nv/codegen: Call nir_shader_gather_info

We need this info to be up-to-date for slot assignment.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24327>
This commit is contained in:
M Henning
2023-07-29 12:25:05 -04:00
committed by Marge Bot
parent 9a2d016021
commit 77acf89336
+8
View File
@@ -913,6 +913,12 @@ bool Converter::assignSlots() {
uint8_t i;
BITSET_FOREACH_SET(i, nir->info.system_values_read, SYSTEM_VALUE_MAX) {
switch (i) {
case SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID:
case SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL:
case SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE:
case SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID:
case SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL:
case SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE:
case SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID:
continue;
default:
@@ -3270,6 +3276,8 @@ Converter::run()
// Garbage collect dead instructions
nir_sweep(nir);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (!parseNIR()) {
ERROR("Couldn't prase NIR!\n");
return false;