mesa: Use string literals for format strings
Android build settings require format strings to be string literals.
Fixes: d2906293c4 "mesa: EXT_dsa add selectorless matrix stack functions"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110833
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -94,7 +94,7 @@ get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
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if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
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return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
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}
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_mesa_error(ctx, GL_INVALID_ENUM, caller);
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_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
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return NULL;
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}
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@@ -111,7 +111,7 @@ static void matrix_frustum(struct gl_matrix_stack* stack,
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nearval == farval ||
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left == right ||
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top == bottom) {
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_mesa_error(ctx, GL_INVALID_VALUE, caller);
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_mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
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return;
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}
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@@ -192,7 +192,7 @@ matrix_ortho(struct gl_matrix_stack* stack,
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bottom == top ||
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nearval == farval)
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{
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_mesa_error( ctx, GL_INVALID_VALUE, caller );
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_mesa_error( ctx, GL_INVALID_VALUE, "%s", caller );
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return;
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}
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