zink: do not ask glsl-compiler to unroll
We don't really need loops unrolled, so let's just disable this. This is generally recommended for NIR drivers, but we can do even better; not even unroll in NIR. And since we don't set nir_shader_compiler_options::max_unroll_iterations, we're already there. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10487>
This commit is contained in:
committed by
Marge Bot
parent
c18ff60087
commit
77f3dd85a2
@@ -740,7 +740,7 @@ zink_get_shader_param(struct pipe_screen *pscreen,
|
||||
return 0; /* no idea */
|
||||
|
||||
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
|
||||
return 32; /* arbitrary */
|
||||
return 0;
|
||||
|
||||
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
|
||||
switch (shader) {
|
||||
|
||||
Reference in New Issue
Block a user