vertex program test program
This commit is contained in:
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/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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static void Display( void )
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{
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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glBegin(GL_POLYGON);
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glVertexAttrib2fNV(0, -1, -1);
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glVertexAttrib2fNV(0, 1, -1);
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glVertexAttrib2fNV(0, 0, 1);
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glEnd();
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glPopMatrix();
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void Init( void )
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{
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static const char *prog1 =
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"!!VP1.0\n"
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"MUL o[COL0].xyz, R0, c[35]; \n"
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"END\n";
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static const char *prog2 =
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"!!VP1.0\n"
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"#\n"
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"# c[0-3] = modelview projection (composite) matrix\n"
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"# c[32] = normalized light direction in object-space\n"
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"# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
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"# c[64].x = 0.0\n"
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"# c[64].z = 0.125, a scaling factor\n"
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"#\n"
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"# outputs diffuse illumination for color and perturbed position\n"
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"#\n"
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"DP3 R0, c[32], v[NRML]; # light direction DOT normal\n"
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"MUL o[COL0].xyz, R0, c[35]; \n"
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"MAX R0, c[64].x, R0; \n"
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"MUL R0, R0, v[NRML]; \n"
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"MUL R0, R0, c[64].z; \n"
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"ADD R1, v[OPOS], -R0; # perturb object space position\n"
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"DP4 o[HPOS].x, c[0], R1; \n"
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"DP4 o[HPOS].y, c[1], R1; \n"
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"DP4 o[HPOS].z, c[2], R1; \n"
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"DP4 o[HPOS].w, c[3], R1; \n"
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"END\n";
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static const char *prog3 =
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"!!VP1.0\n"
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"DP4 o[HPOS].x, c[0], v[OPOS];\n"
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"DP4 o[HPOS].y, c[1], v[OPOS];\n"
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"DP4 o[HPOS].z, c[2], v[OPOS];\n"
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"DP4 o[HPOS].w, c[3], v[OPOS];\n"
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"DP3 R0.x, c[4], v[NRML];\n"
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"DP3 R0.y, c[5], v[NRML]; \n"
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"DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n"
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"DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n"
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"DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n"
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"MOV R1.w, c[38].x; # R1.w = specular power\n"
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"LIT R2, R1; # Compute lighting values\n"
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"MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n"
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"MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n"
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"END\n";
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static const char *prog4 =
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"!!VP1.0\n"
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"DP4 R2, R3, c[A0.x];\n"
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"DP4 R2, R3, c[A0.x + 5];\n"
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"DP4 o[HPOS], R3, c[A0.x - 4];\n"
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"END\n";
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static const char *prog5 =
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"!!VSP1.0\n"
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"DP4 R2, R3, c[A0.x];\n"
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"DP4 R2, R3, v[0];\n"
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"DP4 c[3], R3, R2;\n"
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"END\n";
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GLuint progs[5];
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glGenProgramsNV(2, progs);
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assert(progs[0]);
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assert(progs[1]);
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assert(progs[0] != progs[1]);
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glGenProgramsNV(3, progs + 2);
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assert(progs[2]);
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assert(progs[3]);
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assert(progs[2] != progs[3]);
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assert(progs[0] != progs[2]);
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glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
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strlen(prog1),
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(const GLubyte *) prog1);
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assert(!glIsProgramNV(1));
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glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2,
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strlen(prog2),
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(const GLubyte *) prog2);
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assert(glIsProgramNV(2));
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glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3,
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strlen(prog3),
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(const GLubyte *) prog3);
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assert(glIsProgramNV(3));
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glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4,
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strlen(prog4),
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(const GLubyte *) prog4);
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assert(glIsProgramNV(4));
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glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5,
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strlen(prog5),
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(const GLubyte *) prog5);
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assert(glIsProgramNV(5));
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printf("glGetError = %d\n", (int) glGetError());
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 250, 250 );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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Init();
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glutMainLoop();
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return 0;
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}
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@@ -0,0 +1,151 @@
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/* Test vertex state program execution */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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static void Display( void )
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{
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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glutSolidCube(2.0);
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glPopMatrix();
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void Test1( void )
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{
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static const GLfloat p[4] = {9, 8, 7, 6};
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GLfloat q[4];
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/* test addition */
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static const char *prog =
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"!!VSP1.0\n"
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"MOV R0, c[0];\n"
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"MOV R1, c[1];\n"
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"ADD c[2], R0, R1;\n"
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"END\n";
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glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
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strlen(prog),
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(const GLubyte *) prog);
