Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline

This commit is contained in:
Nian Wu
2006-12-13 13:49:00 -08:00
committed by Zou Nan hai
48 changed files with 769 additions and 863 deletions
+8
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@@ -0,0 +1,8 @@
*~
*.a
*.o
*.so
depend
depend.bak
lib
lib64
+1
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@@ -0,0 +1 @@
current
+36 -31
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@@ -9,47 +9,52 @@
<H1>Mailing Lists</H1>
<p>There are four Mesa mailing lists:</p>
<ul>
<li><b>mesa3d-users</b> - intended for users of the Mesa library.
Newbie questions are appropriate, but please try reading the Mesa documentation first.
</li><li><b>mesa3d-dev</b> - intended for developers of the Mesa library.
This is not for beginners.
</li><li><b>mesa3d-cvs</b> - CVS check-in messages are sent to this list.
This is useful for tracking ongoing development changes.
</li><li><b>mesa3d-announce</b> - announcements of new Mesa versions are sent to this list.
</li></ul>
<p>
To subscribe or unsubscribe, go to the
<a href="http://www.sourceforge.net/mail/?group_id=3" target="_parent">
SourceForge lists page.</a>
<p>There are four Mesa mailing lists:
</p>
<p>The mailing lists are managed by SourceForge. If you're having trouble
with the mailing lists please contact the SourceForge administrators for help.</p>
<ul>
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-announce"
target="_parent">mesa3d-announce</a> - announcements of new Mesa
versions are sent to this list.
</li>
<br>
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-users"
target="_parent">mesa3d-users</a> - intended for users of the Mesa library.
Newbie questions are appropriate, but please try the general OpenGL
resources and Mesa documentation first.
</li>
<br>
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-dev"
target="_parent">mesa3d-dev</a> - for discussion of Mesa development.
Not for beginners.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit"
target="_parent">mesa-commit</a> - relays git check-in messages
(for developers).
</li>
</ul>
<p>Archives of the old Mesa mailing list which was hosted by unicamp.br
are available <a href="http://groups.yahoo.com/group/mesa/messages/"
target="_parent">here</a>.</p>
<p>Note: the old mesa3d-cvs list is no longer in use.</p>
<br>
<H1>OpenGL Forums</H1>
<p>
Here are some other OpenGL-related forums you might find useful:
</p>
<p>
Usenet newsgroups:
<ul>
<li>comp.graphics.algorithms
<li>comp.graphics.api.opengl
<li>comp.os.linux.x
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi"
target="_parent">OpenGL discussion forums</A> at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>
<li>comp.graphics.algorithms</li>
<li>comp.graphics.api.opengl</li>
<li>comp.os.linux.x</li>
</ul>
</ul>
</p>
<p>
<a href="http://www.opengl.org/" target="_parent">OpenGL discussion forums</A>
at www.opengl.org
</p>
</HTML>
</BODY>
+1 -1
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@@ -24,11 +24,11 @@ PROGS = glthreads \
pbinfo \
pbdemo \
wincopy \
xdemo \
xfont \
xrotfontdemo \
yuvrect_client
# omit this XMesa API demo: xdemo
##### RULES #####
+1 -1
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@@ -473,7 +473,7 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(displayName);
if (!dpy) {
fprintf(stderr, "Unable to open display %s\n", displayName);
fprintf(stderr, "Unable to open display %s\n", XDisplayName(displayName));
return -1;
}
}
+2 -2
View File
@@ -587,8 +587,8 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
fprintf(stderr, "Error: couldn't open display %s\n",
XDisplayName(dpyName));
return -1;
}
+1 -1
View File
@@ -575,7 +575,7 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n", dpyName);
printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
return -1;
}
+1 -1
View File
@@ -57,7 +57,7 @@ static int NumHeads = 0;
static void
Error(const char *display, const char *msg)
{
fprintf(stderr, "Error on display %s - %s\n", display, msg);
fprintf(stderr, "Error on display %s - %s\n", XDisplayName(display), msg);
exit(1);
}
+14 -2
View File
@@ -456,7 +456,19 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
}
printf("display: %s screen: %d\n", displayName, scrnum);
free(displayName);
printf("direct rendering: %s\n", glXIsDirect(dpy, ctx) ? "Yes" : "No");
printf("direct rendering: ");
if (glXIsDirect(dpy, ctx)) {
printf("Yes\n");
} else {
if (!allowDirect) {
printf("No (-i specified)\n");
} else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
} else {
printf("No (If you want to find out why, try setting "
"LIBGL_DEBUG=verbose)\n");
}
}
printf("server glx vendor string: %s\n", serverVendor);
printf("server glx version string: %s\n", serverVersion);
printf("server glx extensions:\n");
@@ -927,7 +939,7 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(displayName);
if (!dpy) {
fprintf(stderr, "Error: unable to open display %s\n", displayName);
fprintf(stderr, "Error: unable to open display %s\n", XDisplayName(displayName));
return -1;
}
+1 -1
View File
@@ -749,7 +749,7 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n", dpyName);
printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
return -1;
}
+1 -1
View File
@@ -59,7 +59,7 @@ static GLuint TexObj = 0;
static void
Error(const char *display, const char *msg)
{
fprintf(stderr, "Error on display %s - %s\n", display, msg);
fprintf(stderr, "Error on display %s - %s\n", XDisplayName(display), msg);
exit(1);
}
+1 -1
View File
@@ -91,7 +91,7 @@ make_window( const char * dpyName, const char *name,
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n", dpyName);
printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
exit(1);
}
+1 -1
View File
@@ -95,7 +95,7 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n", dpyName ? dpyName : ":0");
printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
return 1;
}
+1 -1
View File
@@ -296,7 +296,7 @@ main(int argc, char *argv[])
dpy = XOpenDisplay(dpyName);
if (!dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
XDisplayName(dpyName));
return -1;
}
+1
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@@ -0,0 +1 @@
glcontextmodes.c
+2
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@@ -0,0 +1,2 @@
*/gen_matypes
*/matypes.h
@@ -0,0 +1,5 @@
de
es
fr
nl
sv
+1 -1
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@@ -41,7 +41,7 @@
# - info gettext
# The set of supported languages. Add languages as needed.
POS=de.po es.po nl.po fr.po
POS=de.po es.po nl.po fr.po sv.po
#
# Don't change anything below, unless you know what you're doing.
+65 -4
View File
@@ -58,7 +58,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Fehlersuche") \
DRI_CONF_DESC(es,"Depurando") \
DRI_CONF_DESC(nl,"Debuggen") \
DRI_CONF_DESC(fr,"Debogage")
DRI_CONF_DESC(fr,"Debogage") \
DRI_CONF_DESC(sv,"Felsökning")
#define DRI_CONF_NO_RAST(def) \
DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
@@ -67,6 +68,7 @@ DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
DRI_CONF_DESC(es,"Desactivar aceleración 3D") \
DRI_CONF_DESC(nl,"3D versnelling uitschakelen") \
DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \
DRI_CONF_DESC(sv,"Inaktivera 3D-accelerering") \
DRI_CONF_OPT_END
#define DRI_CONF_PERFORMANCE_BOXES(def) \
@@ -76,6 +78,7 @@ DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
DRI_CONF_DESC(es,"Mostrar cajas de rendimiento") \
DRI_CONF_DESC(nl,"Laat prestatie boxjes zien") \
DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \
DRI_CONF_DESC(sv,"Visa prestandarutor") \
DRI_CONF_OPT_END
@@ -86,7 +89,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Bildqualität") \
DRI_CONF_DESC(es,"Calidad de imagen") \
DRI_CONF_DESC(nl,"Beeldkwaliteit") \
DRI_CONF_DESC(fr,"Qualité d'image")
DRI_CONF_DESC(fr,"Qualité d'image") \
DRI_CONF_DESC(sv,"Bildkvalitet")
#define DRI_CONF_EXCESS_MIPMAP(def) \
DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
@@ -129,6 +133,12 @@ DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
DRI_CONF_ENUM(2,"Prérérer 16 bits par texel") \
