mesa: Remove the EmitNVTempInitialization shader compiler option.
Nobody uses it anymore. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -226,7 +226,6 @@ brwCreateContext(int api,
|
||||
for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
|
||||
ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
|
||||
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
|
||||
ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true;
|
||||
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
|
||||
ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
|
||||
ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
|
||||
|
||||
@@ -2445,7 +2445,6 @@ struct gl_shader_compiler_options
|
||||
{
|
||||
/** Driver-selectable options: */
|
||||
GLboolean EmitCondCodes; /**< Use condition codes? */
|
||||
GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
|
||||
GLboolean EmitNoLoops;
|
||||
GLboolean EmitNoFunctions;
|
||||
GLboolean EmitNoCont; /**< Emit CONT opcode? */
|
||||
|
||||
Reference in New Issue
Block a user