Split texfilter enums to match common hardware usage.

This commit is contained in:
Keith Whitwell
2007-08-09 19:09:19 +01:00
parent 00677fb67c
commit 78b1a29a0d
4 changed files with 55 additions and 27 deletions
+12 -6
View File
@@ -134,12 +134,18 @@
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
#define PIPE_TEX_FILTER_NEAREST_MIPMAP_NEAREST 2
#define PIPE_TEX_FILTER_NEAREST_MIPMAP_LINEAR 3
#define PIPE_TEX_FILTER_LINEAR_MIPMAP_NEAREST 4
#define PIPE_TEX_FILTER_LINEAR_MIPMAP_LINEAR 5
/* Between mipmaps, ie mipfilter
*/
#define PIPE_TEX_MIPFILTER_NEAREST 0
#define PIPE_TEX_MIPFILTER_LINEAR 1
#define PIPE_TEX_MIPFILTER_NONE 2
/* Within a mipmap, ie min/mag filter
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
//#define PIPE_TEX_FILTER_ANISO 2
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
+3 -2
View File
@@ -213,8 +213,9 @@ struct pipe_sampler_state
GLuint wrap_s:3; /**< PIPE_TEX_WRAP_x */
GLuint wrap_t:3; /**< PIPE_TEX_WRAP_x */
GLuint wrap_r:3; /**< PIPE_TEX_WRAP_x */
GLuint min_filter:3; /**< PIPE_TEX_FILTER_x */
GLuint mag_filter:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
GLuint min_img_filter:2; /**< PIPE_TEX_FILTER_x */
GLuint min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
GLuint mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
GLuint compare:1; /**< shadow/depth compare enabled? */
GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
GLenum compare_func:3; /**< PIPE_FUNC_x */
+4 -7
View File
@@ -417,7 +417,7 @@ sp_get_sample_1d(struct tgsi_sampler *sampler,
struct pipe_surface *ps
= pipe->get_tex_surface(pipe, sampler->texture, 0, 0, 0);
switch (sampler->state->min_filter) {
switch (sampler->state->min_img_filter) {
case PIPE_TEX_FILTER_NEAREST:
{
GLint x;
@@ -450,9 +450,7 @@ sp_get_sample_1d(struct tgsi_sampler *sampler,
static GLuint
choose_mipmap_level(struct tgsi_sampler *sampler, GLfloat lambda)
{
if (sampler->state->min_filter == sampler->state->mag_filter) {
assert(sampler->state->min_filter == PIPE_TEX_FILTER_LINEAR ||
sampler->state->min_filter == PIPE_TEX_FILTER_NEAREST);
if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
return 0;
}
else {
@@ -485,15 +483,14 @@ sp_get_sample_2d(struct tgsi_sampler *sampler,
GLint level0;
if (lambda < 0.0)
filter = sampler->state->mag_filter;
filter = sampler->state->mag_img_filter;
else
filter = sampler->state->min_filter;
filter = sampler->state->min_img_filter;
level0 = choose_mipmap_level(sampler, lambda);
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
case PIPE_TEX_FILTER_NEAREST_MIPMAP_NEAREST:
{
GLint x = nearest_texcoord(sampler->state->wrap_s, strq[0],
sampler->texture->level[level0].width);
+36 -12
View File
@@ -69,28 +69,50 @@ gl_wrap_to_sp(GLenum wrap)
static GLuint
gl_filter_to_sp(GLenum filter)
gl_filter_to_mip_filter(GLenum filter)
{
switch (filter) {
case GL_NEAREST:
return PIPE_TEX_FILTER_NEAREST;
case GL_LINEAR:
return PIPE_TEX_FILTER_LINEAR;
return PIPE_TEX_MIPFILTER_NONE;
case GL_NEAREST_MIPMAP_NEAREST:
return PIPE_TEX_FILTER_NEAREST_MIPMAP_NEAREST;
case GL_NEAREST_MIPMAP_LINEAR:
return PIPE_TEX_FILTER_NEAREST_MIPMAP_LINEAR;
case GL_LINEAR_MIPMAP_NEAREST:
return PIPE_TEX_FILTER_LINEAR_MIPMAP_NEAREST;
return PIPE_TEX_MIPFILTER_NEAREST;
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return PIPE_TEX_FILTER_LINEAR_MIPMAP_LINEAR;
return PIPE_TEX_MIPFILTER_LINEAR;
default:
abort();
return 0;
assert(0);
return PIPE_TEX_MIPFILTER_NONE;
}
}
static GLuint
gl_filter_to_img_filter(GLenum filter)
{
switch (filter) {
case GL_NEAREST:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
return PIPE_TEX_FILTER_NEAREST;
case GL_LINEAR:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
return PIPE_TEX_FILTER_LINEAR;
default:
assert(0);
return PIPE_TEX_FILTER_NEAREST;
}
}
static void
update_samplers(struct st_context *st)
{
@@ -108,12 +130,14 @@ update_samplers(struct st_context *st)
sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
sampler.min_filter = gl_filter_to_sp(texobj->MinFilter);
sampler.mag_filter = gl_filter_to_sp(texobj->MagFilter);
sampler.min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
sampler.min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
sampler.min_lod = texobj->MinLod;
sampler.max_lod = texobj->MaxLod;
sampler.max_anisotropy = texobj->MaxAnisotropy;
/* XXX more sampler state here */
}