DRI_CONF_ENUM(3,"Forcer 16 bits par texel") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Färgdjup för texturer") \
DRI_CONF_ENUM(0,"Föredra färgdjupet för framebuffer") \
DRI_CONF_ENUM(1,"Föredra 32 bitar per texel") \
DRI_CONF_ENUM(2,"Föredra 16 bitar per texel") \
DRI_CONF_ENUM(3,"Tvinga 16 bitar per texel") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
@@ -138,6 +148,7 @@ DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
DRI_CONF_DESC(es,"Valor máximo inicial para filtrado anisotrópico de textura") \
DRI_CONF_DESC(nl,"Initïele maximum waarde voor anisotrophische textuur filtering") \
DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \
DRI_CONF_DESC(sv,"Initialt maximalt värde för anisotropisk texturfiltrering") \
DRI_CONF_OPT_END
#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
@@ -147,6 +158,7 @@ DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
DRI_CONF_DESC(es,"Prohibir valores negativos de Nivel De Detalle (LOD) de texturas") \
DRI_CONF_DESC(nl,"Verbied negatief niveau detailonderscheid (LOD) van texturen") \
DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \
DRI_CONF_DESC(sv,"Förbjud negativ LOD-kompensation för texturer") \
DRI_CONF_OPT_END
#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
@@ -156,6 +168,7 @@ DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
DRI_CONF_DESC(es,"Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible") \
DRI_CONF_DESC(nl,"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet aanwezig is") \
DRI_CONF_DESC(fr,"Activer la compression de texture S3TC même si le support logiciel est absent") \
DRI_CONF_DESC(sv,"Aktivera S3TC-texturkomprimering även om programvarustöd saknas") \
DRI_CONF_OPT_END
#define DRI_CONF_COLOR_REDUCTION_ROUND 0
@@ -182,6 +195,10 @@ DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \
DRI_CONF_ENUM(0,"Arrondir les valeurs de couleur") \
DRI_CONF_ENUM(1,"Tramer les couleurs") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Initial färgminskningsmetod") \
DRI_CONF_ENUM(0,"Avrunda färger") \
DRI_CONF_ENUM(1,"Utjämna färger") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_ROUND_TRUNC 0
@@ -208,6 +225,10 @@ DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
DRI_CONF_ENUM(0,"Arrondi à l'inférieur") \
DRI_CONF_ENUM(1,"Arrondi au plus proche") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Färgavrundningsmetod") \
DRI_CONF_ENUM(0,"Avrunda färdkomponenter nedåt") \
DRI_CONF_ENUM(1,"Avrunda till närmsta färg") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_DITHER_XERRORDIFF 0
@@ -240,6 +261,11 @@ DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
DRI_CONF_ENUM(1,"Diffusion d'erreur horizontale, réinitialisé pour chaque ligne") \
DRI_CONF_ENUM(2,"Tramage ordonné des couleurs") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Färgutjämningsmetod") \
DRI_CONF_ENUM(0,"Horisontell felspridning") \
DRI_CONF_ENUM(1,"Horisontell felspridning, återställ fel vid radbörjan") \
DRI_CONF_ENUM(2,"Ordnad 2D-färgutjämning") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_FLOAT_DEPTH(def) \
@@ -249,6 +275,7 @@ DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
DRI_CONF_DESC(es,"Búfer de profundidad en coma flotante") \
DRI_CONF_DESC(nl,"Dieptebuffer als commagetal") \
DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \
DRI_CONF_DESC(sv,"Buffert för flytande punktdjup") \
DRI_CONF_OPT_END
/** \brief Performance-related options */
@@ -258,7 +285,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Leistung") \
DRI_CONF_DESC(es,"Rendimiento") \
DRI_CONF_DESC(nl,"Prestatie") \
DRI_CONF_DESC(fr,"Performance")
DRI_CONF_DESC(fr,"Performance") \
DRI_CONF_DESC(sv,"Prestanda")
#define DRI_CONF_TCL_SW 0
#define DRI_CONF_TCL_PIPELINED 1
@@ -296,6 +324,12 @@ DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
DRI_CONF_ENUM(2,"Court-circuiter le pipeline TCL") \
DRI_CONF_ENUM(3,"Court-circuiter le pipeline TCL par une machine à états qui génère le codede TCL à la volée") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"TCL-läge (Transformation, Clipping, Lighting)") \
DRI_CONF_ENUM(0,"Använd programvaru-TCL-rörledning") \
DRI_CONF_ENUM(1,"Använd maskinvaru-TCL som första TCL-rörledningssteg") \
DRI_CONF_ENUM(2,"Kringgå TCL-rörledningen") \
DRI_CONF_ENUM(3,"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_FTHROTTLE_BUSY 0
@@ -328,6 +362,11 @@ DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
DRI_CONF_ENUM(1,"Attente utilisant usleep()") \
DRI_CONF_ENUM(2,"Utiliser les interruptions") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Metod för att begränsa renderingslatens") \
DRI_CONF_ENUM(0,"Upptagen med att vänta på grafikhårdvaran") \
DRI_CONF_ENUM(1,"Sov i korta intervall under väntan på grafikhårdvaran") \
DRI_CONF_ENUM(2,"Låt grafikhårdvaran sända ut ett programvaruavbrott och sov") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_VBLANK_NEVER 0
@@ -366,6 +405,12 @@ DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
DRI_CONF_ENUM(2,"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
DRI_CONF_ENUM(3,"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Synkronisering med vertikal uppdatering (växlingsintervall)") \
DRI_CONF_ENUM(0,"Synkronisera aldrig med vertikal uppdatering, ignorera programmets val") \
DRI_CONF_ENUM(1,"Initialt växlingsintervall 0, följ programmets val") \
DRI_CONF_ENUM(2,"Initialt växlingsintervall 1, följ programmets val") \
DRI_CONF_ENUM(3,"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_HYPERZ_DISABLED 0
@@ -377,6 +422,7 @@ DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
DRI_CONF_DESC(es,"Usar HyperZ para potenciar rendimiento") \
DRI_CONF_DESC(nl,"Gebruik HyperZ om de prestaties te verbeteren") \
DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \
DRI_CONF_DESC(sv,"Använd HyperZ för att maximera prestandan") \
DRI_CONF_OPT_END
#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
@@ -386,6 +432,7 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
DRI_CONF_DESC(es,"Número de unidades de textura usadas") \
DRI_CONF_DESC(nl,"Aantal textuureenheden in gebruik") \
DRI_CONF_DESC(fr,"Nombre d'unités de texture") \
DRI_CONF_DESC(sv,"Antal använda texturenheter") \
DRI_CONF_OPT_END
#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
@@ -415,6 +462,11 @@ DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
DRI_CONF_ENUM(2,"Announce hardware limits") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Stöd för större texturer är inte garanterat att passa i grafikminnet") \
DRI_CONF_ENUM(0,"Nej") \
DRI_CONF_ENUM(1,"Åtminstone en textur måste passa för antaget sämsta förhållande") \
DRI_CONF_ENUM(2,"Annonsera hårdvarubegränsningar") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
@@ -424,6 +476,7 @@ DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
DRI_CONF_DESC(es,"Calidad de filtrado de textura vs. velocidad, alias filtrado ”brilinear“ de textura") \
DRI_CONF_DESC(nl,"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” textuurfiltering") \
DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \
DRI_CONF_DESC(sv,"Texturfiltreringskvalitet mot hastighet, även kallad ”brilinear”-texturfiltrering") \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_HEAPS_ALL 0
@@ -456,6 +509,11 @@ DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
DRI_CONF_ENUM(1,"Utiliser uniquement la mémoire graphique (si disponible)") \
DRI_CONF_ENUM(2,"Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(sv,"Använda typer av texturminne") \
DRI_CONF_ENUM(0,"Allt tillgängligt minne") \
DRI_CONF_ENUM(1,"Endast kortminne (om tillgängligt)") \
DRI_CONF_ENUM(2,"Endast GART-minne (AGP/PCIE) (om tillgängligt)") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
@@ -466,7 +524,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Funktionalität, die nicht hardwarebeschleunigt ist") \
DRI_CONF_DESC(es,"Características no aceleradas por hardware") \
DRI_CONF_DESC(nl,"Eigenschappen die niet hardwareversneld zijn") \
DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle")
DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \
DRI_CONF_DESC(sv,"Funktioner som inte är hårdvaruaccelererade")
