agx: optimize out wait_pix in some cases

noticed in prop driver asm

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
This commit is contained in:
Alyssa Rosenzweig
2024-03-17 16:31:38 -04:00
committed by Marge Bot
parent c955845891
commit 781dcc8ef8
+10 -1
View File
@@ -1239,7 +1239,16 @@ agx_emit_intrinsic(agx_builder *b, nir_intrinsic_instr *instr)
assert(stage == MESA_SHADER_FRAGMENT);
b->shader->out->writes_sample_mask = true;
agx_wait_pix(b, 0x0001);
/* We need to wait_pix before running Z/S tests, but we don't need to
* wait_pix before merely discarding. Omit the wait_pix when the affected
* samples are unconditionally killed.
*/
bool no_tests =
nir_src_is_const(instr->src[1]) && nir_src_as_uint(instr->src[1]) == 0;
if (!no_tests)
agx_wait_pix(b, 0x0001);
return agx_sample_mask(b, agx_src_index(&instr->src[0]),
agx_src_index(&instr->src[1]));
}