@ emit_simple_arith_swap2(struct i915_fp_compile *p,
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* SIN, COS -- could use another taylor step?
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* LIT -- results seem a little different to sw mesa
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* LOG -- different to mesa on negative numbers, but this is conformant.
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*/
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*/
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static void
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i915_translate_instruction(struct i915_fp_compile *p,
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const struct i915_full_instruction *inst,
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@@ -751,11 +751,11 @@ i915_translate_instruction(struct i915_fp_compile *p,
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get_result_vector(p, &inst->Dst[0]),
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flags, 0, swizzle(tmp, X, X, X, X), 0, 0);
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break;
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case TGSI_OPCODE_RET:
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/* XXX: no-op? */
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break;
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case TGSI_OPCODE_RCP:
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src0 = src_vector(p, &inst->Src[0], fs);
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@@ -1244,11 +1244,11 @@ i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p)
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ifs->program_len = program_size + decl_size;
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memcpy(ifs->program,
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p->declarations,
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p->declarations,
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decl_size * sizeof(uint));
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memcpy(ifs->program + decl_size,
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p->program,
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memcpy(ifs->program + decl_size,
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p->program,
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program_size * sizeof(uint));
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}
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}
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