remove dead code

This commit is contained in:
Brian
2007-02-21 15:22:17 -07:00
parent f941892829
commit 78399d23dc
+2 -18
View File
@@ -513,6 +513,7 @@ new_instruction(struct gl_program *prog, gl_inst_opcode opcode)
}
#if 0
/**
* Return pointer to last instruction in program.
*/
@@ -524,6 +525,7 @@ prev_instruction(struct gl_program *prog)
else
return prog->Instructions + prog->NumInstructions - 1;
}
#endif
static struct prog_instruction *
@@ -1354,24 +1356,6 @@ emit_struct_field(slang_var_table *vt, slang_ir_node *n,
n->Store->Index = _slang_alloc_statevar(n, prog->Parameters);
return NULL;
}
#if 0
if (n->Children[0]->Store->File == PROGRAM_STATE_VAR) {
/* state variable sub-field */
GLint pos;
GLuint swizzle;
assert(n->Children[0]->Opcode == IR_VAR);
pos = _slang_lookup_statevar_field((char *) n->Children[0]->Var->a_name,
n->Target,
prog->Parameters, &swizzle);
if (pos < 0) {
RETURN_ERROR2("Undefined structure member", n->Target, 0);
}
assert(n->Store);
assert(n->Store->File == PROGRAM_STATE_VAR);
n->Store->Index = pos;
n->Store->Swizzle = swizzle;
}
#endif
else {
_mesa_problem(NULL, "structs/fields not supported yet");
}