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@@ -389,7 +389,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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}
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/* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
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if (shader->use_aco && sel->screen->info.gfx_level < GFX11)
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if (sel->screen->use_aco && sel->screen->info.gfx_level < GFX11)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
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/* VGPRs */
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@@ -407,7 +407,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset);
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/* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
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if (shader->use_aco && sel->screen->info.gfx_level < GFX11)
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if (sel->screen->use_aco && sel->screen->info.gfx_level < GFX11)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
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/* VGPRs */
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@@ -473,7 +473,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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ac_add_return(&args->ac, AC_ARG_VGPR);
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/* VS outputs passed via VGPRs to TCS. */
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if (shader->key.ge.opt.same_patch_vertices && !shader->use_aco) {
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if (shader->key.ge.opt.same_patch_vertices && !sel->screen->use_aco) {
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unsigned num_outputs = util_last_bit64(shader->selector->info.outputs_written);
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for (i = 0; i < num_outputs * 4; i++)
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ac_add_return(&args->ac, AC_ARG_VGPR);
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@@ -481,7 +481,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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}
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} else {
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/* TCS inputs are passed via VGPRs from VS. */
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if (shader->key.ge.opt.same_patch_vertices && !shader->use_aco) {
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if (shader->key.ge.opt.same_patch_vertices && !sel->screen->use_aco) {
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unsigned num_inputs = util_last_bit64(shader->previous_stage_sel->info.outputs_written);
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for (i = 0; i < num_inputs * 4; i++)
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ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
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@@ -604,7 +604,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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}
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/* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
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if (shader->use_aco && sel->screen->info.gfx_level < GFX11)
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if (sel->screen->use_aco && sel->screen->info.gfx_level < GFX11)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
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/* VGPRs */
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@@ -618,7 +618,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_wave_id);
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/* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
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if (shader->use_aco && sel->screen->info.gfx_level < GFX11)
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if (sel->screen->use_aco && sel->screen->info.gfx_level < GFX11)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
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/* VGPRs */
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@@ -671,7 +671,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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si_add_arg_checked(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.pos_fixed_pt,
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SI_PARAM_POS_FIXED_PT);
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if (shader->use_aco) {
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if (sel->screen->use_aco) {
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ac_compact_ps_vgpr_args(&args->ac, shader->config.spi_ps_input_addr);
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/* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
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@@ -747,7 +747,7 @@ void si_init_shader_args(struct si_shader *shader, struct si_shader_args *args)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tg_size);
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/* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
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if (shader->use_aco && sel->screen->info.gfx_level < GFX11)
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if (sel->screen->use_aco && sel->screen->info.gfx_level < GFX11)
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
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/* Hardware VGPRs. */
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@@ -2264,7 +2264,7 @@ struct nir_shader *si_get_nir_shader(struct si_shader *shader,
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NIR_PASS(progress, nir, ac_nir_lower_image_opcodes);
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/* LLVM does not work well with this, so is handled in llvm backend waterfall. */
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if (shader->use_aco && sel->info.has_non_uniform_tex_access) {
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if (sel->screen->use_aco && sel->info.has_non_uniform_tex_access) {
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nir_lower_non_uniform_access_options options = {
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.types = nir_lower_non_uniform_texture_access,
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};
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@@ -2348,7 +2348,7 @@ struct nir_shader *si_get_nir_shader(struct si_shader *shader,
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ac_nir_lower_ps_options options = {
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.gfx_level = sel->screen->info.gfx_level,
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.family = sel->screen->info.family,
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.use_aco = shader->use_aco,
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.use_aco = sel->screen->use_aco,
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.uses_discard = si_shader_uses_discard(shader),
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.alpha_to_coverage_via_mrtz = key->ps.part.epilog.alpha_to_coverage_via_mrtz,
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.dual_src_blend_swizzle = key->ps.part.epilog.dual_src_blend_swizzle,
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@@ -2407,7 +2407,7 @@ struct nir_shader *si_get_nir_shader(struct si_shader *shader,
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/* aco only accept scalar const, must be done after si_nir_late_opts()
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* which may generate vec const.
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*/
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if (shader->use_aco)
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if (sel->screen->use_aco)
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NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
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/* This helps LLVM form VMEM clauses and thus get more GPU cache hits.
