mesa: Make unpack_uint_z_row return 32 bits of data.
Some of the return values were u32, some were 24 bits, and z16 returned 16 bits. The caller would have to do all the work of interpreting the format all over again. However, there are no callers of this function at this point. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -1415,37 +1415,26 @@ _mesa_unpack_float_z_row(gl_format format, GLuint n,
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typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst);
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static void
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unpack_uint_z_Z24_S8(const void *src, GLuint *dst)
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unpack_uint_z_Z24_X8(const void *src, GLuint *dst)
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{
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/* only return Z, not stencil data */
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const GLuint s = *((const GLuint *) src);
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*dst = (s >> 8);
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}
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static void
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unpack_uint_z_S8_Z24(const void *src, GLuint *dst)
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{
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/* only return Z, not stencil data */
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const GLuint s = *((const GLuint *) src);
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*dst = s & 0x00ffffff;
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}
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static void
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unpack_uint_z_Z16(const void *src, GLuint *dst)
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{
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*dst = *((const GLushort *) src);
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*dst = (s & 0xffffff00) | (s >> 24);
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}
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static void
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unpack_uint_z_X8_Z24(const void *src, GLuint *dst)
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{
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unpack_uint_z_S8_Z24(src, dst);
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/* only return Z, not stencil data */
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const GLuint s = *((const GLuint *) src);
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*dst = (s << 8) | ((s >> 16) & 0xff);
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}
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static void
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unpack_uint_z_Z24_X8(const void *src, GLuint *dst)
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unpack_uint_z_Z16(const void *src, GLuint *dst)
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{
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unpack_uint_z_Z24_S8(src, dst);
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const GLushort s = *((const GLushort *)src);
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*dst = (s << 16) | s;
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}
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static void
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@@ -1466,19 +1455,15 @@ _mesa_unpack_uint_z_row(gl_format format, GLuint n,
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switch (format) {
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case MESA_FORMAT_Z24_S8:
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unpack = unpack_uint_z_Z24_S8;
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case MESA_FORMAT_Z24_X8:
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unpack = unpack_uint_z_Z24_X8;
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break;
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case MESA_FORMAT_S8_Z24:
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unpack = unpack_uint_z_S8_Z24;
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break;
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case MESA_FORMAT_Z16:
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unpack = unpack_uint_z_Z16;
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break;
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case MESA_FORMAT_X8_Z24:
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unpack = unpack_uint_z_X8_Z24;
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break;
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case MESA_FORMAT_Z24_X8:
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unpack = unpack_uint_z_Z24_X8;
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case MESA_FORMAT_Z16:
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unpack = unpack_uint_z_Z16;
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break;
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case MESA_FORMAT_Z32:
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unpack = unpack_uint_z_Z32;
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