nir: Remove useless ftrunc inside f2i/f2u.
No shader-db changes, probably because they're all removed by the GLSL
compiler optimization added in commit 69ad5fd4.
Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -181,6 +181,10 @@ optimizations = [
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(('bcsel', a, b, b), b),
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(('fcsel', a, b, b), b),
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# Conversions
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(('f2i', ('ftrunc', a)), ('f2i', a)),
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(('f2u', ('ftrunc', a)), ('f2u', a)),
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# Subtracts
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(('fsub', a, ('fsub', 0.0, b)), ('fadd', a, b)),
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(('isub', a, ('isub', 0, b)), ('iadd', a, b)),
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