iris: Increase use of pipe_resources in iris_blit
Allows the affected code to avoid being moved into a while loop later on. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8340>
This commit is contained in:
@@ -436,7 +436,8 @@ iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
|
||||
|
||||
if (abs(info->dst.box.width) == abs(info->src.box.width) &&
|
||||
abs(info->dst.box.height) == abs(info->src.box.height)) {
|
||||
if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) {
|
||||
if (info->src.resource->nr_samples > 1 &&
|
||||
info->dst.resource->nr_samples <= 1) {
|
||||
/* The OpenGL ES 3.2 specification, section 16.2.1, says:
|
||||
*
|
||||
* "If the read framebuffer is multisampled (its effective
|
||||
@@ -501,7 +502,7 @@ iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
|
||||
* add the 0.5 offset ourselves here.
|
||||
*/
|
||||
float depth_center_offset = 0;
|
||||
if (src_res->surf.dim == ISL_SURF_DIM_3D)
|
||||
if (info->src.resource->target == PIPE_TEXTURE_3D)
|
||||
depth_center_offset = 0.5 / info->dst.box.depth * info->src.box.depth;
|
||||
|
||||
if (info->mask & main_mask) {
|
||||
|
||||
Reference in New Issue
Block a user