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@@ -2432,20 +2432,6 @@ void si_update_shader_binary_info(struct si_shader *shader, nir_shader *nir)
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shader->info.uses_vmem_sampler_or_bvh |= info.uses_vmem_sampler_or_bvh;
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}
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static void si_determine_use_aco(struct si_shader *shader)
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{
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const struct si_shader_selector *sel = shader->selector;
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if (!(sel->screen->debug_flags & DBG(USE_ACO)))
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return;
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/* ACO does not support compute cards yet. */
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if (!sel->screen->info.has_graphics)
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return;
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shader->use_aco = true;
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}
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/* Generate code for the hardware VS shader stage to go with a geometry shader */
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static struct si_shader *
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si_nir_generate_gs_copy_shader(struct si_screen *sscreen,
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@@ -2506,8 +2492,6 @@ si_nir_generate_gs_copy_shader(struct si_screen *sscreen,
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sscreen->options.vrs2x2,
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output_info);
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si_determine_use_aco(shader);
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struct si_shader_args args;
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si_init_shader_args(shader, &args);
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@@ -2517,7 +2501,7 @@ si_nir_generate_gs_copy_shader(struct si_screen *sscreen,
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si_nir_opts(gs_selector->screen, nir, false);
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/* aco only accept scalar const */
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if (shader->use_aco)
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if (sscreen->use_aco)
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NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
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if (si_can_dump_shader(sscreen, MESA_SHADER_GEOMETRY, SI_DUMP_NIR)) {
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@@ -2525,7 +2509,7 @@ si_nir_generate_gs_copy_shader(struct si_screen *sscreen,
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nir_print_shader(nir, stderr);
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}
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bool ok = shader->use_aco ?
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bool ok = sscreen->use_aco ?
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si_aco_compile_shader(shader, &args, nir, debug) :
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si_llvm_compile_shader(sscreen, compiler, shader, &args, debug, nir);
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@@ -2715,10 +2699,8 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
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bool ret = true;
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struct si_shader_selector *sel = shader->selector;
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si_determine_use_aco(shader);
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/* ACO need spi_ps_input in advance to init args and used in compiler. */
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if (sel->stage == MESA_SHADER_FRAGMENT && shader->use_aco)
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if (sel->stage == MESA_SHADER_FRAGMENT && sscreen->use_aco)
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si_set_spi_ps_input_config(shader);
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/* We need this info only when legacy GS. */
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@@ -2782,7 +2764,7 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
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FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64))
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float_mode &= ~V_00B028_FP_16_64_DENORMS;
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ret = shader->use_aco ?
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ret = sscreen->use_aco ?
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si_aco_compile_shader(shader, &args, nir, debug) :
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si_llvm_compile_shader(sscreen, compiler, shader, &args, debug, nir);
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if (!ret)
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@@ -2873,7 +2855,7 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
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if (sel->screen->info.gfx_level < GFX11 &&
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(sel->screen->info.family < CHIP_GFX940 || sel->screen->info.has_graphics) &&
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!si_is_merged_shader(shader)) {
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if (shader->use_aco) {
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if (sscreen->use_aco) {
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/* When aco scratch_offset arg is added explicitly at the beginning.
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* After compile if no scratch used, reduce the input sgpr count.
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*/
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@@ -2945,9 +2927,7 @@ si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
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result = CALLOC_STRUCT(si_shader_part);
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result->key = *key;
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bool use_aco = (sscreen->debug_flags & DBG(USE_ACO)) && sscreen->info.has_graphics;
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bool ok = use_aco ?
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bool ok = sscreen->use_aco ?
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si_aco_build_shader_part(sscreen, stage, prolog, debug, name, result) :
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si_llvm_build_shader_part(sscreen, stage, prolog, compiler, debug, name, result);
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@@ -3514,7 +3494,6 @@ nir_shader *si_get_prev_stage_nir_shader(struct si_shader *shader,
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*/
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prev_shader->key.ge.opt.kill_outputs = 0;
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prev_shader->is_monolithic = true;
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prev_shader->use_aco = shader->use_aco;
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si_init_shader_args(prev_shader, args);
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