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assert(glIsProgramNV(1));
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glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
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glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
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glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
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glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
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printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n",
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q[0], q[1], q[2], q[3]);
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}
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static void Test2( void )
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{
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static const GLfloat p[4] = {9, 8, 7, 6};
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GLfloat q[4];
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/* test swizzling */
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static const char *prog =
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"!!VSP1.0\n"
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"MOV R0, c[0].wzyx;\n"
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"MOV R1, c[1].wzyx;\n"
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"ADD c[2], R0, R1;\n"
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"END\n";
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glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
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strlen(prog),
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(const GLubyte *) prog);
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assert(glIsProgramNV(1));
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glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
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glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
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glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
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glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
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printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n",
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q[0], q[1], q[2], q[3]);
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}
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static void Test3( void )
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{
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static const GLfloat p[4] = {0, 0, 0, 0};
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GLfloat q[4];
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/* normalize vector */
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static const char *prog =
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"!!VSP1.0\n"
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"# c[0] = (nx,ny,nz)\n"
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"# R0.xyz = normalize(R1)\n"
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"# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n"
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"# c[2] = R0\n"
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"DP3 R0.w, c[0], c[0];\n"
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"RSQ R0.w, R0.w;\n"
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"MUL R0.xyz, c[0], R0.w;\n"
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"MOV c[2], R0;\n"
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"END\n";
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glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
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strlen(prog),
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(const GLubyte *) prog);
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assert(glIsProgramNV(1));
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glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0);
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glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
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glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
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printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n",
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q[0], q[1], q[2], q[3]);
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 50, 50 );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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Test1();
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Test2();
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Test3();
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glutMainLoop();
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return 0;
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}
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@@ -0,0 +1,120 @@
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/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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static float Zrot = 0.0;
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static void Display( void )
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{
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glClearColor(0.3, 0.3, 0.3, 1);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glEnable(GL_VERTEX_PROGRAM_NV);
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glLoadIdentity();
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glRotatef(Zrot, 0, 0, 1);
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glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV);
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glPushMatrix();
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glVertexAttrib3fNV(3, 1, 0.5, 0.25);
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glBegin(GL_TRIANGLES);
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#if 1
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glVertexAttrib3fNV(3, 1.0, 0.0, 0.0);
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glVertexAttrib2fNV(0, -0.5, -0.5);
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glVertexAttrib3fNV(3, 0.0, 1.0, 0.0);
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glVertexAttrib2fNV(0, 0.5, -0.5);
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glVertexAttrib3fNV(3, 0.0, 0.0, 1.0);
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glVertexAttrib2fNV(0, 0, 0.5);
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#else
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glVertex2f( -1, -1);
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glVertex2f( 1, -1);
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glVertex2f( 0, 1);
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#endif
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glEnd();
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glPopMatrix();
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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/* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
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glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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/*glTranslatef( 0.0, 0.0, -15.0 );*/
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 'z':
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Zrot -= 5.0;
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break;
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case 'Z':
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Zrot += 5.0;
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break;
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void Init( void )
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{
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static const char *prog1 =
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"!!VP1.0\n"
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"MOV o[COL0], v[COL0];\n"
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#if 0
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"MOV o[HPOS], v[OPOS];\n"
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#else
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"DP4 o[HPOS].x, v[OPOS], c[0];\n"
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"DP4 o[HPOS].y, v[OPOS], c[1];\n"
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"DP4 o[HPOS].z, v[OPOS], c[2];\n"
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"DP4 o[HPOS].w, v[OPOS], c[3];\n"
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#endif
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"END\n";
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glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
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strlen(prog1),
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(const GLubyte *) prog1);
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assert(glIsProgramNV(1));
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glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
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printf("glGetError = %d\n", (int) glGetError());
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 250, 250 );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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Init();
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glutMainLoop();
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return 0;
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}
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