#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
@@ -475,6 +534,7 @@ DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
DRI_CONF_DESC(es,"Activar la extensión GL_ARB_vertex_program") \
DRI_CONF_DESC(nl,"Zet uitbreiding GL_ARB_vertex_program aan") \
DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \
DRI_CONF_DESC(sv,"Aktivera tillägget GL_ARB_vertex_program") \
DRI_CONF_OPT_END
#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
@@ -484,4 +544,5 @@ DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
DRI_CONF_DESC(es,"Activar extensión GL_NV_vertex_program") \
DRI_CONF_DESC(nl,"Zet uitbreiding GL_NV_vertex_program aan") \
DRI_CONF_DESC(fr,"Activer l'extension GL_NV_vertex_program") \
DRI_CONF_DESC(sv,"Aktivera tillägget GL_NV_vertex_program") \
DRI_CONF_OPT_END
+226
View File
@@ -0,0 +1,226 @@
# Swedish translation of DRI driver options.
# Copyright (C) Free Software Foundation, Inc.
# This file is distributed under the same license as the Mesa package.
# Daniel Nylander <po@danielnylander.se>, 2006.
#
msgid ""
msgstr ""
"Project-Id-Version: Mesa DRI\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2005-04-11 23:19+0200\n"
"PO-Revision-Date: 2006-09-18 10:56+0100\n"
"Last-Translator: Daniel Nylander <po@danielnylander.se>\n"
"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: t_options.h:53
msgid "Debugging"
msgstr "Felsökning"
#: t_options.h:57
msgid "Disable 3D acceleration"
msgstr "Inaktivera 3D-accelerering"
#: t_options.h:62
msgid "Show performance boxes"
msgstr "Visa prestandarutor"
#: t_options.h:69
msgid "Image Quality"
msgstr "Bildkvalitet"
#: t_options.h:77
msgid "Texture color depth"
msgstr "Färgdjup för texturer"
#: t_options.h:78
msgid "Prefer frame buffer color depth"
msgstr "Föredra färgdjupet för framebuffer"
#: t_options.h:79
msgid "Prefer 32 bits per texel"
msgstr "Föredra 32 bitar per texel"
#: t_options.h:80
msgid "Prefer 16 bits per texel"
msgstr "Föredra 16 bitar per texel"
#: t_options.h:81
msgid "Force 16 bits per texel"
msgstr "Tvinga 16 bitar per texel"
#: t_options.h:87
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"
#: t_options.h:92
msgid "Forbid negative texture LOD bias"
msgstr "Förbjud negativ LOD-kompensation för texturer"
#: t_options.h:97
msgid "Enable S3TC texture compression even if software support is not available"
msgstr "Aktivera S3TC-texturkomprimering även om programvarustöd saknas"
#: t_options.h:104
msgid "Initial color reduction method"
msgstr "Initial färgminskningsmetod"
#: t_options.h:105
msgid "Round colors"
msgstr "Avrunda färger"
#: t_options.h:106
msgid "Dither colors"
msgstr "Utjämna färger"
#: t_options.h:114
msgid "Color rounding method"
msgstr "Färgavrundningsmetod"
#: t_options.h:115
msgid "Round color components downward"
msgstr "Avrunda färdkomponenter nedåt"
#: t_options.h:116
msgid "Round to nearest color"
msgstr "Avrunda till närmsta färg"
#: t_options.h:125
msgid "Color dithering method"
msgstr "Färgutjämningsmetod"
#: t_options.h:126
msgid "Horizontal error diffusion"
msgstr "Horisontell felspridning"
#: t_options.h:127
msgid "Horizontal error diffusion, reset error at line start"
msgstr "Horisontell felspridning, återställ fel vid radbörjan"
#: t_options.h:128
msgid "Ordered 2D color dithering"
msgstr "Ordnad 2D-färgutjämning"
#: t_options.h:134
msgid "Floating point depth buffer"
msgstr "Buffert för flytande punktdjup"
#: t_options.h:140
msgid "Performance"
msgstr "Prestanda"
#: t_options.h:148
msgid "TCL mode (Transformation, Clipping, Lighting)"
msgstr "TCL-läge (Transformation, Clipping, Lighting)"
#: t_options.h:149
msgid "Use software TCL pipeline"
msgstr "Använd programvaru-TCL-rörledning"
#: t_options.h:150
msgid "Use hardware TCL as first TCL pipeline stage"
msgstr "Använd maskinvaru-TCL som första TCL-rörledningssteg"
#: t_options.h:151
msgid "Bypass the TCL pipeline"
msgstr "Kringgå TCL-rörledningen"
#: t_options.h:152
msgid "Bypass the TCL pipeline with state-based machine code generated on-the-fly"
msgstr "Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras"
#: t_options.h:161
msgid "Method to limit rendering latency"
msgstr "Metod för att begränsa renderingslatens"
#: t_options.h:162
msgid "Busy waiting for the graphics hardware"
msgstr "Upptagen med att vänta på grafikhårdvaran"
#: t_options.h:163
msgid "Sleep for brief intervals while waiting for the graphics hardware"
msgstr "Sov i korta intervall under väntan på grafikhårdvaran"
#: t_options.h:164
msgid "Let the graphics hardware emit a software interrupt and sleep"
msgstr "Låt grafikhårdvaran sända ut ett programvaruavbrott och sov"
#: t_options.h:174
msgid "Synchronization with vertical refresh (swap intervals)"
msgstr "Synkronisering med vertikal uppdatering (växlingsintervall)"
#: t_options.h:175
msgid "Never synchronize with vertical refresh, ignore application's choice"
msgstr "Synkronisera aldrig med vertikal uppdatering, ignorera programmets val"
#: t_options.h:176
msgid "Initial swap interval 0, obey application's choice"
msgstr "Initialt växlingsintervall 0, följ programmets val"
#: t_options.h:177
msgid "Initial swap interval 1, obey application's choice"
msgstr "Initialt växlingsintervall 1, följ programmets val"
#: t_options.h:178
msgid "Always synchronize with vertical refresh, application chooses the minimum swap interval"
msgstr "Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen"
#: t_options.h:186
msgid "Use HyperZ to boost performance"
msgstr "Använd HyperZ för att maximera prestandan"
#: t_options.h:191
msgid "Number of texture units used"
msgstr "Antal använda texturenheter"
#: t_options.h:196
msgid "Support larger textures not guaranteed to fit into graphics memory"
msgstr "Stöd för större texturer är inte garanterat att passa i grafikminnet"
#: t_options.h:197
msgid "No"
msgstr "Nej"
#: t_options.h:198
msgid "At least 1 texture must fit under worst-case assumptions"
msgstr "Åtminstone en textur måste passa för antaget sämsta förhållande"
#: t_options.h:199
msgid "Announce hardware limits"
msgstr "Annonsera hårdvarubegränsningar"
#: t_options.h:205
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr "Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-texturfiltrering"
#: t_options.h:213
msgid "Used types of texture memory"
msgstr "Använda typer av texturminne"
#: t_options.h:214
msgid "All available memory"
msgstr "Allt tillgängligt minne"
#: t_options.h:215
msgid "Only card memory (if available)"
msgstr "Endast kortminne (om tillgängligt)"
#: t_options.h:216
msgid "Only GART (AGP/PCIE) memory (if available)"
msgstr "Endast GART-minne (AGP/PCIE) (om tillgängligt)"
#: t_options.h:224
msgid "Features that are not hardware-accelerated"
msgstr "Funktioner som inte är hårdvaruaccelererade"
#: t_options.h:228
msgid "Enable extension GL_ARB_vertex_program"
msgstr "Aktivera tillägget GL_ARB_vertex_program"
#: t_options.h:233
msgid "Enable extension GL_NV_vertex_program"
msgstr "Aktivera tillägget GL_NV_vertex_program"
+11 -8
View File
@@ -36,6 +36,7 @@
#include "intel_batchbuffer.h"
#include "context.h"
#include "utils.h"
#include "drirenderbuffer.h"
#include "framebuffer.h"
#include "swrast/swrast.h"
#include "vblank.h"
@@ -183,6 +184,8 @@ void
intelWindowMoved(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
__DRIdrawablePrivate *dPriv = intel->driDrawable;
GLframebuffer *drawFb = (GLframebuffer *) dPriv->driverPrivate;
if (!intel->ctx.DrawBuffer) {
/* when would this happen? -BP */
@@ -194,7 +197,7 @@ intelWindowMoved(struct intel_context *intel)
}
else {
/* drawing to a window */
switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
switch (drawFb->_ColorDrawBufferMask[0]) {
case BUFFER_BIT_FRONT_LEFT:
intelSetFrontClipRects(intel);
break;
@@ -207,14 +210,11 @@ intelWindowMoved(struct intel_context *intel)
}
}
/* this update Mesa's notion of window size */
if (ctx->WinSysDrawBuffer) {
_mesa_resize_framebuffer(ctx, ctx->WinSysDrawBuffer,
intel->driDrawable->w, intel->driDrawable->h);
}
/* Update Mesa's notion of window size */
driUpdateFramebufferSize(ctx, dPriv);
drawFb->Initialized = GL_TRUE; /* XXX remove someday */
if (intel->intelScreen->driScrnPriv->ddxMinor >= 7 && intel->driDrawable) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
@@ -245,6 +245,9 @@ intelWindowMoved(struct intel_context *intel)
/* Update hardware scissor */
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
/* Re-calculate viewport related state */
ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
}
+1
View File
@@ -599,6 +599,7 @@ struct brw_context
struct {
struct brw_wm_prog_data *prog_data;
struct brw_wm_compile *compile_data;
/* Input sizes, calculated from active vertex program:
*/
+4 -4
View File
@@ -88,10 +88,10 @@ static void upload_drawing_rect(struct brw_context *brw)
if (brw->intel.numClipRects > 1)
return;
x1 = dPriv->x;
y1 = dPriv->y;
x2 = dPriv->x + dPriv->w;
y2 = dPriv->y + dPriv->h;
x1 = brw->intel.pClipRects[0].x1;
y1 = brw->intel.pClipRects[0].y1;
x2 = brw->intel.pClipRects[0].x2;
y2 = brw->intel.pClipRects[0].y2;
if (x1 < 0) x1 = 0;
if (y1 < 0) y1 = 0;
+30 -19
View File
@@ -138,64 +138,75 @@ static void do_wm_prog( struct brw_context *brw,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key)
{
struct brw_wm_compile c;
struct brw_wm_compile *c;
const GLuint *program;
GLuint program_size;
memset(&c, 0, sizeof(c));
memcpy(&c.key, key, sizeof(*key));
c = brw->wm.compile_data;
if (c == NULL) {
brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
c = brw->wm.compile_data;
} else {
memset(c, 0, sizeof(*brw->wm.compile_data));
}
memcpy(&c->key, key, sizeof(*key));
c.fp = fp;
c.env_param = brw->intel.ctx.FragmentProgram.Parameters;
c->fp = fp;
c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
/* Augment fragment program. Add instructions for pre- and
* post-fragment-program tasks such as interpolation and fogging.
*/
brw_wm_pass_fp(&c);
brw_wm_pass_fp(c);
/* Translate to intermediate representation. Build register usage
* chains.
*/
brw_wm_pass0(&c);
brw_wm_pass0(c);
/* Dead code removal.
*/
brw_wm_pass1(&c);
brw_wm_pass1(c);
/* Hal optimization
*/
brw_wm_pass_hal (&c);
brw_wm_pass_hal (c);
/* Register allocation.
