nouveau: Only call nir_lower_io on shader_in/out
Gallium drivers should never see nir_var_uniform because gallium lowers regular uniforms to a UBO. No GL driver should ever see either nir_var_mem_shared because that's lowered in GLSL IR. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>
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@@ -3129,7 +3129,9 @@ Converter::run()
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.ballot_bit_size = 32,
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};
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NIR_PASS_V(nir, nir_lower_io, nir_var_all, type_size, (nir_lower_io_options)0);
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NIR_PASS_V(nir, nir_lower_io,
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(nir_variable_mode)(nir_var_shader_in | nir_var_shader_out),
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type_size, (nir_lower_io_options)0);
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NIR_PASS_V(nir, nir_lower_subgroups, &subgroup_options);
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NIR_PASS_V(nir, nir_lower_regs_to_ssa);
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NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
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