glsl: allow barrier() in tessellation control shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -413,8 +413,8 @@ fp64(const _mesa_glsl_parse_state *state)
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static bool
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barrier_supported(const _mesa_glsl_parse_state *state)
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{
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return state->stage == MESA_SHADER_COMPUTE;
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/* TODO: || stage->state == MESA_SHADER_TESS_CTRL; */
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return state->stage == MESA_SHADER_COMPUTE ||
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state->stage == MESA_SHADER_TESS_CTRL;
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}
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/** @} */
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