*/
c.grf_limit = BRW_WM_MAX_GRF/2;
c->grf_limit = BRW_WM_MAX_GRF/2;
/* This is where we start emitting gen4 code:
*/
brw_init_compile(&c.func);
brw_init_compile(&c->func);
brw_wm_pass2(&c);
brw_wm_pass2(c);
c.prog_data.total_grf = c.max_wm_grf;
c.prog_data.total_scratch = c.last_scratch ? c.last_scratch + 0x40 : 0;
c->prog_data.total_grf = c->max_wm_grf;
if (c->last_scratch) {
c->prog_data.total_scratch =
c->last_scratch + 0x40;
} else {
c->prog_data.total_scratch = 0;
}
/* Emit GEN4 code.
*/
brw_wm_emit(&c);
brw_wm_emit(c);
/* get the program
*/
program = brw_get_program(&c.func, &program_size);
program = brw_get_program(&c->func, &program_size);
/*
*/
brw->wm.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_WM_PROG],
&c.key,
sizeof(c.key),
&c->key,
sizeof(c->key),
program,
program_size,
&c.prog_data,
&c->prog_data,
&brw->wm.prog_data );
}
+3 -2
View File
@@ -95,7 +95,7 @@ void intelWaitIrq( struct intel_context *intel, int seq )
{
if (!intel->no_hw) {
drmI830IrqWait iw;
int ret;
int ret, lastdispatch;
if (0)
fprintf(stderr, "%s %d\n", __FUNCTION__, seq );
@@ -103,11 +103,12 @@ void intelWaitIrq( struct intel_context *intel, int seq )
iw.irq_seq = seq;
do {
lastdispatch = intel->sarea->last_dispatch;
ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &iw, sizeof(iw) );
/* This seems quite often to return before it should!?!
*/
} while (ret == -EAGAIN || ret == -EINTR || (ret == 0 && seq > intel->sarea->last_dispatch));
} while (ret == -EAGAIN || ret == -EINTR || (ret == -EBUSY && lastdispatch != intel->sarea->last_dispatch) || (ret == 0 && seq > intel->sarea->last_dispatch));
if ( ret ) {
+51 -31
View File
@@ -102,6 +102,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
mach64ContextPtr mmesa;
mach64ScreenPtr mach64Screen;
int i, heap;
GLuint *c_textureSwapsPtr = NULL;
#if DO_DEBUG
MACH64_DEBUG = driParseDebugString(getenv("MACH64_DEBUG"), debug_control);
@@ -153,15 +154,28 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
mmesa->CurrentTexObj[0] = NULL;
mmesa->CurrentTexObj[1] = NULL;
make_empty_list( &mmesa->SwappedOut );
(void) memset( mmesa->texture_heaps, 0, sizeof( mmesa->texture_heaps ) );
make_empty_list( &mmesa->swapped );
mmesa->firstTexHeap = mach64Screen->firstTexHeap;
mmesa->lastTexHeap = mach64Screen->firstTexHeap + mach64Screen->numTexHeaps;
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
make_empty_list( &mmesa->TexObjList[i] );
mmesa->texHeap[i] = mmInit( 0, mach64Screen->texSize[i] );
mmesa->lastTexAge[i] = -1;
mmesa->texture_heaps[i] = driCreateTextureHeap( i, mmesa,
mach64Screen->texSize[i],
6, /* align to 64-byte boundary, use 12 for page-size boundary */
MACH64_NR_TEX_REGIONS,
(drmTextureRegionPtr)mmesa->sarea->tex_list[i],
&mmesa->sarea->tex_age[i],
&mmesa->swapped,
sizeof( mach64TexObj ),
(destroy_texture_object_t *) mach64DestroyTexObj );
#if ENABLE_PERF_BOXES
c_textureSwapsPtr = & mmesa->c_textureSwaps;
#endif
driSetTextureSwapCounterLocation( mmesa->texture_heaps[i],
c_textureSwapsPtr );
}
mmesa->RenderIndex = -1; /* Impossible value */
@@ -176,17 +190,25 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
* Test for 2 textures * bytes/texel * size * size. There's no
* need to account for mipmaps since we only upload one level.
*/
heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
if ( mach64Screen->texSize[heap] >= 2 * mach64Screen->cpp * 1024*1024 ) {
ctx->Const.MaxTextureLevels = 11; /* 1024x1024 */
} else if ( mach64Screen->texSize[heap] >= 2 * mach64Screen->cpp * 512*512 ) {
ctx->Const.MaxTextureLevels = 10; /* 512x512 */
} else {
ctx->Const.MaxTextureLevels = 9; /* 256x256 */
}
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
driCalculateMaxTextureLevels( & mmesa->texture_heaps[heap],
1,
& ctx->Const,
mach64Screen->cpp,
10, /* max 2D texture size is 1024x1024 */
0, /* 3D textures unsupported. */
0, /* cube textures unsupported. */
0, /* texture rectangles unsupported. */
1, /* mipmapping unsupported. */
GL_TRUE, /* need to have both textures in
either local or AGP memory */
0 );
#if ENABLE_PERF_BOXES
mmesa->boxes = ( getenv( "LIBGL_PERFORMANCE_BOXES" ) != NULL );
@@ -250,31 +272,29 @@ void mach64DestroyContext( __DRIcontextPrivate *driContextPriv )
assert(mmesa); /* should never be null */
if ( mmesa ) {
if (mmesa->glCtx->Shared->RefCount == 1) {
/* This share group is about to go away, free our private
* texture object data.
*/
mach64TexObjPtr t, next_t;
int i;
GLboolean release_texture_heaps;
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
foreach_s ( t, next_t, &mmesa->TexObjList[i] ) {
mach64DestroyTexObj( mmesa, t );
}
mmDestroy( mmesa->texHeap[i] );
mmesa->texHeap[i] = NULL;
}
foreach_s ( t, next_t, &mmesa->SwappedOut ) {
mach64DestroyTexObj( mmesa, t );
}
}
release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext( mmesa->glCtx );
_tnl_DestroyContext( mmesa->glCtx );
_ac_DestroyContext( mmesa->glCtx );
_swrast_DestroyContext( mmesa->glCtx );
if (release_texture_heaps) {
/* This share group is about to go away, free our private
* texture object data.
*/
int i;
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
driDestroyTextureHeap( mmesa->texture_heaps[i] );
mmesa->texture_heaps[i] = NULL;
}
assert( is_empty_list( & mmesa->swapped ) );
}
mach64FreeVB( mmesa->glCtx );
/* Free the vertex buffer */
+9 -50
View File
@@ -134,15 +134,17 @@ typedef void (*mach64_line_func)( mach64ContextPtr,
typedef void (*mach64_point_func)( mach64ContextPtr,
mach64Vertex * );
#ifdef TEXMEM
struct mach64_texture_object {
driTextureObject base;
GLuint offset;
GLuint bufAddr;
GLuint dirty;
GLuint age;
GLint heap; /* same as base.heap->heapId */
/* For communicating values from mach64AllocTexObj(), mach64SetTexImages()
* to mach64UpdateTextureUnit(). Alternately, we can use the tObj values or
* set the context registers directly.
*/
GLint widthLog2;
GLint heightLog2;
GLint maxLog2;
@@ -150,50 +152,14 @@ struct mach64_texture_object {
GLint hasAlpha;
GLint textureFormat;
/* Have to keep these separate due to how they are programmed.
* FIXME: Why don't we just use the tObj values?
*/
GLboolean BilinearMin;
GLboolean BilinearMag;
GLboolean ClampS;
GLboolean ClampT;
};
#else
struct mach64_texture_object {
struct mach64_texture_object *next;
struct mach64_texture_object *prev;
struct gl_texture_object *tObj;
struct mem_block *memBlock;
GLuint offset;
GLuint size;
GLuint dirty;
GLuint age;
GLint bound;
GLint heap;
GLint widthLog2;
GLint heightLog2;
GLint maxLog2;
GLint hasAlpha;
GLint textureFormat;
/* Have to keep these separate due to how they are programmed.
* FIXME: Why don't we just use the tObj values?
*/
GLboolean BilinearMin;
GLboolean BilinearMag;
GLboolean ClampS;
GLboolean ClampT;
};
#endif
typedef struct mach64_texture_object mach64TexObj, *mach64TexObjPtr;
struct mach64_context {
GLcontext *glCtx;
@@ -229,17 +195,10 @@ struct mach64_context {
/* Texture object bookkeeping
*/
mach64TexObjPtr CurrentTexObj[2];
#ifdef TEXMEM
unsigned nr_heaps;
driTexHeap * texture_heaps[ R128_NR_TEX_HEAPS ];
driTextureObject swapped;
#else
mach64TexObj TexObjList[MACH64_NR_TEX_HEAPS];
mach64TexObj SwappedOut;
struct mem_block *texHeap[MACH64_NR_TEX_HEAPS];
GLuint lastTexAge[MACH64_NR_TEX_HEAPS];
GLint firstTexHeap, lastTexHeap;
#endif
driTexHeap *texture_heaps[MACH64_NR_TEX_HEAPS];
driTextureObject swapped;
/* Fallback rasterization functions
*/
+4 -3
View File
@@ -82,14 +82,15 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
| MACH64_UPLOAD_MISC
| MACH64_UPLOAD_CLIPRECTS);
/* EXA render acceleration uses the texture engine, so restore it */
mmesa->dirty |= (MACH64_UPLOAD_TEXTURE);
if ( sarea->ctx_owner != mmesa->hHWContext ) {
sarea->ctx_owner = mmesa->hHWContext;
mmesa->dirty = MACH64_UPLOAD_ALL;
}
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
if ( mmesa->texHeap[i] && (sarea->tex_age[i] != mmesa->lastTexAge[i]) ) {
mach64AgeTextures( mmesa, i );
}
DRI_AGE_TEXTURES( mmesa->texture_heaps[i] );
}
}
+1 -1
View File
@@ -305,7 +305,7 @@ mach64CreateScreen( __DRIscreenPrivate *sPriv )
mach64Screen->texSize[MACH64_AGP_HEAP] = 0;
mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = 0;
} else {
if (mach64Screen->texSize[MACH64_CARD_HEAP] > 0) {
if (serverInfo->textureSize > 0) {
mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS;
mach64Screen->firstTexHeap = MACH64_CARD_HEAP;
} else {
+44 -87
View File
@@ -116,21 +116,20 @@ mach64AllocTexObj( struct gl_texture_object *texObj )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object );
texObj->DriverData = t;
if ( !t )
return NULL;
/* Initialize non-image-dependent parts of the state:
*/
t->tObj = texObj;
t->base.tObj = texObj;
t->base.dirty_images[0] = (1 << 0);
t->offset = 0;
t->bufAddr = 0;
t->dirty = 1;
make_empty_list( t );
make_empty_list( (driTextureObject *) t );
mach64SetTexWrap( t, texObj->WrapS, texObj->WrapT );
/*mach64SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );*/
mach64SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
mach64SetTexBorderColor( t, texObj->_BorderChan );
@@ -251,18 +250,17 @@ static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
mach64SwapOutTexObj( mmesa, t );
driSwapOutTextureObject( t );
}
else {
t = mach64AllocTexObj(texObj);
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
texObj->DriverData = t;
}
/* Note, this will call mach64ChooseTextureFormat */
@@ -285,19 +283,18 @@ static void mach64TexSubImage1D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
mach64SwapOutTexObj( mmesa, t );
driSwapOutTextureObject( t );
}
else {
t = mach64AllocTexObj(texObj);
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
texObj->DriverData = t;
}
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
@@ -316,18 +313,17 @@ static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
mach64SwapOutTexObj( mmesa, t );
driSwapOutTextureObject( t );
}
else {
t = mach64AllocTexObj(texObj);
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
texObj->DriverData = t;
}
/* Note, this will call mach64ChooseTextureFormat */
@@ -350,19 +346,18 @@ static void mach64TexSubImage2D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
mach64SwapOutTexObj( mmesa, t );
driSwapOutTextureObject( t );
}
else {
t = mach64AllocTexObj(texObj);
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
texObj->DriverData = t;
}
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
@@ -372,44 +367,6 @@ static void mach64TexSubImage2D( GLcontext *ctx,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
/* Due to the way we must program texture state into the Rage Pro,
* we must leave these calculations to the absolute last minute.
*/
void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 )
{
drm_mach64_sarea_t *sarea = mmesa->sarea;
drm_mach64_context_regs_t *regs = &(mmesa->setup);
/* for multitex, both textures must be local or AGP */
if ( t0 && t1 )
assert(t0->heap == t1->heap);
if ( t0 ) {
if (t0->heap == MACH64_CARD_HEAP) {
#if ENABLE_PERF_BOXES
mmesa->c_texsrc_card++;
#endif
mmesa->setup.tex_cntl &= ~MACH64_TEX_SRC_AGP;
} else {
#if ENABLE_PERF_BOXES
mmesa->c_texsrc_agp++;
#endif
mmesa->setup.tex_cntl |= MACH64_TEX_SRC_AGP;
}
mmesa->setup.tex_offset = t0->offset;
}
if ( t1 ) {
mmesa->setup.secondary_tex_off = t1->offset;
}
memcpy( &sarea->context_state.tex_size_pitch, &regs->tex_size_pitch,
MACH64_NR_TEXTURE_REGS * sizeof(GLuint) );
}
/* ================================================================
* Device Driver API texture functions
*/
@@ -491,24 +448,23 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter");
return;
}
tObj->DriverData = t;
}
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
if ( t->bound ) FLUSH_BATCH( mmesa );
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
if ( t->bound ) FLUSH_BATCH( mmesa );
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexWrap( t, tObj->WrapS, tObj->WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
if ( t->bound ) FLUSH_BATCH( mmesa );
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexBorderColor( t, tObj->_BorderChan );
break;
@@ -522,8 +478,8 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
* For mach64 we're only concerned with the base level
* since that's the only texture we upload.
*/
if ( t->bound ) FLUSH_BATCH( mmesa );
mach64SwapOutTexObj( mmesa, t );
if ( t->base.bound ) FLUSH_BATCH( mmesa );
driSwapOutTextureObject( (driTextureObject *) t );
break;
default:
@@ -547,7 +503,7 @@ static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
FLUSH_BATCH( mmesa );
if ( mmesa->CurrentTexObj[unit] ) {
mmesa->CurrentTexObj[unit]->bound &= ~(unit+1);
mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
mmesa->CurrentTexObj[unit] = NULL;
}
@@ -558,33 +514,37 @@ static void mach64DDDeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if ( t ) {
if ( t->bound && mmesa ) {
FLUSH_BATCH( mmesa );
mmesa->CurrentTexObj[t->bound-1] = 0;
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
mach64DestroyTexObj( mmesa, t );
tObj->DriverData = NULL;
driDestroyTextureObject( t );
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, tObj);
}
}
static GLboolean mach64DDIsTextureResident( GLcontext *ctx,
struct gl_texture_object *tObj )
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
return ( t && t->memBlock );
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
mach64AllocTexObj( obj );
return obj;
}
void mach64InitTextureFuncs( struct dd_function_table *functions )
{
functions->TexEnv = mach64DDTexEnv;
@@ -593,18 +553,15 @@ void mach64InitTextureFuncs( struct dd_function_table *functions )
functions->TexSubImage1D = mach64TexSubImage1D;
functions->TexImage2D = mach64TexImage2D;
functions->TexSubImage2D = mach64TexSubImage2D;
functions->TexImage3D = _mesa_store_teximage3d;
functions->TexSubImage3D = _mesa_store_texsubimage3d;
functions->CopyTexImage1D = _swrast_copy_teximage1d;
functions->CopyTexImage2D = _swrast_copy_teximage2d;
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
functions->TexParameter = mach64DDTexParameter;
functions->BindTexture = mach64DDBindTexture;
functions->NewTextureObject = mach64NewTextureObject;
functions->DeleteTexture = mach64DDDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->UpdateTexturePalette = NULL;
functions->ActiveTexture = NULL;
functions->IsTextureResident = mach64DDIsTextureResident;
functions->PrioritizeTexture = NULL;
functions->PrioritizeTexture = NULL;
driInitTextureFormats();
}
-10
View File
@@ -34,25 +34,15 @@
extern void mach64UpdateTextureState( GLcontext *ctx );
extern void mach64SwapOutTexObj( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
extern void mach64UploadTexImages( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
extern void mach64UploadMultiTexImages( mach64ContextPtr mach64ctx,
mach64TexObjPtr t0, mach64TexObjPtr t1 );
extern void mach64AgeTextures( mach64ContextPtr mach64ctx, int heap );
extern void mach64DestroyTexObj( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
extern void mach64UpdateTexLRU( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
extern void mach64PrintLocalLRU( mach64ContextPtr mach64ctx, int heap );
extern void mach64PrintGlobalLRU( mach64ContextPtr mach64ctx, int heap );
extern void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 );
+155 -506
View File
@@ -49,333 +49,19 @@
*/
void mach64DestroyTexObj( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
if (mmesa)
mmesa->c_textureSwaps++;
#endif
if ( !t ) return;
unsigned i;
#if 0
if ( t->tObj && t->memBlock && mmesa ) {
/* not a placeholder, so release from global LRU if necessary */
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->tex_list[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
/* do we own this block? */
if (list[i].in_use == mmesa->hHWContext) {
list[i].in_use = 0;
list[i].age = mmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
}
}
}
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
t->memBlock = NULL;
}
if ( t->tObj ) {
t->tObj->DriverData = NULL;
}
if ( t->bound && mmesa )
mmesa->CurrentTexObj[t->bound-1] = NULL;
remove_from_list( t );
FREE( t );
}
/* Keep track of swapped out texture objects.
*/
void mach64SwapOutTexObj( mach64ContextPtr mmesa,
mach64TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
if (mmesa)
mmesa->c_textureSwaps++;
#endif
#if 0
if ( t->tObj && t->memBlock && mmesa ) {
/* not a placeholder, so release from global LRU if necessary */
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->tex_list[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
/* do we own this block? */
if (list[i].in_use == mmesa->hHWContext) {
list[i].in_use = 0;
list[i].age = mmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
}
}
}
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
t->memBlock = NULL;
}
t->dirty = ~0;
move_to_tail( &mmesa->SwappedOut, t );
}
/* Print out debugging information about texture LRU.
*/
void mach64PrintLocalLRU( mach64ContextPtr mmesa, int heap )
{
mach64TexObjPtr t;
int sz = 1 << (mmesa->mach64Screen->logTexGranularity[heap]);
fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
foreach( t, &mmesa->TexObjList[heap] ) {
if ( !t->tObj ) {
fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
t->memBlock->ofs / sz,
t->memBlock->ofs,
t->memBlock->size );
} else {
fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n",
t->bound,
t->memBlock->ofs,
t->memBlock->size );
}
}
fprintf( stderr, "\n" );
}
void mach64PrintGlobalLRU( mach64ContextPtr mmesa, int heap )
{
drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
int i, j;
fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
for ( i = 0, j = MACH64_NR_TEX_REGIONS ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
j, list[j].age, list[j].in_use, list[j].next, list[j].prev );
j = list[j].next;
if ( j == MACH64_NR_TEX_REGIONS ) break;
}
if ( j != MACH64_NR_TEX_REGIONS ) {
fprintf( stderr, "Loop detected in global LRU\n" );
for ( i = 0 ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
i, list[i].age, list[i].in_use, list[i].next, list[i].prev );
}
}
fprintf( stderr, "\n" );
}
/* Reset the global texture LRU.
*/
/* NOTE: This function is only called while holding the hardware lock */
static void mach64ResetGlobalLRU( mach64ContextPtr mmesa, int heap )
{
drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
int i;
/* (Re)initialize the global circular LRU list. The last element in
* the array (MACH64_NR_TEX_REGIONS) is the sentinal. Keeping it at
* the end of the array allows it to be addressed rationally when
* looking up objects at a particular location in texture memory.
/* See if it was the driver's current object.
*/
for ( i = 0 ; (i+1) * sz <= mmesa->mach64Screen->texSize[heap] ; i++ ) {
list[i].prev = i-1;
list[i].next = i+1;
list[i].age = 0;
list[i].in_use = 0;
}
i--;
list[0].prev = MACH64_NR_TEX_REGIONS;
list[i].prev = i-1;
list[i].next = MACH64_NR_TEX_REGIONS;
list[MACH64_NR_TEX_REGIONS].prev = i;
list[MACH64_NR_TEX_REGIONS].next = 0;
mmesa->sarea->tex_age[heap] = 0;
}
/* Update the local and global texture LRUs.
*/
/* NOTE: This function is only called while holding the hardware lock */
void mach64UpdateTexLRU( mach64ContextPtr mmesa,
mach64TexObjPtr t )
{
int heap = t->heap;
drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
if ( !t->memBlock ) {
fprintf( stderr, "no memblock\n\n" );
return;
}
/* Update our local LRU */
move_to_head( &mmesa->TexObjList[heap], t );
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
list[i].in_use = mmesa->hHWContext;
list[i].age = mmesa->lastTexAge[heap];
#if 0
/* if this is the last region, it's not in the list */
if ( !(i*(1<<log2sz) > mmesa->mach64Screen->texSize[heap] ) ) {
#endif
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
#if 0
}
#endif
/* insert_at_head(list, i) */
list[i].prev = MACH64_NR_TEX_REGIONS;
list[i].next = list[MACH64_NR_TEX_REGIONS].next;
list[(GLuint)list[MACH64_NR_TEX_REGIONS].next].prev = i;
list[MACH64_NR_TEX_REGIONS].next = i;
}
if ( MACH64_DEBUG & DEBUG_VERBOSE_LRU ) {
mach64PrintGlobalLRU( mmesa, t->heap );
mach64PrintLocalLRU( mmesa, t->heap );
}
}
/* Update our notion of what textures have been changed since we last
* held the lock. This pertains to both our local textures and the
* textures belonging to other clients. Keep track of other client's
* textures by pushing a placeholder texture onto the LRU list -- these
* are denoted by (tObj == NULL).
*/
/* NOTE: This function is only called while holding the hardware lock */
static void mach64TexturesGone( mach64ContextPtr mmesa, int heap,
int offset, int size, int in_use )
{
mach64TexObjPtr t, tmp;
foreach_s ( t, tmp, &mmesa->TexObjList[heap] ) {
if ( t->memBlock->ofs >= offset + size ||
t->memBlock->ofs + t->memBlock->size <= offset )
continue;
/* It overlaps - kick it out. Need to hold onto the currently
* bound objects, however.
*/
if ( t->bound ) {
mach64SwapOutTexObj( mmesa, t );
} else {
mach64DestroyTexObj( mmesa, t );
}
}
if ( in_use > 0 && in_use != mmesa->hHWContext ) {
t = (mach64TexObjPtr) CALLOC( sizeof(*t) );
if (!t) return;
t->memBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset );
if ( !t->memBlock ) {
fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
(int)size, (int)offset );
mmDumpMemInfo( mmesa->texHeap[heap] );
return;
}
insert_at_head( &mmesa->TexObjList[heap], t );
}
}
/* Update our client's shared texture state. If another client has
* modified a region in which we have textures, then we need to figure
* out which of our textures has been removed, and update our global
* LRU.
*/
void mach64AgeTextures( mach64ContextPtr mmesa, int heap )
{
drm_mach64_sarea_t *sarea = mmesa->sarea;
if ( sarea->tex_age[heap] != mmesa->lastTexAge[heap] ) {
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
int nr = 0;
int idx;
/* Have to go right round from the back to ensure stuff ends up
* LRU in our local list... Fix with a cursor pointer.
*/
for ( idx = sarea->tex_list[heap][MACH64_NR_TEX_REGIONS].prev ;
idx != MACH64_NR_TEX_REGIONS && nr < MACH64_NR_TEX_REGIONS ;
idx = sarea->tex_list[heap][idx].prev, nr++ )
if ( mmesa != NULL )
{
for ( i = 0 ; i < mmesa->glCtx->Const.MaxTextureUnits ; i++ )
{
/* If switching texturing schemes, then the SAREA might not
* have been properly cleared, so we need to reset the
* global texture LRU.
*/
if ( idx * sz > mmesa->mach64Screen->texSize[heap] ) {
nr = MACH64_NR_TEX_REGIONS;
break;
}
if ( sarea->tex_list[heap][idx].age > mmesa->lastTexAge[heap] ) {
mach64TexturesGone( mmesa, heap, idx * sz, sz,
sarea->tex_list[heap][idx].in_use );
}
if ( t == mmesa->CurrentTexObj[ i ] ) {
assert( t->base.bound & (1 << i) );
mmesa->CurrentTexObj[ i ] = NULL;
}
}
/* If switching texturing schemes, then the SAREA might not
* have been properly cleared, so we need to reset the
* global texture LRU.
*/
if ( nr == MACH64_NR_TEX_REGIONS ) {
mach64TexturesGone( mmesa, heap, 0,
mmesa->mach64Screen->texSize[heap], 0 );
mach64ResetGlobalLRU( mmesa, heap );
}
if ( 0 ) {
mach64PrintGlobalLRU( mmesa, heap );
mach64PrintLocalLRU( mmesa, heap );
}
mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
MACH64_UPLOAD_TEX0IMAGE |
MACH64_UPLOAD_TEX1IMAGE);
mmesa->lastTexAge[heap] = sarea->tex_age[heap];
}
}
@@ -395,7 +81,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
image = t->tObj->Image[0][level];
image = t->base.tObj->Image[0][level];
if ( !image )
return;
@@ -424,14 +110,13 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)t->offset, (GLint)width, dwords );
mmDumpMemInfo( mmesa->texHeap[t->heap] );
(GLuint)t->bufAddr, (GLint)width, dwords );
}
assert(image->Data);
{
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->memBlock->ofs);
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->base.memBlock->ofs);
const GLubyte *src = (const GLubyte *) image->Data +
(y * image->Width + x) * image->TexFormat->TexelBytes;
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
@@ -460,7 +145,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
image = t->tObj->Image[0][level];
image = t->base.tObj->Image[0][level];
if ( !image )
return;
@@ -543,7 +228,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
}
dwords = width * height / texelsPerDword;
offset = t->offset;
offset = t->bufAddr;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
@@ -555,7 +240,6 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)offset, (GLint)width, dwords );
mmDumpMemInfo( mmesa->texHeap[t->heap] );
}
/* Subdivide the texture if required (account for the registers added by the drm) */
@@ -594,78 +278,32 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
*/
void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
GLint heap;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p )\n",
__FUNCTION__, mmesa->glCtx, t );
}
assert(t);
assert(t->tObj);
assert(t->base.tObj);
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( !t->base.memBlock ) {
int heap;
if ( !mmesa->mach64Screen->IsPCI &&
t->size > mmesa->mach64Screen->texSize[heap] ) {
heap = MACH64_AGP_HEAP;
}
/* NULL heaps are skipped */
heap = driAllocateTexture( mmesa->texture_heaps, MACH64_NR_TEX_HEAPS,
(driTextureObject *) t );
if ( heap == -1 ) {
fprintf( stderr, "%s: upload texture failure, sz=%d\n", __FUNCTION__,
t->base.totalSize );
exit(-1);
return;
}
/* Do we need to eject LRU texture objects? */
if ( !t->memBlock ) {
t->heap = heap;
/* Allocate a memory block on a 64-byte boundary */
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
/* Try AGP before kicking anything out of local mem */
if ( !mmesa->mach64Screen->IsPCI && !t->memBlock && heap == MACH64_CARD_HEAP ) {
t->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP],
t->size, 6, 0 );
if ( t->memBlock )
heap = t->heap = MACH64_AGP_HEAP;
}
/* Kick out textures until the requested texture fits */
while ( !t->memBlock ) {
if ( mmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"mach64UploadTexImages: ran into bound texture\n" );
return;
}
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
if ( mmesa->mach64Screen->IsPCI ) {
fprintf( stderr, "%s: upload texture failure on "
"local texture heaps, sz=%d\n", __FUNCTION__,
t->size );
return;
} else if ( heap == MACH64_CARD_HEAP ) {
heap = t->heap = MACH64_AGP_HEAP;
continue;
} else {
int i;
fprintf( stderr, "%s: upload texture failure on "
"%sAGP texture heaps, sz=%d\n", __FUNCTION__,
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
t->size );
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
mach64PrintLocalLRU( mmesa, i );
mmDumpMemInfo( mmesa->texHeap[i] );
}
exit(-1);
return;
}
}
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
}
/* Set the base offset of the texture image */
t->offset = mmesa->mach64Screen->texOffset[heap] + t->memBlock->ofs;
t->bufAddr = mmesa->mach64Screen->texOffset[heap] + t->base.memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
@@ -673,142 +311,152 @@ void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
}
/* Let the world know we've used this memory recently */
mach64UpdateTexLRU( mmesa, t );
driUpdateTextureLRU( (driTextureObject *) t );
/* Upload any images that are new */
if ( t->dirty ) {
if ( t->base.dirty_images[0] ) {
const GLint j = t->base.tObj->BaseLevel;
if (t->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
mach64UploadAGPSubImage( mmesa, t, j, 0, 0,
t->base.tObj->Image[0][j]->Width,
t->base.tObj->Image[0][j]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
mach64UploadLocalSubImage( mmesa, t, j, 0, 0,
t->base.tObj->Image[0][j]->Width,
t->base.tObj->Image[0][j]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
t->base.dirty_images[0] = 0;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
}
t->dirty = 0;
/* Allocate memory from the same texture heap `heap' for both textures
* `u0' and `u1'.
*/
static int mach64AllocateMultiTex( mach64ContextPtr mmesa,
mach64TexObjPtr u0,
mach64TexObjPtr u1,
int heap, GLboolean alloc_u0 )
{
/* Both objects should be bound */
assert( u0->base.bound && u1->base.bound );
if ( alloc_u0 ) {
/* Evict u0 from its current heap */
if ( u0->base.memBlock ) {
assert( u0->heap != heap );
driSwapOutTextureObject( (driTextureObject *) u0 );
}
/* Try to allocate u0 in the chosen heap */
u0->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1,
(driTextureObject *) u0 );
if ( u0->heap == -1 ) {
return -1;
}
}
/* Evict u1 from its current heap */
if ( u1->base.memBlock ) {
assert( u1->heap != heap );
driSwapOutTextureObject( (driTextureObject *) u1 );
}
/* Try to allocate u1 in the same heap as u0 */
u1->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1,
(driTextureObject *) u1 );
if ( u1->heap == -1 ) {
return -1;
}
/* Bound objects are not evicted */
assert( u0->base.memBlock && u1->base.memBlock );
assert( u0->heap == u1->heap );
return heap;
}
/* The mach64 needs to have both primary and secondary textures in either
* local or AGP memory, so we need a "buddy system" to make sure that allocation
* succeeds or fails for both textures.
* FIXME: This needs to be optimized better.
*/
void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 )
{
GLint heap;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p %p )\n",
__FUNCTION__, mmesa->glCtx, t0, t1 );
}
assert(t0 && t1);
assert(t0->tObj && t1->tObj);
assert(t0->base.tObj && t1->base.tObj);
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( !t0->base.memBlock || !t1->base.memBlock || t0->heap != t1->heap ) {
mach64TexObjPtr u0 = NULL;
mach64TexObjPtr u1 = NULL;
unsigned totalSize = t0->base.totalSize + t1->base.totalSize;
if ( !mmesa->mach64Screen->IsPCI &&
((t0->size + t1->size) > mmesa->mach64Screen->texSize[heap]) ) {
heap = MACH64_AGP_HEAP;
}
int heap, ret;
/* Do we need to eject LRU texture objects? */
if ( !t0->memBlock || !t1->memBlock || t0->heap != t1->heap ) {
/* FIXME: starting from scratch for now to keep it simple */
if ( t0->memBlock ) {
mach64SwapOutTexObj( mmesa, t0 );
}
if ( t1->memBlock ) {
mach64SwapOutTexObj( mmesa, t1 );
}
t0->heap = t1->heap = heap;
/* Allocate a memory block on a 64-byte boundary */
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
if ( t0->memBlock ) {
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
if ( !t1->memBlock ) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
}
/* Try AGP before kicking anything out of local mem */
if ( (!t0->memBlock || !t1->memBlock) && heap == MACH64_CARD_HEAP ) {
t0->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t0->size, 6, 0 );
if ( t0->memBlock ) {
t1->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t1->size, 6, 0 );
if ( !t1->memBlock ) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
}
if ( t0->memBlock && t1->memBlock )
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
/* Check if one of the textures is already swapped in a heap and the
* other texture fits in that heap.
*/
if ( t0->base.memBlock && totalSize <= t0->base.heap->size ) {
u0 = t0;
u1 = t1;
} else if ( t1->base.memBlock && totalSize <= t1->base.heap->size ) {
u0 = t1;
u1 = t0;
}
/* Kick out textures until the requested texture fits */
while ( !t0->memBlock || !t1->memBlock ) {
if ( mmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"%s: ran into bound texture\n", __FUNCTION__ );
return;
}
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
if ( mmesa->mach64Screen->IsPCI ) {
fprintf( stderr, "%s: upload texture failure on local "
"texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
t0->size, t1->size );
return;
} else if ( heap == MACH64_CARD_HEAP ) {
/* If only one allocation succeeded, start over again in AGP */
if (t0->memBlock) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
if (t1->memBlock) {
mmFreeMem( t1->memBlock );
t1->memBlock = NULL;
}
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
continue;
} else {
int i;
fprintf( stderr, "%s: upload texture failure on %s"
"AGP texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
t0->size, t1->size );
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
mach64PrintLocalLRU( mmesa, i );
mmDumpMemInfo( mmesa->texHeap[i] );
}
exit(-1);
return;
}
if ( u0 ) {
heap = u0->heap;
ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_FALSE );
} else {
/* Both textures are swapped out or collocation is impossible */
u0 = t0;
u1 = t1;
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( totalSize > mmesa->texture_heaps[heap]->size ) {
heap = MACH64_AGP_HEAP;
}
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
if (!t0->memBlock)
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
if (!t1->memBlock)
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE );
}
if ( ret == -1 && heap == MACH64_CARD_HEAP ) {
/* Try AGP if local memory failed */
heap = MACH64_AGP_HEAP;
ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE );
}
if ( ret == -1 ) {
/* FIXME:
* Swap out all textures from the AGP heap and re-run allocation, this
* should succeed in all cases.
*/
fprintf( stderr, "%s: upload multi-texture failure, sz0=%d sz1=%d\n",
__FUNCTION__, t0->base.totalSize, t1->base.totalSize );
exit(-1);
}
/* Set the base offset of the texture image */
t0->offset = mmesa->mach64Screen->texOffset[heap] + t0->memBlock->ofs;
t1->offset = mmesa->mach64Screen->texOffset[heap] + t1->memBlock->ofs;
t0->bufAddr = mmesa->mach64Screen->texOffset[heap] + t0->base.memBlock->ofs;
t1->bufAddr = mmesa->mach64Screen->texOffset[heap] + t1->base.memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
@@ -816,42 +464,43 @@ void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
}
/* Let the world know we've used this memory recently */
mach64UpdateTexLRU( mmesa, t0 );
mach64UpdateTexLRU( mmesa, t1 );
driUpdateTextureLRU( (driTextureObject *) t0 );
driUpdateTextureLRU( (driTextureObject *) t1 );
/* Upload any images that are new */
if ( t0->dirty ) {
if ( t0->base.dirty_images[0] ) {
const GLint j0 = t0->base.tObj->BaseLevel;
if (t0->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
mach64UploadAGPSubImage( mmesa, t0, j0, 0, 0,
t0->base.tObj->Image[0][j0]->Width,
t0->base.tObj->Image[0][j0]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
mach64UploadLocalSubImage( mmesa, t0, j0, 0, 0,
t0->base.tObj->Image[0][j0]->Width,
t0->base.tObj->Image[0][j0]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
t0->base.dirty_images[0] = 0;
}
if ( t1->dirty ) {
if ( t1->base.dirty_images[0] ) {
const GLint j1 = t1->base.tObj->BaseLevel;
if (t1->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
mach64UploadAGPSubImage( mmesa, t1, j1, 0, 0,
t1->base.tObj->Image[0][j1]->Width,
t1->base.tObj->Image[0][j1]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
mach64UploadLocalSubImage( mmesa, t1, j1, 0, 0,
t1->base.tObj->Image[0][j1]->Width,
t1->base.tObj->Image[0][j1]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
t1->base.dirty_images[0] = 0;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
t0->dirty = 0;
t1->dirty = 0;
}
+51 -84
View File
@@ -47,11 +47,6 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
{
mach64TexObjPtr t = (mach64TexObjPtr) tObj->DriverData;
struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
#if 0
int log2Pitch, log2Height, log2Size, log2MinSize;
int i;
GLint firstLevel, lastLevel;
#endif
int totalSize;
assert(t);
@@ -92,77 +87,17 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
_mesa_problem(mmesa->glCtx, "Bad texture format in %s", __FUNCTION__);
};
#if 0
/* Compute which mipmap levels we really want to send to the hardware.
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
* Yes, this looks overly complicated, but it's all needed.
*/
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
totalSize = ( baseImage->Height *
baseImage->Width *
baseImage->TexFormat->TexelBytes );
log2Pitch = tObj->Image[firstLevel]->WidthLog2;
log2Height = tObj->Image[firstLevel]->HeightLog2;
log2Size = MAX2(log2Pitch, log2Height);
log2MinSize = log2Size;
totalSize = (totalSize + 31) & ~31;
t->dirty = 0;
totalSize = 0;
for ( i = firstLevel; i <= lastLevel; i++ ) {
const struct gl_texture_image *texImage;
texImage = tObj->Image[i];
if ( !texImage || !texImage->Data ) {
lastLevel = i - 1;
break;
}
log2MinSize = texImage->MaxLog2;
t->image[i - firstLevel].offset = totalSize;
t->image[i - firstLevel].width = tObj->Image[i]->Width;
t->image[i - firstLevel].height = tObj->Image[i]->Height;
t->dirty |= (1 << i);
totalSize += (tObj->Image[i]->Height *
tObj->Image[i]->Width *
tObj->Image[i]->TexFormat->TexelBytes);
/* Offsets must be 32-byte aligned for host data blits and tiling */
totalSize = (totalSize + 31) & ~31;
}
t->totalSize = totalSize;
t->firstLevel = firstLevel;
t->lastLevel = lastLevel;
t->base.totalSize = totalSize;
t->base.firstLevel = tObj->BaseLevel;
t->base.lastLevel = tObj->BaseLevel;
/* Set the texture format */
t->setup.tex_cntl &= ~(0xf << 16);
t->setup.tex_cntl |= t->textureFormat;
t->setup.tex_combine_cntl = 0x00000000; /* XXX is this right? */
t->setup.tex_size_pitch = ((log2Pitch << R128_TEX_PITCH_SHIFT) |
(log2Size << R128_TEX_SIZE_SHIFT) |
(log2Height << R128_TEX_HEIGHT_SHIFT) |
(log2MinSize << R128_TEX_MIN_SIZE_SHIFT));
for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
t->setup.tex_offset[i] = 0x00000000;
}
if (firstLevel == lastLevel)
t->setup.tex_cntl |= R128_MIP_MAP_DISABLE;
else
t->setup.tex_cntl &= ~R128_MIP_MAP_DISABLE;
#else
if ( ( baseImage->_BaseFormat == GL_RGBA ) ||
( baseImage->_BaseFormat == GL_ALPHA ) ||
( baseImage->_BaseFormat == GL_LUMINANCE_ALPHA ) ) {
@@ -171,15 +106,9 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
t->hasAlpha = 0;
}
totalSize = ( baseImage->Width * baseImage->Height *
baseImage->TexFormat->TexelBytes );
totalSize = (totalSize + 31) & ~31;
t->size = totalSize;
t->widthLog2 = baseImage->WidthLog2;
t->heightLog2 = baseImage->HeightLog2;
t->maxLog2 = baseImage->MaxLog2;
#endif
}
static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
@@ -387,17 +316,17 @@ static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
}
/* Upload teximages */
if (t->dirty) {
if (t->base.dirty_images[0]) {
mach64SetTexImages( mmesa, tObj );
mmesa->dirty |= (MACH64_UPLOAD_TEX0IMAGE << unit);
}
/* Bind to the given texture unit */
mmesa->CurrentTexObj[unit] = t;
t->bound |= (1 << unit);
t->base.bound |= (1 << unit);
if ( t->memBlock )
mach64UpdateTexLRU( mmesa, t );
if ( t->base.memBlock )
driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */
/* register setup */
if ( unit == 0 ) {
@@ -515,8 +444,8 @@ void mach64UpdateTextureState( GLcontext *ctx )
FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_FALSE );
/* Unbind any currently bound textures */
if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->bound = 0;
if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->bound = 0;
if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->base.bound = 0;
if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->base.bound = 0;
mmesa->CurrentTexObj[0] = NULL;
mmesa->CurrentTexObj[1] = NULL;
@@ -556,3 +485,41 @@ void mach64UpdateTextureState( GLcontext *ctx )
MACH64_UPLOAD_TEXTURE);
}
/* Due to the way we must program texture state into the Rage Pro,
* we must leave these calculations to the absolute last minute.
*/
void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 )
{
drm_mach64_sarea_t *sarea = mmesa->sarea;
drm_mach64_context_regs_t *regs = &(mmesa->setup);
/* for multitex, both textures must be local or AGP */
if ( t0 && t1 )
assert(t0->heap == t1->heap);
if ( t0 ) {
if (t0->heap == MACH64_CARD_HEAP) {
#if ENABLE_PERF_BOXES
mmesa->c_texsrc_card++;
#endif
mmesa->setup.tex_cntl &= ~MACH64_TEX_SRC_AGP;
} else {
#if ENABLE_PERF_BOXES
mmesa->c_texsrc_agp++;
#endif
mmesa->setup.tex_cntl |= MACH64_TEX_SRC_AGP;
}
mmesa->setup.tex_offset = t0->bufAddr;
}
if ( t1 ) {
mmesa->setup.secondary_tex_off = t1->bufAddr;
}
memcpy( &sarea->context_state.tex_size_pitch, &regs->tex_size_pitch,
MACH64_NR_TEXTURE_REGS * sizeof(GLuint) );
}
+10 -7
View File
@@ -1583,7 +1583,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
const GLuint vertsize = mmesa->vertex_size;
GLint a;
GLfloat ooa;
union {
GLfloat f;
CARD32 u;
} ooa;
GLuint xy;
const GLuint xyoffset = 9;
GLint xx[3], yy[3]; /* 2 fractional bits for hardware */
@@ -1621,7 +1624,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
return;
}
ooa = 16.0 / a;
ooa.f = 16.0 / a;
vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) );
vbchk = vb + vbsiz;
@@ -1629,7 +1632,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
COPY_VERTEX( vb, vertsize, v0, 1 );
COPY_VERTEX( vb, vertsize, v1, 2 );
COPY_VERTEX_OOA( vb, vertsize, v2, 3 );
LE32_OUT( vb++, *(CARD32 *)&ooa );
LE32_OUT( vb++, ooa.u );
i = 3;
while (1) {
@@ -1644,10 +1647,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
a = (xx[0] - xx[2]) * (yy[1] - yy[2]) -
(yy[0] - yy[2]) * (xx[1] - xx[2]);
ooa = 16.0 / a;
ooa.f = 16.0 / a;
COPY_VERTEX_OOA( vb, vertsize, v0, 1 );
LE32_OUT( vb++, *(CARD32 *)&ooa );
LE32_OUT( vb++, ooa.u );
if (i >= n)
break;
@@ -1660,10 +1663,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
a = (xx[0] - xx[2]) * (yy[1] - yy[2]) -
(yy[0] - yy[2]) * (xx[1] - xx[2]);
ooa = 16.0 / a;
ooa.f = 16.0 / a;
COPY_VERTEX_OOA( vb, vertsize, v1, 2 );
LE32_OUT( vb++, *(CARD32 *)&ooa );
LE32_OUT( vb++, ooa.u );
}
assert( vb == vbchk );
+3
View File
@@ -0,0 +1,3 @@
radeon_chipset.h
radeon_screen.*
server
+1
View File
@@ -735,6 +735,7 @@ struct r200_tcl_info {
GLuint *Elts;
struct r200_dma_region indexed_verts;
struct r200_dma_region weight;
struct r200_dma_region obj;
struct r200_dma_region rgba;
struct r200_dma_region spec;
+18 -1
View File
@@ -423,7 +423,21 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs )
count );
}
component[nr++] = &rmesa->tcl.generic[geninput];
vfmt0 |= R200_VTX_W0 | R200_VTX_Z0;
vfmt0 |= R200_VTX_W0 | R200_VTX_Z0;
}
if (inputs & VERT_BIT_WEIGHT) {
if (!rmesa->tcl.weight.buf)
emit_vector( ctx,
&rmesa->tcl.weight,
(char *)VB->AttribPtr[VERT_ATTRIB_WEIGHT]->data,
VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size,
VB->AttribPtr[VERT_ATTRIB_WEIGHT]->stride,
count);
assert(VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size <= 4);
vfmt0 |= VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size << R200_VTX_WEIGHT_COUNT_SHIFT;
component[nr++] = &rmesa->tcl.weight;
}
if (inputs & VERT_BIT_NORMAL) {
@@ -672,6 +686,9 @@ void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs )
if (newinputs & VERT_BIT_POS)
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.obj, __FUNCTION__ );
if (newinputs & VERT_BIT_WEIGHT)
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.weight, __FUNCTION__ );
if (newinputs & VERT_BIT_NORMAL)
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.norm, __FUNCTION__ );
@@ -503,7 +503,6 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte
array_count++;
}
if (mesa_vp->Base.InputsRead & VERT_BIT_WEIGHT) {
/* we don't actually handle that later. Then again, we don't have to... */
vp->inputs[VERT_ATTRIB_WEIGHT] = 12;
array_count++;
}
+3
View File
@@ -0,0 +1,3 @@
radeon_chipset.h
radeon_screen.*
server